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Topic: Game producer


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  Game producer - Wikipedia, the free encyclopedia
A game producer is the person in charge of overseeing development of a video or computer game.
External producers may act as "executive producers" and are employed by the game's publisher.
Producers may issue reprimands or issue accolades, but usually the fate of the developer's employment is not in the hands of the producer.
en.wikipedia.org /wiki/Game_producer   (720 words)

  
 Arcade game - Wikipedia, the free encyclopedia
The first popular "arcade games" were early amusement park midway games such as shooting galleries, ball toss games, and the earliest coin-operated machines, such as those which claim to tell a person their fortune or played mechanical music.
By the late-1980s, the arcade video game craze was beginning to fade due to the reputation of arcades as being seedy, unsafe places as well as the advances in home video game console technology.
An alternative interpretation(one which includes fighting games, which continue to thrive and require no special controller) is that the arcade game is now a more socially-oriented hangout, with games that focus on an individual's performance, rather than the game's content, as the primary form of novelty.
en.wikipedia.org /wiki/Arcade_game   (1064 words)

  
 Game Producer
Producer is one of the most difficult roles to describe accurately, because there are at least as many definitions of "Producer" as there are game companies.
Producers lead project teams not only on the sheer practical level of budgeting and scheduling, but also as a day-to-day manager and servant of the people on the team.
For games with large and vocal fan bases, it's often the AP who is maintaining and populating the chat rooms, posting on the message boards, refreshing the site content, and getting input and feedback from the public.
www.videogametimes.com /game-producer.html   (784 words)

  
 Computer game
The popularity of computer and video games, as a whole, has been increasing steadily ever since the 1984-1987 drop-off caused by the video game crash of 1983, and the popularity appears to be continuing to increase.
Computer and video games have been the subject of frequent controversy and censorship, due to the depiction of graphic violence, sexual themes, advertising, consumption of illegal drugs, consumption of alcohol or tobacco, propaganda or profanity in some games.
Games running on a PC are often designed with end-user modifications in mind, and this consequently allows modern computer games to be modified by gamers without much difficulty.
www.brainyencyclopedia.com /encyclopedia/c/co/computer_game.html   (4535 words)

  
 Game producer   (Site not responding. Last check: 2007-10-23)
A game producer is the person in charge of development of a video or computer game.
For most games the producer has a role in the development of the game While not a game designer the producer to weave the wishes of the publisher upper management into the design.
Producers may issue or issue accolades but usually the fate the developer's employment is not in the of the producer.
www.freeglossary.com /Game_producer   (668 words)

  
 Gamasutra - Book Review - "The Game Producer's Handbook" Printer Friendly
In many ways, producing is the most complex and versatile job in the entertainment industry, and those involved in production often claim that their jobs vary as much from day to day much as they do from project to project.
A producer and his or her team, says Irish, are responsible for ensuring that a game is developed to spec, on schedule, under budget, and at an acceptable level of quality.
Since a producer is ultimately responsible for the tools that his or her team uses to make a game, the author includes an overview of some key applications used by a typical development house.
www.gamasutra.com /features/20050516/kane_pfv.htm   (1241 words)

  
 POV - A Producer's Point of View: Production 101 ~ Define "Game Producer"
Despite the nebulous nature of the title, all the producers we spoke to agreed that there are generally two types of producers: the internal producer at the developer and the external producer at the publisher.
Producers have to take into account a variety of fuzzy factors like the developer's history, how crowded the market is with that type of game, the obsolescence curve on PC games and the sometimes fickle tastes of PC gamers themselves.
After working on the game for over a year and a half, it was decided that the project wasn't worth finishing due to changes in the market, so it became my job to tell the guys that the project was canceled.
productionblog.typepad.com /pov/2005/03/production_101_.html   (5181 words)

  
 GameDaily BIZ: Fair Treatment of Music and Composers in the Games Industry - A Personal Perspective
Games, like movies, now use a music supervisor whose job is to identify and source music that will be added to the soundtrack of each game.
The producer of the game (or motion picture) does not want the underscore, music that may come to be closely identified with the project, to show up unexpectedly, for example, in a "Bud Lite" ad.
As the games industry grows, as games are advertised more and more on television, as game properties are licensed to become movies, and as exposure of games increases through electronic media, music and exploitation of music from games can begin to generate meaningful revenue.
biz.gamedaily.com /industry/myturn/?id=11862   (2097 words)

  
 Game producer   (Site not responding. Last check: 2007-10-23)
While keeping updated on the progress of the games being developed externally, they inform the uppermanagement of the publisher of the status of the pending projects and any problems they may be experiencing.
If a publisher'sproducer is overseeing a game being developed internally, their role is more akin to that of an internal producer and willgenerally only work on one game or a few small games.
While it is customary for the producer to meet with theentire development staff from time to time, for larger games, they will only meet with the leads on a regular basis to keepupdated on the development status.
www.therfcc.org /game-producer-174192.html   (500 words)

  
 Geek.com Geek News - Game producer wins chance to play with pro baseball team   (Site not responding. Last check: 2007-10-23)
Game producer wins chance to play with pro baseball team
A game producer paid more than US$5,000 to play for the Northern League's St. Paul Saints in an exhibition game, according to a news story.
Sometimes the ball game happening on the field is a mere distraction to what else is going on in the ball park.
www.geek.com /news/geeknews/2004May/bga20040505025004.htm   (410 words)

  
 Baseball Sim Central / Interviews / Matt Findley (VRSports, Game Producer)
I also spend a lot of time with the editors who are reviewing the games, talking about what we should be doing and what we shouldn't.
We are all convinced that we have the perfect plan for the perfect baseball game on paper when we start these projects.
You may think that Hardball 6's gameplay is the one that all the games should copy.
baseball.simcentral.net /index/Interviews/902818800.shtml   (1581 words)

  
 Game Developer Choice Awards
Kevin's first games were published in 1983 for the TI-99/4A while still in high-school, he then went on to get his degree and work a 'real job' until joining Beam Software (later to become Atari Melbourne House) in 1995.
Games have been both passion and profession for Emmeline for 6 years, during which time she has worked in Localisation, Retail and Journalism before settling into Quality Assurance and Game Design disciplines full-time.
She sits on the steering committees of the Edinburgh Games Festival and the Women in Games Conference (UK) and published a women and gaming White Paper for the Entertainment and Leisure Software Publishers Association in August 2004.
www.gamechoiceawards.com /advisory.htm   (2065 words)

  
 PlanetSide Updated Q&A - PC News at GameSpot
The game had a futuristic setting, and it would pit hundreds of teams of players against each other in a persistent competition to capture each other's bases and overrun each other's territories.
We saw the game in action nearly a year ago, but Sony has since delayed the game's release until the early parts of 2003.
The team morale is high, the game is coming along famously, and we're looking forward to a busy summer this year as we put more pieces together.
www.gamespot.com /pc/action/planetside/preview_2866023.html   (800 words)

  
 GameSpot Forums - System Wars - UT2007 wont be a ps3 launch title
The producer would have a much better idea whether the game would be ready in time, as he oversees the development process directly.
Producers control when a game is going to come out more than the dev team.
The developers are given a deadline (which the producers set) and if it does not meet it, it gets delayed, or realeased un-finished.
www.gamespot.com /pages/forums/show_msgs.php?topic_id=24171573&page=2   (767 words)

  
 Game Producer Blog For Beginner Game Developers - GameDev.Net Discussion Forums
Author is sharing his experience during years of game development (Participated in Indiepath development, now registered his own game dev company).
I myself wants to develop several games but I do need a full time job to survive (money) and having a family makes it hard for me to get the (time) I want.
Game development, software development is an much art as it is science.
www.gamedev.net /community/forums/topic.asp?topic_id=367010   (567 words)

  
 Game producer - InformationBlast
The database is read-only and using an older copy while some serious problems are fixed, sorry for the inconvenience this may cause.
External producers may act as "executive producers"and are employed by the game's publisher.
For larger games, the producer will seek the assistance of the lead programmer, art lead and game designer.
www.informationblast.com /Game_producer.html   (539 words)

  
 GameDev.net - Book Details - The Game Producer's Handbook
Finally, there's an answer to the question "what does it take to be a successful video game producer?" Get a behind-the-scenes view of what it takes to succeed in the game industry with this unique guide written specifically for producers.
The best definition of movie producer that I've ever heard was from a producer himself (I'm not sure if it was Roger Corman, so I won't say with certainty) who said that 90% of a producer's job is over by the time the movie shoots its first frame of film.
Like Complete, The Game Producer's Handbook is written by an industry veteran with enough projects under his belt to impress upon you that he knows what he's doing.
www.gamedev.net /columns/books/bookdetails.asp?ProductID=519   (1478 words)

  
 System Rush N-Gage Interview - ( Review, Preview, Article, Interview, Q&A, Buy, Game ) - GamersHell.com
The player starts the game as either Vert or Ikko, both of whom are white hat hackers (the good guys).
The characters in the game are all hackers — either white hat or fl hat.
Since the game is based on a hacking theme, we’ve registered all the network names on the internet and have created websites for the “fake” corporations.
www.gamershell.com /articles/981.html   (1054 words)

  
 Producer - Wikipedia, the free encyclopedia
Record producer, or music producer, in the music industry
Line producer, manages the budget and/or day to day running of a film production
Radio producer, oversees the making of a radio show
en.wikipedia.org /wiki/Producer   (150 words)

  
 foe romeo: Game Producer, Helsinki
For the last year I've been working at Sulake, an interactive entertainment company specialising in games that are community-driven, readily accessible and easy to play.
Their main product is Habbo Hotel but they're extending to mobile games, an animation series, and new titles.
You will be responsible for leading a game development team in Helsinki, reporting to Sulake’s Vice President of New Products.
foe.typepad.com /blog/2005/05/game_producer_h.html   (253 words)

  
 Amazon.com: The Game Producer's Handbook: Books: Dan Irish   (Site not responding. Last check: 2007-10-23)
The producer is the central hub connecting the development team, the publisher, and the production staff - and by extension, any studio executives, contractors, marketing coordinators, or other parties who might get involved along the way.
Now a major game project cost perhaps $15 million, this book is on what it takes to put together a $15 million development effort.
The author was Executive Producer at Relic Entertainment responsible for a major game, and now consults to some of the biggest players in the business.
www.amazon.com /Game-Producers-Handbook-Dan-Irish/dp/1592006175   (2466 words)

  
 Gamasutra - Obituary: Coin-Op Veteran, Game Producer Kelly Turner
Postmortem: Gamevil's Nom 2 [09.08.06] The latest exclusive Gamasutra postmortem is for Gamevil's innovative 'one-button' cellphone title Nom 2, which makes the player to rotate their phone to keep up with the action, and also allows the sending of user messages into outer space.
Turner started in the game industry as a programmer at the coin-op division of Atari in 1984, working on titles such as Championship Sprint, Arcade Classics, and Badlands at the seminal firm.
Turner had been involved with the Producers Guild of America New Media Council for two years, most recently as Vice Chair, and was a guest of the Classic Gaming Expo on at least one occasion.
www.gamasutra.com /php-bin/news_index.php?story=6592   (426 words)

  
 IGN: Harry Potter and the Goblet of Fire
The Triwizard tournament is another main focus for the storyline of the game and we've focused our efforts towards adapting the key Triwizard events and making them as engaging, dramatic, and fun as they are in the movie.
These events are a departure from previous Harry Potter videogames as we are creating the exhilaration for you of flying on Harry's broomstick while being chased by the dragon and swimming by the eerie dark lake outside of Hogwarts in search of your friends.
Almost the entire game can also be played with three players cooperating to combine their magic and compete for rewards.
cube.ign.com /articles/603/603382p1.html   (700 words)

  
 Gamasutra - Feature: 'Book Review: The Game Producer's Handbook '
AGC: Koster Says Game Industry Dinosaur 'Doomed' [09.08.06] Renowned MMO designer Raph Koster warned the Austin Game Conference on Thursday that the game industry was undergoing a radical shift that few game companies understood, and that the industry as we know them today would likely become extinct without adaptation.
Multithreaded Game Engine Architectures [09.06.06] Computer Systems Science student and educational game designer and programmer Ville Mönkkönen discusses his views on development of game engines for multicore platforms,including game engine parallelism on an architecture level.
In today's feature, book reviewer Brad Kane looks at The Game Producer's Handbook by Dan Irish, which both explores the various areas of responsibility that a game producer holds and details the best practices for handling them.
www.gamasutra.com /php-bin/news_index.php?story=5513   (453 words)

  
 Rest of game producer Monolith bought by Warner Bros.
Monolith, which has created such video games as "Alien vs. Predator 2," "Tron 2.0" and "No One Lives Forever," will become part of Warner Bros. Interactive Entertainment.
That company is a division of Warner Bros. Entertainment, which licenses video games, co-publishes games and produces multiplayer online games, including the online multiplayer title "The Matrix Online," due out in November.
Terms of the deal, which is set to close Oct. 1, were not disclosed.
seattlepi.nwsource.com /videogames/186097_monolith13.html   (451 words)

  
 Interview: Oblivion Game Producer Gavin Carter - GameDev.Net Discussion Forums
GameProducer.net published an interview with Gavin Carter, the producer of award winning video game Oblivion.
Gavin shares his insight on production issues, explains how Oblivion was produced and shares his top five game producing tips.
The interview is fully available at Game Producer.
www.gamedev.net /community/forums/topic.asp?topic_id=395605   (96 words)

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