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| | Rage Across Las Vegas Rules |
 | | The Garou may struggle to slow the approaching doom or revel as best they can in the last days, but they cannot forget that it is the Apocalypse, and that doom is, at last, at hand. |
 | | Paranoid: Treat all opponents of this Garou as if they had the keyword "Wyrm." This only applies in combat, and other Garou, for example, are treated as Wyrm opponents, not Wyrm Enemies. |
 | | Garou and spirits, seeing the world for what it is, can step sideways into the Umbra, and, once there, travel to different places and times. |
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