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Topic: Game publishers


  
 GameDaily BIZ: Fair Treatment of Music and Composers in the Games Industry - A Personal Perspective
Games, like movies, now use a music supervisor whose job is to identify and source music that will be added to the soundtrack of each game.
If the game publisher decides it does not have the interest, means, or staff to manage its catalog of musical copyrights, there are resources available to take on the responsibility.
As the games industry grows, as games are advertised more and more on television, as game properties are licensed to become movies, and as exposure of games increases through electronic media, music and exploitation of music from games can begin to generate meaningful revenue.
biz.gamedaily.com /industry/myturn/?id=11862   (2047 words)

  
 Double Fusion - In-Game Advertising. Putting Advertising in Play - Technology overview
Double Fusion’s patent-pending in-game advertising technology is the most advanced solution for the in-game advertising industry, combining powerful advertising delivery, campaign management and reporting capabilities into a framework that makes it easy for developers and publishers – and advertisers – to achieve the results they want.
Double Fusion provides a set of tools and applications that are used by game developers, game publishers, and those on the advertising side, which allows for the easy set-up and implementation of in-game advertising programs in any title or for any advertiser.
The Ad Engine is the seamless interface between the game and the advertiser servers, and works as a broker between the two, calling advertising creative elements as needed, providing them to the game to be displayed as ads in the game, and tracking impressions and views and reporting back to the advertising management servers.
doublefusion.com /game-developers-publishers/technology-overview.php   (832 words)

  
 Game Marketing During the Transition
The first few years of console transitions are traditionally challenging times for publishers as they attempt to support a small but rabid base of hardware upgraders while continuing to maximize the returns from a larger but less enthusiastic base on the older systems.
Publishers will be forced to re-think the way they build excitement about new generation games.
For this reason, marketing new games on these systems has to be more platform specific, requiring publishers to tailor their messages more distinctively, and create content that is unique to each system.
www.gamerevolution.com /news/view.php?id=384   (1008 words)

  
 Game publishers sweat console change | Tech News on ZDNet   (Site not responding. Last check: 2007-10-10)
With schedules and budgets of top-tier games already approaching those of Hollywood films, the advent of new game machines from Microsoft and Sony is expected to put added pressure on game developers and may lead to further consolidation in the shrinking ranks of game publishers.
Characters in games for the previous generation of consoles were represented by a few hundred polygons, the basic units of geometry rendered by game engines, Doak said.
Doak expects to see publishers narrow their ambitions to the closest the game industry has to a sure thing--sequels and games based on licensed content such as movies and comic books.
news.zdnet.com /2100-1040_22-5377871.html   (1798 words)

  
 Board Game Ratings - Board Game Publishers
Games that bring you face to face with your competitio...
I was a big fan of family strategy games such as are produced in Germany and wanted to...
Uberplay Entertainment was formed by people who love board and card games and whose mission is to see games become a staple of entertainment in every...
www.boardgameratings.com /game_publishers.php   (220 words)

  
 Double Fusion - In-Game Advertising. Putting Advertising in Play - Overview
Fortunately, the advertising industry has awakened to the importance of games as a medium, and innovations in dynamic in-game advertising technologies have unlocked, for the first time, the advertising revenue potential in the audience that play games.
Double Fusion gives game publishers the next generation in-game advertising the technology, knowledge and sales solutions that help unlock the full revenue potential of their games and take advantage of the new gaming marketplace.
Double Fusion brings publishers results in a supportive, collaborative fashion that complements, not contradicts, the game development process, which is why many of the leading publishers across the PC, video and casual game industries have selected Double Fusion as their preferred in-game advertising partner.
doublefusion.com /game-developers-publishers/overview.php   (764 words)

  
 The German Game Market   (Site not responding. Last check: 2007-10-10)
Finally— regrettably—there is the vacuum left by the major American game publishers, whose commitment to mass-marketing makes it impractical for them to produce games for what they consider a niche or specialty market.
The high standards for games set by the SdJ jury have led publishing houses to improve the quality of their game systems, graphics, and components.
With the rise of interest in games since 1980, the publishing houses grew stronger and were often able to triple their sales.
www.thegamesjournal.com /articles/GermanGameMarket.shtml   (1561 words)

  
 Welcome to iGames.org
A main focus of iGames and game centers is the management of a variety of gaming events designed to drive traffic to the centers, create game hype and develop communities of gamers.
Consumers like to purchase copies of the games so they can practice at home and then come to the game center for the social environment and the face-to-face competition.
The relationship between iGames, publishers and game centers is valuable for influencing and driving game purchases.
igames.org /publishers.asp   (493 words)

  
 GameSpy:
These people can be crucial to the success of a video game; they may add in that tiny bit of extra polish that changes a good game into a great game, or keep a fair game from becoming a poor one.
The game may get to a certain point, and it is extremely valuable to get outside feedback on the game so it continues to develop in a way that will ultimately be more appealing to the consumer.
This is a great service for publishers because game review scores have become one of the benchmarks retailers use to determine if they will purchase the game and in what quantities.
www.gamespy.com /articles/730/730497p1.html   (717 words)

  
 Next Generation Game Concepts
As games are getting more expensive to make, and next generation consoles are limited to a smaller audience of early adaptors at launch, the role of original intellectual properties take on a different meaning early in a console's life cycle.
Publishers developing original IP for the next-generation will be cautious and somewhat risk averse because of the uncertainties surrounding issues such as size of the next hardware install base, the tie ratio between hardware and software, as well as the unknowns surrounding the technology.
So, higher quality games and successful pairings like that of THQ and Pixar are likely to cause the gaming and the film industries to deepen their ties.
www.businessweek.com /innovate/content/dec2005/id20051201_193273.htm   (4392 words)

  
 USATODAY.com - Smaller U.S. video game publishers under pressure   (Site not responding. Last check: 2007-10-10)
LOS ANGELES — For the smallest U.S. video game publishers there is bad news and worse: it is getting harder and more expensive to reach game buyers, and harder still to reach potential investors to stay afloat.
As the $10 billion games business becomes increasingly competitive and games grow more expensive to produce and market, analysts following the industry say smaller publishers are trying to just hang on while their larger rivals use their earnings power to buy up rights to the hottest games.
Small publishers, he said, have difficultly attracting attention for their games, which hurts sales, which leaves them with less money to promote their titles.
www.usatoday.com /tech/techinvestor/2004-02-22-game-squeeze_x.htm   (635 words)

  
 GameDaily BIZ: In-Game Ads: Looking Forward
With the in-game ad market forecast to reach upwards of a billion dollars over the next 5+ years, the video game industry will have to come to grips with an increasing number of ads in games.
We speak with leading in-game ad firms and game publishers about the process of integrating in-game ads and their impact.
The increase of most new retail games to $59 dollars was one such measure, but publishers are increasingly looking towards another revenue stream: in-game ads.
biz.gamedaily.com /industry/adwatch/?id=13852   (1062 words)

  
 New technology tracks in-game ads - Games - MSNBC.com
Several companies are now working on technologies to change that, giving both game publishers and Madison Avenue a better idea as to the effectiveness of in-game ads.
Nielsen is currently in negotiation with several game studios to insert the code in their next generation of titles.
Atari and Ubisoft are among the game publishers to sign up.
www.msnbc.msn.com /id/5796449   (631 words)

  
 Macworld: Game Room: Middleware messing up Mac game development
It saves game developers from having to “roll their own” solutions to these complex problems, typically at a fraction of the cost it would for those developers to make the technology themselves.
Mac game publishers don’t pay a flat rate to a PC or console game publisher to license a title to be published on the Mac.
Fortunately, some middleware developers are willing to negotiate a lower cost for Mac game publishers, since Mac game companies have a smaller base of users to defer that cost to and generally sell games in much lower volumes than their PC or console counterparts.
www.macworld.com /weblogs/gameroom/2006/03/middleware/index.php   (1211 words)

  
 GameSpy: Game Developers RANT!
There's no doubt that the games industry has pushed out some great products lately, but long-time players ask why we're not seeing anything really new.
This year at the Game Developer's Conference, a special panel was set aside toward the end of the show, specifically for industry veterans to rant about the problems that they feel need to be addressed.
Games cost too much, and there's not enough outlets to sell them.
www.gamespy.com /articles/596/596734p1.html   (750 words)

  
 Game Industry - Assessment and Solution Design Workshops - Macrovision   (Site not responding. Last check: 2007-10-10)
From fully managed game channels to technology licensing, the Trymedia game solution is a flexible solution set aimed at meeting the needs of all portals and online retailers.
The Trymedia game solution gives game publishers the option of self-packaging their games for secure online distribution with a simple 3-step process or of having their games packaged for them with the Trymedia Packaging Service.
The Trymedia game solution provides a complete set of merchandising and promotional services to both game publishers and portals and retailers that offer online game channels.
www.macrovision.com /services/consulting/design/game/index.shtml   (288 words)

  
 Game Localization Network Ltd. - Who we are
Game Localization Network are an experienced and talented team of translators, casting directors, actors, localization engineers, game testers and project managers.
Each member of the team has extensive experience of game localization and the majority have worked both in-house and externally for at least two of the major game publishers.
The translation team work exclusively on games, so they are experts on the accepted terminology for different platforms and different genres of game.
www.gamelocalization.net /who.html   (177 words)

  
 Infinium reveals, retracts Phantom game publishers - News at GameSpot
Makers of long-awaited PC game console unveil their publishing partners, only to put the wraps back on them a few hours later.
It is by no means a complete compilation of games available on the Phantom." The notice also urged visitors to return to the site to see a list of games "pending developer/publisher approval," which indicates some of the companies on the list may have asked Infinium to remove it.
The publisher flip-flop comes less than a week after the Phantom, long believed to be hoax was finally shown to the public at the Consumer Electronics Show in Las Vegas.
www.gamespot.com /6086388   (352 words)

  
 MobyGames - A Game Documentation and Review Project
Wolfenstein 3D was the first shareware game (and possibly the first game ever) to support positional audio via the left/right panning features of the Sound Blaster Pro.
And Doom was one of the first games to support the Gravis Ultrasound for what it was good for: Multiple sound and music channels playing simultaneously with minimal load on the CPU.
For each case where something of value is added to the original game, there are ten (or more) that only exist to rip-off the owner of the original game from a few more bucks, adding only a few more options that many would say that "should have been included in first palce".
mobygames.com   (1225 words)

  
 Game Publishers Association ::
Faery's Tale is an interactive storytelling game of adventure in the wondrous world of the fey.
The company was founded in 2002 by industry author Patrick Sweeney, and publishes the acclaimed Monster Island series of games, among others.
A well selected board game will keep the family engaged for hours after the gifts are unwrapped and the dishes dry up in the sink.
www.thegpa.org   (873 words)

  
 CNN - Internet Challenges Game Publishers - February 12, 1999
Another revenue generator game publishers should consider is offering a matching service, which allows owners of packaged multiplayer PC games to find each other for online play, said Ed Fries, general manager of Microsoft Corp.'s games division.
Online board game players might not know about what it's like to use a flight simulator, but that doesn't mean they wouldn't like it if given a chance to experience it, he said.
Whether online gaming publishers can stay in business will also depend a lot on the funding they have backing them, the panelists said.
www.cnn.com /TECH/computing/9902/12/games.idg/index.html   (653 words)

  
 GAME GLANCE - Publishers Advantages / In-game advertising solutions that build strong brands.
GlameGlance is the single best solution for publishers looking to expand their revenue sources through the incorporation of in-game advertising.
We are aggressively positioned to become the leading in-game advertising provider for the Asia region.
These attributes equate to an opportunity for publishers to diversify traditional revenue sources to now include ingame advertising within their titles.
www.gameglance.com /publishers/advantages.html   (143 words)

  
 High definition video game publishers line up for next-generation Xbox - GameDev.Net Discussion Forums   (Site not responding. Last check: 2007-10-10)
“The key to bringing the vision for the HD Era of gaming to life is our partners: world-class publishers and developers that have molded and shaped the history of interactive entertainment for tens of millions of gamers worldwide,” said Peter Moore, corporate vice president of Xbox global content and marketing at Microsoft.
Anything (including games and game systems) that help push this will be supported by them.
Higher resolution games are the same as lower resolution games.
www.gamedev.net /community/forums/topic.asp?topic_id=314470   (1913 words)

  
 Game Localization Network Ltd. - specialists in the localization of video games
The game localization services we offer are designed to help promote and sell your game in new markets.
Examine our table showing publisher revenues in all the major world territories to see who makes money and where they make their money.
Designers should be aware of the cultural and legal issues that may be relevant for their game.
www.gamelocalization.net /index.html   (217 words)

  
 Game Developers And Publishers
As game developers, you invest significant time and money in producing entertaining and engaging games which are enjoyed by millions.
In fact, it is estimated that in 2005 in the US alone there were 500 million casual games downloads.
It enables you to include advertising inside your casual game offerings to ensure your investment is worth it.
www.eb-ingames.com /Template1.aspx?PageID=3   (278 words)

  
 Publishers Paying to Play
The long wait for new video game consoles from Sony and Microsoft hit game publishers' profits hard last year.
Investors now are asking if game publishers can maintain operating margins (and return some value to shareholders) as the steep costs of developing and marketing titles for new systems hit the balance sheets ahead of a market revival.
Globalization is a common practice in game publishing: Ubisoft, based in Paris, has major production studios far from its headquarters in Canada and China, for example.
www.gamerevolution.com /news/view.php?id=1514   (496 words)

  
 Gamasutra.com - Game Developer's Top 20 Publishers, 2006
Some publishers have sought to beef up their existing talents and resources to handle the oncoming storm, while others have contributed to the constant consolidation the industry has been experiencing.
Licensed properties continue to be a major source of income, however, with games based on The Godfather and Harry Potter and the Goblet of Fire having sold millions of copies each.
Plus, the publisher has further expanded into Asia, ramping up development with new hires in its Shanghai studio and opening a division for Asian localization in Singapore.
www.gamasutra.com /features/20070108/wilson_01.shtml   (604 words)

  
 Inside Video Games: Top Game Publishers of May
Overall, videogame publishers did not fare great in May, as lower price points and lower overall sales cut into their bottom line.
The average selling price for games was $30.62, which was down 6 percent from last May's $32.43 average.
Midway Games saw sales drop 19 percent compared to last May and 10 percent compared to last month.
videogames.typepad.com /inside_video_games/2006/06/top_game_publis.html   (296 words)

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