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| | JTGame - Overview - Historical Background |
 | | One of the purposes of JTGame is to simplify 3D game engine and game development, by providing a generic framework that already has much of the code you would have had to write to do your own. |
 | | Since a game program is a pretty complicated system, and since the purpose of object-oriented frameworks is to simplify complicated systems, it flows that the application of frameworks to game programming is a natural step. |
 | | The game engine provides the means for hosting the game content, which consists of world geometry and customized models, and providing the means for loading these separately, and providing the code for the graphics and sound rendering, input and networking control, and physics, animation, and AI support. |
| www.jtgame.com /jtoverhistory.html (2721 words) |
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