Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: Game artist


Related Topics

In the News (Sun 27 Dec 09)

  
  Game tester - Wikipedia, the free encyclopedia
Most games go into what is called "crunch time" near deadlines—developers (programmers, artists, game designers and producers) work twelve to fourteen hours a day and the testers must be right there with them, testing late-added features and content.
In the early days of computer and video games, the developer was in charge of all the testing.
For this reason, as mentioned earlier, most game testing jobs are taken as "foot in the door" positions, used as a stepping stone for more lucrative lines of work in game development.
en.wikipedia.org /wiki/Game_tester   (989 words)

  
 Game artist - Wikipedia, the free encyclopedia
A game artist is responsible for all of the aspects of game development that calls for visual art.
Game artists are often noted in role-playing games, collectible card games, and computer and video games.
Up until about the early 1990s, almost all art for video games were created by the game programmers.
en.wikipedia.org /wiki/Game_artist   (217 words)

  
 Computer Game Encyclopedia Article @ NaturalResearch.org   (Site not responding. Last check: 2007-11-04)
The popularity of computer and video games, as a whole, has been increasing steadily ever since the 1984-1987 drop-off caused by the video game crash of 1983, and the popularity appears to be continuing to increase.
Computer and video games have been the subject of frequent controversy and censorship, due to the depiction of graphic violence, sexual themes, advertising, consumption of illegal drugs, consumption of alcohol or tobacco, propaganda or profanity in some games.
Games running on a PC are often designed with end-user modifications in mind, and this consequently allows modern computer games to be modified by gamers without much difficulty.
www.naturalresearch.org /encyclopedia/Computer_game   (4404 words)

  
 ArenaNet - Feature Article (Jobs Q&A: Game Artist)   (Site not responding. Last check: 2007-11-04)
Artists in the industry seem to cross the spectrum from those with a college degree and little professional experience to those with a lot of professional background and far less formal training.
Texture Artists work on the surface appearance of things, such as the look of a character’s face, or the leaves on a tree; most Texture Artists are adept at Photoshop and are proficient in 2D art and backgrounds.
A game company in a major metropolitan area might pay more than a company in a small town in a remote state, but then, the cost of living for the artist in the city might be remarkably higher, too.
www.arena.net /news/articles/jobs073102.html   (1658 words)

  
 Game Artist
This part of game development is most similar to traditional film animation, and in fact, pre-rendered scenes may be outsourced to an animation company rather than produced by the game team itself.
In-game cutscenes are usually produced by the game team, and may be created during a cycle in the overall development of the game rather than by a specific person on the team.
Depending on the software packages used to create the game, there may be a need for an artist skilled in one of the common 3D packages, such as 3DSMax, to lay out the levels that have been designed by the designers.
www.videogametimes.com /game-artist.html   (1675 words)

  
 Glass Bead Game - Artist's Statement
In that work, Hesse describes the Game as "a mode of playing with the total contents and values of our culture; it plays with them as, say, in the great age of the arts a painter might have played with the colors on his palette." [1].
He constructs a futurescape in which players of the Game are something like today's musicians, historians and mathematicians, all rolled into one.
When multiple Glass Bead Game players agree upon a symbolic vocabulary for beads and tiles, and simultaneously adopt standards for the universal interchange of semantic information, each becomes able to contribute to an ever-growing crystal of insights and perceptions.
www.joshuafost.com /glassbeadgame   (700 words)

  
 Game   (Site not responding. Last check: 2007-11-04)
All through human history, people have played games to entertain themselves and others, and there is an enormous variety of games types; for specific information about any type, see links at the end of this article.
In Philosophical Investigations, philosopher Ludwig Wittgenstein argued that the concept "game" could not be contained by any single definition, but that games must be looked at as a series of definitions that share a "family resemblance" to one another.
Many technical fields are often applied to the study of games, including probability, statistics, economics, ethnomathematics, and game theory.
www.brainyencyclopedia.com /encyclopedia/g/ga/game.html   (247 words)

  
 Artist vs UI Designer - Indiegamer Developer Discussion Boards
Then these people were not as good an artist as you thought, because a good artist will be able to make a great UI easier than he will be able to draw you a great picture.
Typically (even on large titles) the UI artist and the UI designer are the same person, with the game design team having some input and steering the thing as it goes through different iterations.
So an artist who may know how to make a nice looking 3d model could be shockingly poor at laying out visual elements on a screen, or making things react how the game designer wants them to react.
forums.indiegamer.com /showthread.php?t=4609   (1691 words)

  
 Gamasutra - Features "Game Artist Survival Guide" [06.19.97]
"Game artist" and "survival" are all too often used in the same sentence.
Second, many artists aren’t interested in dealing with paperwork, budgets and schedules, which is the lifeblood of the planning phase.
It’s a basic blueprint of the game, defining who this game is targeted towards, what its innovative gameplay ideas are, what platform it’ll run on, the basic plot/concept, some general things about the type and scope of art, and some technology issues.
www.gamasutra.com /features/19970601/game_artist.htm   (1909 words)

  
 Game Design artist
As you might expect, artists in the game industry do a range of diverse jobs, and as such, several specific job categories have developed over time.
The job of a 3D artist is to provide a game's levels and character content.
The job of a 2D Texture Artist is to provide all the texture elements within a game for the 3D models.
www.animationarena.com /game-design-artist.html   (1009 words)

  
 Video Game Salary
Game programmers and engineers with 3-6 years of experience average $68,072 a year and Game programmers and engineers with 6 or more years of experience average $86,243 a year.
Video Game Artists and Animators reported that they made more money in 2004 than they did the previous year across all levels of experience with the largest salary increases being reported buy animators with 3 or more years of experience.
Game Artist with 3-6 years of experience average $55,594 a year and Game Artist with 6 or more years of experience average $64,870 a year.
www.animationarena.com /video-game-salary.html   (1234 words)

  
 CG Works :: Game Artist's Perspective   (Site not responding. Last check: 2007-11-04)
These are suggestions that I've formulated both from observing and discussing the reactions of artists, art directors, and hiring managers to artists submissions and by participating myself in the review and hiring process.
It is true that many artists can adapt their skills to make great game art, after all none of us popped out of the womb knowing how to manipulate polygons or paint textures.
Once an artist is passed over for the position they desired in the film or broadcast industries they will often re-circulate their reel through the ranks of game development studios.
www.cgworks.com /gap.php?id=2   (426 words)

  
 Games Reviews   (Site not responding. Last check: 2007-11-04)
But her books are like jewels in another way: I think that the beauty of her writing, the elegance of the scenes, the wit of the conversations she constructs can overwhelm the story and overshadow the real beating heart of the romance.
Finally, there are a couple of instructive games which look especially at attacks on the weak f7/f2 squares and their outcomes, around which many wins or losses can revolve.
Creativity Games for Trainers was realy useful for me because it its change my life and i realy feel of the creativity on me. I approached my job with new inspiration after I started taking time-outs with myself.
www.e-book-store.com /Games/Games_84.html   (3890 words)

  
 Becoming a Game Artist
This is an ongoing blog about an artist in his quest to work for a Game Developer.
I have been an artist since I was kindergarten when I drew dinosaurs with crayons.
My goal is to work in the game development industry as a game artist.
members.cox.net /emer/2003/11/hello-for-those-of-you-who-may-not.html   (160 words)

  
 Game Artist Summit Pyramid
Summit is the first solitaire game developed for artists and budding artists.
Game includes wooden game board, 30 color wooden marbles, and wooden die.
Object of game is to remove the marbles from the ridge in pairs and completely rebuild the pyramid.
www.mccallisters.com /savoir_faire/summitpyramidartistsolitare.htm   (325 words)

  
 Looking for a game artist... - GameDev.Net Discussion Forums   (Site not responding. Last check: 2007-11-04)
gone were the days of being able to sell a game that didn't spoon-feed you a visual space to exist in as far as i knew.
I realize that there are many games out there that have graphics AND gameplay that far surpass what I am currently working on, I know, because I am a player of most of them, and my answer is that I cannot compete with them.
i just never see a text games on any gaming sites except the ones created by nostalgic enthusiests, and i thought they were strictly a thing of the past in the commercial world.
www.gamedev.net /community/forums/topic.asp?topic_id=159938   (2398 words)

  
 Amazon.com: Monopoly Game: The Dog Artist Collection: Imaginarium.com   (Site not responding. Last check: 2007-11-04)
Game includes: Game board, title deed cards, dog money and banker tray, 16 food bowl cards, 16 water bowl cards, 32 dog houses, 12 kennels, rules, 6 collectible pewter tokens (Golden Retriever, food dish, dog house, Pug, dog bone and fire hydrant) and 2 dice.
This game plays the same as the regular versions, with the real estate squares having dog breeds associated with them.
This game is an adorable edition of the game Monopoly, but I see very little educational material unless you count adding the money etc. Still, this game is by far one of the most fun that I have played in a long time.
www.amazon.com /exec/obidos/tg/detail/-/B00009AVNS?v=glance   (766 words)

  
 Game Artist - Casual Games   (Site not responding. Last check: 2007-11-04)
Our Client, a leading casual games producer, is seeking a talented Game Artist for upcoming downloadable casual games.
You will collaborate with producer and creative director to create innovative graphics that are fun, new, broadly appealing game for the downloadable PC environment.
For example of the style of games that will be produce you can go to Terragames.com, Greenapplegames.com, MS Games.
www.craigslist.org /sfc/med/139644235.html   (468 words)

  
 attn: video game artist/animators - NSX Prime
Video game artists also face technical complications and limitations that other artists don't have to deal with...an animator wanting to work for Pixar rather than for a game studio might not care to deal with such tedious things.
And, from my experience, the better artists tend to be perfectionists...meaning that they'll work as hard as possible (late into the night, long into the weekend, etc.) to achieve a certain level of quality (Could this be the "attitude" that FuryNSX is talking about?).
As frustrating as it was, I miss the curse-inducing difficulty of older Nintendo and PC-Engine games.
www.nsxprime.com /forums/showthread.php?t=9338   (3603 words)

  
 TheGameZone.com: Mario Brothers The Game
Certainly, Nintendo will be able to produce future Game Boys that stay ahead of the generalized smart phone curve, but that point may be moot for the mass market.
Quality games should be determined by the market, not by technology limitations.
The software library issue is most troubling because, ultimately, if the games don't offer appealing themes that address a broad base of consumers, then the technology issues of backward compatibility, 3D and wireless won't matter.
www.the-game-zone.com /Mario-Brothers-The-Game/Mario-Brothers-The-Game.htm   (1405 words)

  
 Game Artist   (Site not responding. Last check: 2007-11-04)
If you are interested in working for the next generation of game publishers than this is the place.
We are passionate about creating the best online games, communities and web applications for our users and we are looking for great people to join our team.
The artist will need to be able to create backgrounds, characters, and objects while combining them with particle effects and animation to weave them into a compelling storyline.
www.craigslist.org /sfc/med/140430851.html   (498 words)

  
 Rick Grossenbacher - Video Game Artist
I've worked professionally as a video game artist since 1997 after moving to Dallas, Texas to start my first industry job at ION Storm.
After the completion of the game, I approached Vicarious Visions hoping they would be interested in me performing additional freelance work.
I was initially turned down for the position I was applying for, but later that same day I was called and had an informal phone interview for a different position.
www.rickgrossenbacher.com /about.html   (434 words)

  
 Game Artist   (Site not responding. Last check: 2007-11-04)
PopCap Games, the world’s leading developer of casual games, is hiring for its Seattle Studio.
We are seeking a talented and energetic Artist who loves games, has a deep and intuitive understanding of what makes them fun, is willing to work closely with designers but is bold enough to make independent contributions, and loves to tinker with the fidgety little bits until everything is just right.
The candidate will have an indie gamer spirit, outstanding art skills, and the understanding that making a simple game can be harder but more rewarding than a complex one.
seattle.craigslist.org /med/140178301.html   (437 words)

  
 Wiley::The Game Artist's Guide to Maya (includes CD-ROM) 
The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex.
Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments.
If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry.
www.wiley.com /WileyCDA/WileyTitle/productCd-0782143768.html   (371 words)

  
 Art in America: Rules of the Game - Italian artist Alighiero Boetti
And we are launched from information to imagination, forever envisioning the 28-year-old artist, dark-haired and bello, passive, foolhardy, extending his limbs to receive the sun's embrace.
Boetti designed another sculptural self-portrait toward the end of his life.(1) Literally representational, cast in bronze, free-standing and emotionally harrowing, it could not be more different from its predecessor.
The highlight of the Sperone Westwater show was one of Boetti's elaborate mail-art projects, Untitled--Victoria Boogie-Woogie (1972), which had not been exhibited since 1973.
www.findarticles.com /p/articles/mi_m1248/is_7_89/ai_76332998   (1236 words)

  
 Career Corner Job Posting - Senior Game Artist
FLW INTERNATIONAL LLC is looking for a texture artist to create original game environments from illustrated concepts and photo reference...
Your job will involve overseeing game projects and you will serve as a mentor to our in-house artists.
Should have minimum 10 years experience in the games industry, preferably with at least 3 AAA games to your credit.
careers.awn.com /jobdisplay.php3?job_no=16242   (122 words)

  
 Video Game Artist |   (Site not responding. Last check: 2007-11-04)
I don't think this will happen to any game artist's but be wary.
The Digital Artist, an international art and design website representing more than 1500 exhibitors, has sent out a warning about a new Internet scam targeting artists.
After receiving a number of queries from artists asking about emails they had received from potential buyers, The Digital Artist investigated the situation, which turned out to be a variation on the so-called Nigerian scam.
www.videogameartist.com   (430 words)

  
 The Game Artist - Compare Prices, Reviews and Buy at NexTag - Price - Review
Take a stroll in The Artist's Garden in Argenteuil (A Corner of the Garden with Dahlias), painted by Claude Monet in 1873 and now in the Museum of Fine Arts, Boston.
The Artist Collection is a nice collection of colorful and intriguing pieces of art made into a puzzle.
Colorful Artist puzzles feature vivid bursts of color and fine details that make them spectacular images to frame when they're complete.
www.nextag.com /the-game-artist/search-html   (329 words)

  
 CG Works :: Game Artist's Perspective   (Site not responding. Last check: 2007-11-04)
From the soccer mom who tactfully manipulates her Sims, to the rock star who plays Madden on the tour bus between shows; video games are everywhere.
I decided to call it Game Artist's Perspective because that's what I intend to provide; the perspective of one man who makes his living creating video game characters.
During this time I've acted in many capacities including: concept artist, 3d artist, animator, lead artist, and technical artist as well as participated in the processes of reviewing portfolios, interviewing, and training new hires.
www.cgworks.com /gap.php?id=1   (347 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.