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| | RPGnet: The Inside Scoop on Gaming |
 | | Chapter 3 is Gamemasters in Action, and describes how to use the game mechanics from a GM point of view, and includes such things on guidelines on using the dice mechanic, how to handle time and combat, examples of certain common hazards (heat, cold, vacuum, etc.) and so on. |
 | | I imagine that it will see less use in that role than it will be used as the source of some unusual races in a space fantasy type campaign or a campaign that has species resembling the stereotypical fantasy races. |
 | | Overall, I don't consider the Alternity Gamemaster Guide to be near the indispensable reference that the DandD 3e DMG is for DandD, but it should help inexperienced GMs into the saddle and will give more experienced referees the low down of how to handle a lot of situations using the Alternity system. |
| www.rpg.net /news+reviews/reviews/rev_4132.html (3901 words) |
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