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Topic: Game classification

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In the News (Wed 22 May 19)

  cars - Computer and video game genres
A popular subgenre of the racing game is the kart racing game, which simplifies the vehicle handling and introduces various obstacles and other quirks to the racetrack.
Music games are typically arcade games that challenge the player to follow sequences of movement or develop specific rhythms.
Some arcade games, in particular Tetris-variants, are often labeled puzzle games, despite the fact that gameplay depends on hand/eye coordination and quick reflexes, rather than thought and logic.
www.carluvers.com /cars/Computer_and_video_game_genres   (2662 words)

 Gambling Guide > Game Theory
Note it is difficult to apply game theory to life because everybody wants different things out of life-someone may go all out for a little piece of money, others may want huge amounts with little effect, and yet others wish for things as well as money.
Game theory classifies games into many categories that determine which particular methods can be applied to solving them (and indeed how one defines "solved" for a particular category).
Zero-sum games are those in which the total benefit to all players in the game adds to zero (or more informally put, that each player benefits only at the expense of others).
poker.imess.net /rules/game_theory.html   (1419 words)

 Game classification - Wikipedia, the free encyclopedia
Game mechanics are the rules by which the game play and winning conditions are regulated.
Games like Backgammon and Bridge are somewhere in the middle of this spectrum: these are stochastic in nature (i.e.
For some simulation games, the realism is more important than all other factors, whereas some games (Set) are so abstract that the names and shapes of all the pieces could change without affecting playability.
en.wikipedia.org /wiki/Game_classification   (694 words)

 A games classification system for strategic understanding and tactical awareness
The game classification system to be explained here suggests the central importance of strategic understanding and tactical awareness whenever teaching children to play games.
The castle game is played between two or three players and for this reason is more suitable for grade 3 children (eight years of age) and older.
The progression in the “toss onto target” game and “castle game” are both beginning games that develop strategic understanding and as the games are played with an opponent, develop tactical awareness that can be transferred into other net/wall type games.
www.educ.uvic.ca /Faculty/thopper/WEB/articles/Cahperd/gameclass.htm   (3739 words)

 Principles TGFU
These game classification systems identify four game forms--target (e.g., curling, lawn bowls, golf), court or net/wall (e.g., tennis, squash), field or striking/fielding (e.g., baseball, cricket) and territory or invasion (e.g., rugby, football, basketball).
For territory/invasion and striking/fielding games the principles are considered in relation to players when they are trying to score (attacking or batting) or trying to stop the opposition scoring (defending or fielding).
Thorpe and Bunker (1989) explain how games teaching strategies of sampling, modification through representation (a simplified game), modifcation through exaggeration (eg., a long and thin area of play in net/wall games) and games focused on certain tactical complexity, allow children to become active decision makers in their own learning.
web.uvic.ca /~thopper/articles/Cahperd/principle.htm   (2357 words)

 Campaign for the Introduction of an R (Restricted 18+) Category for Computer Games in Australia
Classification guidelines are specified by the Commonwealth, State and Territory Classification Ministers in order to assist members of the Classification Board in making classification decisions that are "consistent and reflective as far as possible of the views of the Australian community."
When the current computer game classification guidelines were introduced in 1994, concerns about the interactive nature of computer games, and the possible adverse effects of violent computer games on children, were uppermost in the minds of the Ministers.
Proposals advocating the classification of computer games in the same manner as films and videotapes, and the proposed introduction of a uniform system of classification for all entertainment media, are of particular interest to the computer gaming community.
www.geocities.com /ozgamer2k1   (646 words)

 "Game Usage Mining: Information Gathering for Knowledge Discovery in Massive Multiplayer Games"   (Site not responding. Last check: 2007-09-10)
Genres are suited to classify what the game is about, but not so well suited to classify the amount and what type of data that can be gathered from the game, hence being less useful in a data mining context.
Game playing generate many more events than web browsing, since events are based on real-time actions in the game (e.g driving a car, talking to other avatars, flying on a dragon's back etc.).
Information gathering of game log files described earlier is shown in figure 3, part A. In order the make the system scale up to a large number of players, we need to create higher-level aggregated information, e.g.
agentus.com /gamemining/publications/2002/GameMining   (2509 words)

 Lotrec I & Lotrec II Game Classification Request
Class I gaming consists of “social games [played] solely for prizes of minimal value or traditional forms of Indian gaming engaged in by individuals as part of, or in connection with, tribal ceremonies or celebrations.” 25 U.S.C. Class II gaming includes bingo, related activities, and certain non-banking card games.
Banking games, as commonly understood and as defined in NIGC regulations, are games in which the banker (usually the house) takes on, that is, competes against, all players, collecting from losers and paying winners.
Because of this characteristic, the games are not class II games.
www.nigc.gov /Default.aspx?tabid=444   (847 words)

 Gamasutra - Features - "Game Taxonomies: A High Level Framework for Game Analysis and Design"
For example, the game of poker has elements of pure gaming and also elements of gambling, since it presents a win/lose scenario played according to a rule set, in which chance has a significant impact upon the outcome but within which skill can also have a major role.
By virtual gaming we mean games that have most of their mechanics processed within a computer and have their audiovisual content delivered by computer peripherals, rather than being played out and experienced in physical space.
If we clearly identify which aspects of the game experience are to have narrative structure and which are to be patterned gaming, we can apply narrative techniques at the right level and consider detailed mechanics for integrating narrative with game play.
www.gamasutra.com /features/20031003/lindley_02.shtml   (1973 words)

 PALGN speaks to the OFLC - PALGN Interview - Australia's PAL Gaming Network
Classification decisions are made at the Federal level by the Classification Board and enforcement is carried out by the State and Territory Governments.
Broadly, classifications are made on the basis of applying an “impact test” (very mild impact through to strong impact) to a set of “classifiable elements” (themes, violence, sex, language, drug use, nudity) considered at each classification.
At the time that Ministers decided to limit the classification of computer games to MA15+ in 1996, they were concerned that, because of their ‘interactive’ nature, games might have greater impact, and therefore greater potential for harm, on young minds than films.
palgn.com.au /article.php?id=3964   (2239 words)

 Information for Game Distributors
The combined effect of sections 8(1)(q) and 8(3) of the Act is that an unrestricted game is exempt from the legal requirement on all other types of film to carry a New Zealand classification label.
If a game has content considered to be restricted or objectionable in New Zealand it must be classified by the Office of Film and Literature Classification before it can be supplied to the public and sold in New Zealand.
If you are interested in submitting a game for classification go to the contact details for the Labelling Body or go directly to a submission form.
www.censorship.govt.nz /industry_games.html   (593 words)

 Tribal gaming revenues grow as NIGC withdraws one rule, explains another : ICT [2002/07/25]
Reported revenues from 290 tribal gaming operations were in excess of $12.7 billion, a 16 percent increase over the $10.9 billion reported from 288 gaming operations for calendar year 2000.
No special significance should be attached to the fluctuation in gaming operation numbers, a NIGC official told Indian Country Today, as the numbers are simply a reflection of how tribes report their revenues to the regulator.
Critics of the proposed classification rule had numerous objections; most specifically, many tribal officials criticized the fact that it minimized the role of tribal gaming commissions in ascertaining a game's proper class.
www.indiancountry.com /content.cfm?id=1027260730   (1306 words)

 Adult gamers call for R rating | APC Magazine
Adult-themed games have also come under greater scrutiny in Western Australia, with the state government’s recent decision to ban the public display of MA 15+ games.
Unlike last year’s spate of computer game bannings (which saw both Rockstar’s Manhunt and Sierra Entertainment’s Leisure Suit Larry: Magna Cum Laude refused classification), Getting Up was not banned for depictions of violence or sex exceeding the maximum allowed MA 15+ rating for games.
Im not saying we should have them all banned but banning a game where the idea is to express yourself artistically instead of toting a gun and 'whackin' guys for 'your homies cos someonen dissed them'is just plain stupid.
www.apcstart.com /site/sstokely/2006/07/632/why-we-need-r-rated-games   (1629 words)

 ecko baned
"This game won't be available in Australia and we think it's a significant recognition that this game in itself had some pretty anti-social activity and behavior recognized in the game and we've been able to substantiate that it was a game against the law of all the states of Australia," he said.
Computer games are refused classification on the basis that they either promote, instruct or incite a matter of crime or violence.
The game is being billed as the "first truly authentic video game based on urban culture" and the culmination of a seven-year project by Mr Ecko, who - in his younger days - was a graffiti artist.
www.nograffiti.com /grafnews/ecko_baned.htm   (744 words)

 BMX XXX Feature for PlayStation 2 | Game Power Australia
In Australia, video games are rated by the government regulated OFLC according to guidelines drafted for classification of video games in 1994, whereas countries such as New Zealand classify games (again, with a New Zealand OFLC), based on movie and TV classification guidelines.
And according to the video game classification guidelines in Australia, nudity is completely unacceptable.
Readers should be aware that in Australia, the guidelines for rating games are completely different from the guidelines for rating films or TV programs.
www.gamepower.com.au /?aid=1069   (530 words)

 Game classification
The more reality-based the game, the more complex the "rules" can be since players can use their knowledge of real-world rules as a basis for understanding the game world.
A game whose backstory is useless to gameplay might as well discard the backstory.
Conversely, virtual worlds usually rely on sub-games interacting with one another, such as killing monsters producing loot, which can then be sold, crafted, and used to produce weapons and armour that improves killing monsters.
www.mxac.com.au /drt/GameClassification.htm   (349 words)

 PowerScore | LSAT Help | Logic Game Types
While you prepare for the Logic Games section of the LSAT, you should be aware of the game types that appear most frequently on the exam.
Logic Games publications we delineate the advanced and comprehensive game classification system used by PowerScore to attack the Logic Games section of the LSAT*.
A brief analysis of the table reveals that Linear and Grouping games dominate the percentages, and fully 85% of games on past tests were Grouping, Linear, or Grouping/Linear Combination games (almost 90% if you consider that Pattern games are also Linear in nature).
www.powerscore.com /lsat/help/game_types.htm   (631 words)

 Game of strategy - Wikipedia, the free encyclopedia
It has been suggested that this article or section be merged into Strategy game.
A game of strategy, or perfect logic game, is a game where the outcome is influenced through interaction with the environment and other players.
The crucial factor that separates this type of game from all others is that there is no element of chance involved.
en.wikipedia.org /wiki/Game_of_strategy   (179 words)

 [No title]   (Site not responding. Last check: 2007-09-10)
CECsci.158 TITLE: Animal Round Game AUTHOR: Shirley Gaug, Anthony Elementary, Anthony, Kansas GRADE LEVEL/SUBJECT: 5th grade Animal classification OVERVIEW: In the study of the classification of animals, students may become confused over the characteristics of each animal group.
PURPOSE: This game is designed to reinforce animal classification by using a "round" game where all students participate.
This game may be repeated by moving each strip to the next person and having the last person give to the first.
www.youth.net /cec/cecsci/cecsci.158.txt   (483 words)

 GameNews.com.au Jan-Mar 2005 Archive
Adam was a highly experience game company leader and would have had a difficult job ensuring the Melbourne operations of French conglomerate Atari, formerly Infogrames, had a steady stream of high profile work for local game developers.
The new classification, E10+ (Everyone 10 and older), was introduced 2nd March 2005 "to help consumers more easily differentiate between games that have content appropriate for the whole family and games that are suitable for ages 10 and older" reports the ESRB news release.
The article is generally espousing the growth of the game industry, and half of the article is on a local game company Phantom EFX that developes and publishers PC games and has the market for gambling games sewn up.
www.gamenews.com.au /Jan-Mar_2005.htm   (4193 words)

 Creation of a R18+ Category in the Classification of Video Games in Australia Petition
I ask that a R18+ category of classification be created for video games to allow adults access to media they wish to view, whilst at the same time protecting minors.
According to the Guidelines for the Classification of Computer Games, video games featuring nudity, including genitalia, are to be “Refused Classification” unless there is a “bona fide educational, medical or community health purpose”, in which case the game will receive an MA15+ rating.
Yet in the context of a video game, not only is such content considered to be inappropriate for minors and worthy of an R18+ rating, but even adults are denied access to the video game because no R18+ rating exists in the classification of video games.
www.petitiononline.com /oflcr18/petition.html   (719 words)

 Computer game refused classification over graffiti tips. 15/02/2006. ABC News Online
The game has now been refused classification, with the board saying it gives users graffiti tips and positive reinforcement for the offence.
Association president Paul Bell says it is a big win as the game was scheduled for release in Australia at the end of the week.
"This game won't be available in Australia and we think it's a significant recognition that this game in itself had some pretty anti-social activity and behaviour recognised in the game and we've been able to substantiate that it was a game against the law of all the states of Australia," he said.
www.abc.net.au /news/newsitems/200602/s1570754.htm   (203 words)

 Activists urge classification review - Breaking   (Site not responding. Last check: 2007-09-10)
Video game classifications categories must be updated to prevent games not suitable for children being banned altogether, a civil liberties watchdog has urged.
While she has not yet seen or played Narc, Electronic Frontiers Australia executive director Irene Graham said those types of games are the reason video game classification laws should be mirror laws of film and other media.
Dr Brand said this was because Federal and State ministers responsible for classification believed the interactive aspect of video games made them more influential, a conclusion with which he disagreed.
www.theage.com.au /technology/ - !http://www.theage.com.au/articles/2005/03/21/1111253929848.html   (603 words)

 Multimedia Games, Inc. | Press
While Multimedia and many of its tribal partners have always contended and continue to believe that MegaNanza is a Class II game, the settlement agreement does not address the issue of game classification.
Multimedia Games Inc. is the leading supplier of interactive electronic games and player stations to the rapidly growing Native American gaming market.
The Company’s games are delivered through a telecommunications network that links its player stations with one another both within and among gaming facilities.
www.multimediagames.com /news/news_detail.asp?News_ID=195   (863 words)

 Fantastic Fossils II - MobyGames
Fantastic Fossils II was an educational game released as shareware in 1993.
It had fossil and bone guessing puzzles, a dinosaur bone matching game, and a classification game.
There are no game credits on file for this release of the game.
www.mobygames.com /game/fantastic-fossils-ii   (224 words)

 Fun and Games   (Site not responding. Last check: 2007-09-10)
These are games and activites that do not fit into another game classification.
We have different games that pertain to Ohio and The Ohio Historical Society.
Games Additional upcoming games will be linked from here.
www.ohiokids.org /games/NoFlasho.shtml   (159 words)

 No Dogs Allowed - OFLC Bans Eidos' Reservoir Dogs
Reservoir Dogs, an upcoming shooter game from Eidos/SCi based on the 1992 Quentin Tarantino movie of the same name, has been refused classification by Australia's Office of Film and Literature Classification (OFLC), effectively banning the title down under since games without classification cannot be sold legally in the country.
In a news release issued today, the OFLC explained its reasoning for not giving the game classification, stating that it "contains frequent depictions of violence that have a high impact.
As such, the computer game cannot be accommodated at the MA 15+ classification and must be Refused Classification."
www.gamerevolution.com /news/view.php?id=1615   (401 words)

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