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Topic: Game engine


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 Game engine - Wikipedia, the free encyclopedia
However extensibility is achieved, it remains a high priority in games engines due to the wide variety of uses for which they are applied.
Game engines are used for games originally developed for home consoles as well; for example, the RenderWare engine is used in the Grand Theft Auto and Burnout franchises.
Game engine development is a popular project amongst computer science students, hobbyists, and game developers alike.
en.wikipedia.org /wiki/Game_engine   (1541 words)

  
 GameSpy.com - Article
Then the game engine would render it as though there were individual bricks on there -- complete with dynamic shadows.
Unreal Engine 3.0 naturally has built-in physics to handle stuff like ragdoll bodies flopping around after you shoot them, or objects with their own weight and mass that can interact with each other or roll down slopes.
Then they used the game engine tools to extrapolate details from the complex model onto the simple one: wrinkles, bumps, ridges, you name it.
archive.gamespy.com /gdc2004/unrealengine3   (668 words)

  
 Powered By Unreal Technology   (Site not responding. Last check: 2007-10-18)
Unreal Engine gameplay network programming is high-level and data-driven, allowing UnrealScript game code to specify variables and functions to be replicated between client and server to maintain a consistent approximation of game state.
The result is in-game objects with all of the lighting detail of the high poly mesh, but that are still easily rendered in real time.
Different genres of games will have widely varying expectations of player counts, scene size, and performance, so these specifications should be regarded as one data point for one project rather than hard requirements for all.
www.unrealtechnology.com /html/technology/ue30.shtml   (2730 words)

  
 3DActionPlanet - A Member of The GameSpy Network
The engine only plays a supporting role." Like the engine of a car, the engine of a game is made up of several components, some of which the user can readily see and some of which run more in the background and out of sight.
The subject of lighting in game engines is an entire book in itself, in fact, and engine creators continually strive to achieve a more realistic look to their engine's lighting.
A 3D game engine follows this basic rule and literally checks constantly to be sure that every moveable object in the game hasn't hit any walls or any other object that can stop it, such as a player (if a rocket is traveling toward one, for instance).
www.3dactionplanet.com /features/articles/gameengines   (861 words)

  
 GameSlice: Behind the Scenes of the Computer and Video Game Industry
However, most game companies believe that developing their own technology allows them to have an edge over the competiton – whether it be a new feature, faster processing, or in many cases, simply an engine that is custom-made to their game’s specifications.
In many cases game engines are reverse engineered (meaning a programmer will take it apart and figure out how things are done) in order to create their own technology.
If the engine is as robust as Epic promises and if all the developers tailor the engine to their needs, I think we will see a lot of very different looking games on the market down the road.
www.gameslice.com /editorial/0617engine.shtml   (1309 words)

  
 DevMaster.net - Torque Game Engine - Engine Details
The Torque Game Engine (TGE) is a fully featured AAA game engine with award winning multi-player network code, seamless indoor/outdoor rendering engines, state of the art skeletal animation, drag and drop GUI creation, a built in world editor, and a C-like scripting language.
BTW if the engine is so good, and easy to use then there would be a whole bunch of little cheesy games and crappy examples out and a whole lot more really average games, and a few cream of the crop games out.
The engine is very well featured, the API fairly easy to understand, and the forums make up for the relatively poor documentation (as somebody who has written libraries and frameworks myself I understand the imperitive to add new features rather than write decent documentation for the existing features).
www.devmaster.net /engines/engine_details.php?id=3   (9675 words)

  
 Cipher - Game Engine
Cipher is a 3D game engine offering everything from fast and visually stunning graphics to support for compressed pak files.
Cipher is a commercial game engine and is available for licensing right now for only $100.
That price includes all these amazing features, the full source code to the game engine and its tools and the right to sell as many Cipher powered games as you want without any royalties.
www.cipherengine.com   (394 words)

  
 flipcode - Elements Of A Game Engine   (Site not responding. Last check: 2007-10-18)
For example, somewhere in the game logic, there will be a need to see if the user wants to move his or her position forward.
The most important part of a 3D game engine is that it is a game engine.
The actual game should never have components that are put into the game engine.
www.flipcode.com /articles/article_elementsengine.shtml   (1660 words)

  
 GameSpy: Battle Engine Aquila Review
Another way in which the game pulls you back again and again is through its system of branching pathways.
The game's world, while not up to the standards of its mechanical designs, similarly offers some texture that would otherwise be missing if they played it straight.
You'll probably be happiest when there's no land in sight, as the game's engine is loathe to properly draw it.
ps2.gamespy.com /playstation-2/battle-engine-aquila/5570p2.html   (618 words)

  
 NeoEngine - Open Source 3D Game Engine
The book explains the complete process of programming a game for both independent game developers and game development students.
The primary audience is people with little to no experience in game development but who have a firm understanding of C++ and object-oriented design.
Even though 0.7.1 is close, here is a patched version of execute.cpp for the OpenGL backend, fixing the VBO deactivation crash discussed in the Forums.
neoengine.sourceforge.net /index.oldsite.php   (543 words)

  
 Pentagram (game engine) - Wikipedia, the free encyclopedia
Pentagram is a Free software project to create a game engine that is capable of running Origin Systems' computer role-playing game Ultima VIII: Pagan.
The goal of the project is similar to Exult (the engine re-implementation effort for Ultima VII); in fact, many of Pentagram developers have worked on Exult before.
Game is barely playable in basic terms: movement, item manipulation and dialogues work, and many scripted sequences and cutscenes work as expected.
en.wikipedia.org /wiki/Pentagram_(game_engine)   (307 words)

  
 Trinigy Announces New Version of Vision Game Engine
The new Vision engine is based on a largely re-written rendering core, which significantly betters its predecessors both in terms of performance and flexibility.
The versatile game engine is already used in a broad range of diverse game projects including first person shooters, strategy games, action games, and massively multiplayer online titles.
TrinigyIs cutting-edge Vision 3D game engine is used in a number of professional game titles currently in development, helping game creators to bring more immersive graphics onto the screen while at the same time drastically reducing development time and effort.
www.gameinfowire.com /news.asp?nid=5466   (536 words)

  
 Coldstone Game Engine Details
Although Coldstone is still in the midst of development, further details on its incorporated game engine have emerged.
This means that such game materials as world maps and locations, scripted events, tools, items, non-player characters, enemies, skill tables, spells and sprite animations can all be tweaked and compiled indefinitely.
The game's engine allows users access to a full step-by-step tutorial, or to simply jump into the RPG creating process.
www.rpgamer.com /news/Q1-2001/012301a.html   (588 words)

  
 GamersHell.com - gh3d.com:. PC, PS2, PS3, XBox, XBox 360, Gamecube, Wii / Revolution, PSP, NDS. News, Reviews, Cheats ...   (Site not responding. Last check: 2007-10-18)
Medal of Honor: Airborne is a game where you play the part of Boyd Travers, Private First Class of the 82nd Airborne Division, a soldier engaging battles all over Europe.
The Seeker is a hardy dwarf and a mix between a berserker fighter, a damage-absorbing tank and an engineer specialized in mechanical constructions and traps.
The story of the game is based on the general facts of the World War II.
www.gamershell.com /xbox360/vision_game_engine   (1654 words)

  
 Amazon.com: 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in ...   (Site not responding. Last check: 2007-10-18)
If you work in the game industry (or would like to), this book will serve you well, because it delivers excellent best practices for algorithms and programming techniques that'll help your software keep up with the competition.
In the game software of today, curves--and not individual triangles or polygons--often are used to represent 3-D objects.
The technologies utilized in game development are extensive but most can be grouped into a small list, which is rendering, animation, modeling, collision detection, collision response, artificial intelligence, audio processing, input management and network communication.
www.amazon.com /Game-Engine-Design-Interactive-Technology/dp/1558605932   (2520 words)

  
 Epic Games
Their CEO said "We selected the strongest toolset available to accelerate our project" and that "Unreal Engine 3 technology is allowing our team to rapidly implement new game play elements and deliver stunning high resolution content." Click here to read the complete press release.
Epic Games announces that Unreal Engine 3 technology and tools will be used in games developed by and published by Microsoft Game Studios and that earlier this year, Epic became an official licensed tool and middleware provider for the next generation Xbox®; platform.
Unreal Engine 3 technology and tools are now in use at Midway's internal studios including: Midway's Chicago studio, the makers of NBA Ballers and the Mortal Kombat franchise; Midway's Austin studio, developers of Area 51; and Surreal Software, the creators of The Suffering.
www.epicgames.com   (2002 words)

  
 ExoEngine -  An open source C# 3D Game Engine for Microsoft .NET based upon OpenGL and NVIDIA's Cg
This 3D engine imports it's level/worlds data from the popular Worldcraft editor.
This engine allows for polygons to be rendered using reflection mapping, (fake) Phong shading, Gouraud shading, outline pencil drawing or just simple flat shading.
Although not all the source of the engine is documented the Exocortex.Geometry3D library is. Click here to browse the contents of the Exocortex.Geometry3D library in MSDN style format.
www.exocortex.org /3dengine   (813 words)

  
 SpriteCraft: Freeware 2D game engine
SpriteCraft is freeware 2d game engine for quick and easy development of qualitative games.
There is a lot of games which are better made 2D then 3D, like labyrinths, jigsaw puzzles, cards, space shooters and so on.
Such games are relatively small in size and can be developed by a small team or even by a single author.
spritecraft.teggo.com   (304 words)

  
 CRM - AI Game Engine Programming
AI Game Engine Programming provides game developers with the tools and wisdom necessary to create modern game AI engines.
It takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a technique might be used.
Part I provides an overall look at game AI, covers the basic terminology used in the book, reviews underlying concepts of game AI, and dissects the parts of a game AI engine.
www.charlesriver.com /titles/aigameengine.html   (610 words)

  
 JTGame - Overview - Top Level Engine Architecture
The term "frame update" means that the display and game state is updated for the next incremental state of the game.
The CGameNetworkEngine class is the top level manager for networking, the mechanism for managing the game state communication between different computers running a multi-player game.
It stores configuration information used in the game such as high level configuration flags determining things such as display mode or which input device types are enabled.
www.jtgame.com /jtoverengine.html   (3211 words)

  
 Game Engine: JADE
Games using a version of Ubisoft's proprietary JADE game engine.
The engine's flexibility allows for different gameplay sequences, displaying graphics as far as you can see them, and both detailed cinematics and gameplay.
The engine was originally developed at Ubisoft Montpellier, and has been upgraded and fine-tuned for later games.
www.mobygames.com /game-group/game-engine-jade   (194 words)

  
 Graphics Design Education, Direct X9 Game Programming, 3d Game Engine Programming
Although this is a targeted as a beginner/intermediate level course, even if you have some previous 3D graphics experience, you are likely to encounter a significant amount of useful information and learn some new techniques along the way.
This is the first DirectX programming course in a multi-part series on 3D Game Engine Programming (and DirectX Graphics version 9).
Students who are not yet comfortable with C++ should take the C++ Programming for Game Developers series before getting started with this series of courses.
www.gameinstitute.com /courses.php?coursedisplay=49   (686 words)

  
 BioWare trademarks new game engine - Xbox News at GameSpot
Since Knights of the Old Republic and its sequel use the Odyssey engine and Neverwinter Nights uses the Aurora engine, it is unclear what game the Eclipse engine will power.
One theory is that it is the final name for Jade Empire's "entirely new graphics engine." Another is that it's the "brand-new cutting-edge technology engine" at the heart of BioWare's original fantasy role-playing game Dragon Age.
A third hypothesis is that the Eclipse engine will power both games, and a fourth is that it will be part of a new, unnamed title.
www.gamespot.com /news/2004/08/05/news_6104277.html   (419 words)

  
 Torque Game Engine Revs to 1.4
Today, GarageGames announced that their Torque Game Engine (TGE) has gone to version 1.4.
"More importantly, this release seals the Torque Game Engine's position as the leading engine for the independent and commercial developer, as it is a true community effort, incorporating hundreds of refinements from literally thousands of active developers in the Torque community.
For more information on the Torque Game Engine, please visit www.garagegames.com/mg/projects/tge/.
www.gamerevolution.com /news/view.php?id=303   (205 words)

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