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| | Principles TGFU |
 | | These game classification systems identify four game forms--target (e.g., curling, lawn bowls, golf), court or net/wall (e.g., tennis, squash), field or striking/fielding (e.g., baseball, cricket) and territory or invasion (e.g., rugby, football, basketball). |
 | | For territory/invasion and striking/fielding games the principles are considered in relation to players when they are trying to score (attacking or batting) or trying to stop the opposition scoring (defending or fielding). |
 | | Thorpe and Bunker (1989) explain how games teaching strategies of sampling, modification through representation (a simplified game), modifcation through exaggeration (eg., a long and thin area of play in net/wall games) and games focused on certain tactical complexity, allow children to become active decision makers in their own learning. |
| web.uvic.ca /~thopper/articles/Cahperd/principle.htm (2357 words) |
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