Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: Gameboy Sound System


Related Topics

  
  Gameboy Sound System - Wikipedia, the free encyclopedia
The Game Boy Sound System (or GBS) for the Game Boy is akin to the sound system of the Nintendo Entertainment System (NES), the difference being that GBS has a higher pitch than NES sound format.
The GBS has two pulse waves, a voluntary channel (like a triangle/DPCM combo) and a noise channel; however, the triangle/DPCM channels are not separated as in the NES.
GBS music files can be ripped and played with special players.
en.wikipedia.org /wiki/Gameboy_Sound_System   (128 words)

  
 Gameboy Sound System Definition / Gameboy Sound System Research   (Site not responding. Last check: 2007-11-03)
The Gameboy Sound System (or GBS) for the Game BoyThe Game Boy (Japanese: ゲームボーイ) is a series of battery powered handheld game consoles sold by Nintendo.
However, the higher harmonics roll off much faster than in a square wave, and so its sound is smoother than a square wave and is nearer to that of a sine wave....
Gameboy music sounds very similar to that of the NES, although its pitch is higher.
www.elresearch.com /Gameboy_Sound_System   (305 words)

  
 [No title]
The sound generator (often called a PSG or Programmable Sound Generator) of the gameboy is embedded inside the CPU, and is sometimes referred to as an APU or PAPU, a 'Pseudo Audio Processing Unit' (Pseudo because it isn't actually a separate unit).
The original DMG gameboy's behavior is too strange for me to comprehend when used in the other, 2-step cases, jumping around between volume steps in a set non-linear pattern which changes depending on some writes which change certain bits of the register.
On system power-on of the DMG (and MGB???), the internal area isn't loaded with any particular value, however due to some unusual properties of the memory in question, the values present will almost always be roughly the same.
www.netaxs.com /~gevaryah/GBSOUND.txt   (6019 words)

  
 Gameboy Advance Sound System   (Site not responding. Last check: 2007-11-03)
The Gameboy Advance (GBA) sound system may seem to many as fl magic because of the availability of information on this specific part of the machine is near inexistent.
One important improvement to the sound system is that channel 3 's wave ram is now banked, allowing for distortion-free dynamic wave ram reloading.
Sound registers, as for all other registers in the GBA, are memory mapped and they span from 0x0400060 to 0x40000A6.
belogic.com /gba/intro.shtml   (340 words)

  
 NES Sound Format - Wikipedia, the free encyclopedia
An.NSF (NES Sound Format) file is a sound data file, akin to SID from the Commodore, copied from a Nintendo Famicom or Nintendo Entertainment System (NES for short) game.
NSF files are usually the entire soundtracks of the NES games, and may also contain sound effects.
An.NSF file is actually a modified NES ROM image with all game code, data, graphics and such removed, leaving only the music engine and music data.
en.wikipedia.org /wiki/NES_Sound_Format   (168 words)

  
 GAMEBOY-ADVANCE.net :: Other system roms emulated on GBA
Gameboy Advance has such a powerful processor that it is possible to emulate other older consoles and computers using GBA.
On Gameboy they work near perfect and even better - you can save at any place you like - link for 2 player game or transfer games from one GBA to another.
No sound and the screen is unscaled but it is being worked on.
www.gameboy-advance.net /gba_roms/emulated_on_gba.htm   (411 words)

  
 Amazon.com: Game Boy Advance Console in Glacier: Computer & Video Games   (Site not responding. Last check: 2007-11-03)
But perhaps it was the system's ultraportable design that allowed devotees to play video games around their schedule, making it the must-have system for kids and adults alike.
Unlike that system, though, you won't be craning your neck and tilting the unit to see around the hot-spot reflection of the light bulb in your screen.
The compact nature of the system, it's long battery life, and gameplay will make it fun for a long time.I bought the gameboy advance for my daughter this year for her nineth birthday and she loves it.
www.amazon.com /exec/obidos/tg/detail/-/B00005B8G1?v=glance   (4489 words)

  
 Forums - EDITORIAL: Killer club sound system
When Dillinja and Lemon D designed the Valve Sound System for Fabric, London back in 1991, I’m sure they had some idea of the standard they were setting for systems in clubs not only in the UK, but also around the world.
I'm no sound engineer so I’m not up with the dynamics of a perfect setup though I am sure it is possible and have experienced such bass on a few occasions.
That said, a system would sound different relative to the number of people in the club and ive only been there a few times..
www.inthemix.com.au /forum/showthread.php?t=56815   (2660 words)

  
 nintendojo ~ a site to see
While the programmers will likely use every trick possible (inserting stills where they would be unnoticeable, recycling an animation or two) to fit this game onto a 32 meg cartridge, the "gameplay" footage that has been released so far is astonishingly true to the laserdisc version.
No one has heard how the sound department is coming along, but Dragon's Lair is a surprisingly simple game as far as audio goes, so we should expect a respectable transition, even on the hideous GameBoy Color sound system.
Capcom recently picked up this game for publishing, affirming that the title is indeed coming along in impressive fashion and it could very well be released by the end of this year.
www.nintendojo.com /previews/GBA/view_item.php?965750400   (370 words)

  
 [No title]
The sound sometimes referred to as a PAPU, or Pseudo-Audio-Processing-Unit, Pseudo because it isn't actually a separate unit.
A good way to use this in your game is to disable the audio unit during any time where there will be no sound playing for an extended period (when paused for instance), or where there will be long gaps between any sounds played.
By this I mean that, on a particular Gameboy, bits which start as 1 almost always start as 1, and bits which start as 0 almost always start as 0.
www.devrs.com /gb/files/hosted/GBSOUND.txt   (4843 words)

  
 24-channel audio system - hack a day - www.hackaday.com _
roy leamon just wasn’t satisfied with 5.1 discrete audio channels, so he went to work hacking together a 24 channel sound system that he calls the lsd (laemon sound device).
you could realistically have a seperate sound source for each instrument in your recording.
The theatre's 169 speakers bathe listeners in sounds that move past, over, and under them.
www.hackaday.com /entry/1234000477034692   (938 words)

  
 Specifications
The GBA supplies four 'analogue' sound channels for Tone and Noise (mostly compatible to CGB sound), as well as two 'digital' sound channels (which can be used to replay 8bit DMA sample data).
This sound channel can be also used to output normal tones when initializing the Wave RAM by a square wave.
The GBA sound controller is mostly the same than that of older monochrome gameboy and CGB.
www.work.de /nocash/gbatek.htm   (15796 words)

  
 GameBoy Technical Information
There are several GameBoy emulators which can be used to debug a program without downloading it into a real machine.
The Virtual GameBoy is a multiplatform emulator, written in C. It works on Unix, Macs, PCs, and any other machines for which ports are made.
It is probably the most accurate emulator at this moment, but because of its C nature, it is quite slow.
fms.komkon.org /GameBoy/Tech   (430 words)

  
 Game Programming - Gameboy Color Programming (GBDK)   (Site not responding. Last check: 2007-11-03)
sound units are very very similar, and somewhat by experimental results.
Gameboy's PAPU: the 5-bit ones used on channels 1, 2, and 4, and the 8-bit
On system reset, this shift register is loaded with a value of 1.
forums.dreamincode.net /showtopic14330.htm   (6717 words)

  
 Toys N Joys Online - Gameboy Advanced System: Glacier
The Gameboy Advanced is the next big system to arrive on the scene, since the Playstation 2.
Completely backwards compatible with the original Gameboy Color games, this system boasts 4 times the power of the original Gameboy unit.
The system will support a four-player link cable, and a compatible link with the future Gamecube...
www.toysnjoys.com /gba/gba_glacier.html   (101 words)

  
 shlzero.com   (Site not responding. Last check: 2007-11-03)
Hekkus Sound System 0.98.0 released and license terms changed!
Another version of the Hekkus Sound System, this new version (0.99.1) will be mainly a bug fixes release.
The release candidate 1 should be very stable and greatly improve the internal driver system for Symbian and WinCE.
www.shlzero.com   (1206 words)

  
 TweakTown Global Forums - Nice Sound System Need Sound Card!?!
I have a killer system, and a killer Home Theater System, well I think its killer.
Its a Yamaha 605 watt SS System with powered subwoofer, this thing is in my room, and if I turn it half way up it will blow the neighborhood apart and my eardrums, anyways...
I need a sound card with SPDIF out that I can just hook up to my Yamaha and listen to great 5.1 Dolby or stereo MP3's.
forums.tweaktown.com /showthread.php?t=15666   (438 words)

  
 edgecheats.com: Game Boy Advance System (GameBoy Advance)   (Site not responding. Last check: 2007-11-03)
The Nintendo logo should disappear as it makes the Mario pause sound, and the system will pause.
Then press any button after the second sound (ping) to bring back the Nintendo logo with another sound, and the game will continue to load.
This feature is intended for use when you link to another multi-player Game Boy Advance game that requires only one cart, without leaving your system with no game.
www.edgecheats.com /print.php?c=797   (157 words)

  
 RPGamer - Sound Test
During this crisis someone sent me some very good remakes using a Gameboy Advance sound system.
This is an arrangement for two guitars of Cry in Sorrow, from Final Fantasy IV. It's in a strange tonality which makes it a bit harder to play, that's because I kept the original tonality because it sounds very good. You can find more of my classical guitar tablatures at my page.
This is an arrangement for classical guitar of Dear Friends, from the Final Fantasy V piano collections.
www.rpgamer.com /music/2002/music093002.html   (798 words)

  
 Surround Sound Stereo System   (Site not responding. Last check: 2007-11-03)
The RCA 5 CD Surround Sound Stereo System is a fully integrated, complete home system delivering quality performance and rich home theater sound.
This Stereo System includes all the popular features, drawer load 5 disc CD player, dual cassette player/recorder and AM/FM stereo tuner plus two detachable 2-way tower speakers and 2 additional speakers for dynamic surround sound.
Quick and easy to assemble, the 5pc versatility allows you to arrange the console and speakers anywhere in your house to surround you with quality stereo performance.
www.hugediscountmall.com /Surround-Sound-Stereo-System_p118.htm   (700 words)

  
 RPGamer - Sound Test
This week we've got a lot of classical-styled tunes, though we do have a few other styles thrown into the mix.
Kudos to Matthew Valente for his usage of the Gameboy Advance sound system for four of his songs.
Also, we have the first piece of sheet music submitted since I've moved into the music position.
www.rpgamer.com /music/2002/music101402.html   (686 words)

  
 PCPOWERZONE - Creative Labs USB SOUNDBLASTER MP3+ EXTERNAL Sound Card System w/ CMSS   (Site not responding. Last check: 2007-11-03)
Introducing the USB Sound Blaster® — external USB Sound Systems that look cool and sound great.
Sound Blaster® MP3+ improves the quality of your MP3s and CDs whether you’re at home or on the road.
Sound Blaster Extigy™ is a full features USB Sound Blaster for your PC or notebook.
store.pcpowerzone.com /crlausbsompe.html   (391 words)

  
 GameBoy Dev'rs - What's New?
At the moment, a series of 125 printed circuit boards is being made for a bus extender and buffer board for the GameBoy series of microcomputers.
Lord_Nightmare has updated his comprehensive and very detailed document of the GameBoy sound hardware, with a local copy here on Devrs.com because his ISP went Chapter 11.
GPS BOY is a portable GPS (Global Positioning System) receiver system based on a GPS integrable board (Trimble's Lassen SK II) and a GameBoy Color.
www.devrs.com /gb   (2060 words)

  
 CHEATSTOP - GAMEBOY - Gameboy Advance System Cheats Codes
Click here to find more Gameboy Advance System cheat codes at CheatCodesClub.com.
Click here for more Gameboy Advance System cheat codes at Cheatoogle.com.
Click here to find more Gameboy Advance System cheat codes at CheatServer.com.
www.panstudio.com /cheatstop/gb_cheats.php?index=321   (207 words)

  
 GC Sound System - Black Gamecube
They are easy to setup, with the detailed visual instructions.
The best part, though, is that you can also hook up a few other systems!
You can switch systems at the press of a button!!!
cduniverse.com /search/xx/games/pid/3654282/a/GC+Sound+...+-+Black.htm   (105 words)

  
 INTEC - PS2 Sound System   (Site not responding. Last check: 2007-11-03)
Other PS2 Sound System products like this INTEC,
Electronic Games Game Cube Accessory Gameboy Accessory Gameboy Advanced Gameboy Advanced SP N64 Accessory Nintendo DS Playstation Accessory Playstation2 Accessory PSP® Sega Dreamcast Accessory SNES Accessory Universal Game Accessory XBOX 360 XBox Accessory
We are located in the High Desert in California on I-15.
www.123av.com /Products.asp?CatBrand_ID=11293   (76 words)

  
 UGO.com Games Channel - Creative Inspire 5.1 Sound System Review   (Site not responding. Last check: 2007-11-03)
It's hard to believe that Creative Labs has come out with a big-ass surround sound system.
Not that we don't think they're capable of it.
We're just glad that both the UnderGround and Creative are still around so that we can provide you with this helpful link to a review of the Inspire 5.1 computer sound system.
ugo.com /channels/games/nintendo/article.asp?articleId=8149&...   (120 words)

  
 F.R.A.S: Free Realtime Audio System for Gameboy Advance   (Site not responding. Last check: 2007-11-03)
F.R.A.S. was originaly developed to be the sound system of a game I am working on.
As it turned out, it was very easy to break it out of the game and turn in into a own library available for others to use.
If somebody uses this library I'd be happy to hear from you!
www.gatesboy.com /fras   (129 words)

  
 Aaxes - Intec PS2 3D Horizontal Sound System
Aaxes - Intec PS2 3D Horizontal Sound System
Switches/Adapters - Intec PS2 3D Horizontal Sound System
XmlPackage format was chosen, but no XmlPackage was specified!
www.aaxes.com /pc-10263-294-intec-ps2-3d-horizontal-sound-system.aspx   (41 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.