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Topic: Gary Gygax


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  Gary Gygax
Ernest Gary Gygax (born 1938) is perhaps best known for co-creating, with Don Kaye[?], one of the most well-known role playing games Dungeons & Dragons (DandD).
Gygax and Kaye started founded publishing company Tactical Studies Rules (TSR) and published the first version of DandD in 1974.
As of 2003, Gygax continues to take an active role in DandD, and writes a section in Dragon Magazine.
www.ebroadcast.com.au /lookup/encyclopedia/ga/Gary_Gygax.html   (231 words)

  
 Dungeons & Dragons Online @ GameBanshee
Gary Gygax is considered by many to be the father of fantasy role-playing, having created the highly successful Dungeons & Dragons rules system back in 1974.
Gary: Well when you were one-for-one in most areas, you had an Elastolin figure…so the player would control any figure on the table that was his.
Gary: Well it is a rules-light, skill-bundled based system that is constructed so once you learn the rules basics all play is very easily and quickly managed, and you hardly ever have to crack the books, except maybe to see what the spells are doing to do or to get monster stats.
www.gamebanshee.com /interviews/garygygax1.php   (1081 words)

  
 Gary Gygax - Moviefone
Gary Gygax left TSR in 1985 during changes in TSR's management.
Gygax + Schneeberger präsentiert Ihnen zu jeder Zeit ein...
Ernest Gary Gygax was born on July 27, 1938 in Chicago Illinois.
movies.aol.com /celebrity/gary-gygax/363315/main   (92 words)

  
 OtherView: Gary Gygax
Gary Gygax answers: The RPG market is small, a niche one.
Gary Gygax answers: The difficulties I had in creating the GH campaign were mainly keeping up with demand.
Gary Gygax answers: The original DandD game was certainly drawn from the CHAINMAIL rules Fantasy Supplement that I wrote back in 1970 and which was published by Guidon Games in 1971.
www.jointhesaga.com /otherviews/gygax.htm   (1205 words)

  
 GameSpy Arcade - Play Hundreds of Online Multiplayer Games!
Gary Gygax: From their input and that of about a dozen gamer friends at various colleges, I expanded the rules to 150 pages in the spring of 1973.
Gary Gygax: The first monsters for CHAINMAIL were a red dragon, a giant, a troll, ogres, and orcs -- as well as elementals.
Gary Gygax: My homepage is www.gygax.com My Webmaster and host are currently readying an update that will have all that information on it, and my long biography too.
www.gamespyarcade.com /events/archive/chatlog_gygax_02212003.shtml   (1984 words)

  
 Fahrvonhier: Gary Gygax's World Builder
Gary Gygax's World Builder by Gary Gygax and Dan Cross (Troll Lord Games, 2004) is described in the introductory material as a "descriptionary," a wonderful neologism that perfectly describes what you will find inside the book.
I cannot vouch for the accuracy of any of this information, but Gygax and Cross have surely done their homework, and you will get a better idea of what it would mean to wear armor, and choose the different pieces, from this material than from most fantasy rule sets.
Gygax and Cross provide tables showing the real-world melting points and tensile strengths of various metals, along with a d20-statted table of five magical metals.
www.heardworld.com /fahrvonhier/2005/09/gary-gygaxs-world-builder.html   (2305 words)

  
 Gary Gygax - Wikipedia, the free encyclopedia
Although not alone in contributing to the origins of the industry, Gygax is generally considered to be the "father" of the modern role-playing hobby.
Gygax is the son of a Swiss immigrant father and an American mother.
Gygax is still active in the gaming community and has active Q and A forums on gaming websites such as Dragonsfoot and EN World.
en.wikipedia.org /wiki/Gary_Gygax   (2969 words)

  
 E2
Gygax dropped out of high school and spent not much more than a year in college.
Gygax claims he wrote the vast majority of DandD's rules while Dave Arneson contributed to the game's initial campaign settings (namely, Blackmoor, which was the first true role playing campaign).
However, Gygax was not allowed to use the names of DandD character or monsters unless they appeared in the original two Greyhawk books he had written.
www.geocities.com /conspiracyprime/e2_gygax.htm   (756 words)

  
 BBC - h2g2 - E Gary Gygax - Father of Role Play - A683688
E Gary Gygax (aka Gary Gygax) is arguably the father of the role-playing game (RPG) industry.
Gygax and Jeff Perrin co-authored Chainmail for the group, and a small company called Guidon Games published their rules.
Gygax, judging Lorraine Williams incapable of running a gaming company, sold his shares in TSR and left the company in 1986.
www.bbc.co.uk /dna/h2g2/alabaster/A683688   (1006 words)

  
 netcowboy's gary gygax fan page
Gary Gygax is the creator of the role-playing game (RPG) Dungeons and Dragons, -- a game which initiated a new genre of interactive fiction, presaging the rise of the Internet.
Gary's pure ideal of promoting personal liberty and all of the risky trust of people that that entails is perhaps his greatest legacy.
Gary produced a legacy that inspires people to look within rather than to someone more powerful for their stories.
www.netcowboy.com /gygax.html   (320 words)

  
 Gamasutra - Features - The Dungeon Master: An Interview with Gary Gygax" [11.01.02]
Now, Gary Gygax is looking to bridge the gap between gap between pen and keyboard by throwing his Lejendary Adventure pen-and-paper RPG into the MMOG ring (currently being produced by Dreams Interactive).
Gary: As we spent several months discussing the shape of the Lejendary Adventure RPG online before concluding a deal with Dreams-Interactive, I must say that we share the same vision, so I am indeed pleased.
Gary: The LA game system is rules-light, uses a skill-bundle basis and offers players the opportunity to create virtually any sort of Avatar they desire.
www.gamasutra.com /features/20021101/smith_01.htm   (1522 words)

  
 Dragon*Con Biography: [Gary Gygax]
Gary Gygax is one of the gaming world's most influentual figures.
Born in Chicago in 1938, he was playing chess at age six and with miniatures by age fifteen.
Gary has appeared on several television shows including Entertainment Tonight, PM Magazine, 60 Minutes, and on the German national television network.
www.dragoncon.org /people/gygaxg.html   (317 words)

  
 Who is this Gary Gygax person? - Page 2 - DUNGEONS & DRAGONS ONLINE™: Stormreach™ Forums
You make it sound like Gary Gygax is some sort of a mid-level deity I should burn mexican candles to in the desire to get good rolls.
As the old story goes, Gary Gygax, and a small group of friends, sat around a table playing a miniatures battle game, called, Chainmail (Out of print for years, recently re-released).
Gary quickly dissappeared into the same dark crypts where most of the game's liches hung out.
www.ddo.com /forums/showthread.php?p=117811   (1503 words)

  
 GameSpy.com - Interview: Gary Gygax
Gary Gygax: Remember I am a gamer, not just the guy who authored the first RPG.
Gary Gygax: What an honor to have had a part in the creation of a new game form!
Gary Gygax: The interview was at DragonCon, I believe.
archive.gamespy.com /interviews/october00/gygax   (728 words)

  
 Dragonsfoot :: View topic - A few bits of trivia gleaned from meeting Gary Gygax today
Gary was kind of bored with the whole event when I met him.
Rather, it seems to me that Gygax was taking issue with the other "variant systems" that were overhauling large parts of DandD to alleviate the challenge of play (that is to say, not to make playing easier, but to make the slaying of monsters and gathering of loot easier).
Rather, it seems to me that Gygax was taking issue with the other "variant systems" that were overhauling large parts of D&D to alleviate the challenge of play (that is to say, not to make playing easier, but to make the slaying of monsters and gathering of loot easier).
www.dragonsfoot.org /forums/viewtopic.php?t=2139   (1926 words)

  
 Lejendary Adventure by Gary Gygax : Resources, Free Adventures, Forums, FAQ, and Errata
Gary Gygax intentionally created the system to allow maximum flexibility for the game master (aka Lejend Master) during game play—that means fewer, if any, breaks in the game session to look up complex combat rules or strange situational modifiers.
Gamespy: Interview with Gary Gygax is a great interview with Gary.
Troll Lord: Gygax page has information on all the publications TLG has from Gary Gygax.
www.lejendary.com   (1195 words)

  
 BBC - h2g2 - Gary Gygax
Gary Gygax (officially he goes by E. Gary Gygax) is, arguably, the father of the role playing game industry.
Gary Gygax was born in Chicago in 1938.
While writing DandD, Gygax was investigating methods of generating different ranges of random numbers.
www.bbc.co.uk /dna/h2g2/A677810   (864 words)

  
 Charlie's Diary: Gary Gygax, World Dictator?
Gary didn't realize it (D&D predates personal computing) but his somewhat addictive game transferred onto computers quite early (see also: Nethack).
I think that's why Gygax got out of the online business a few years ago as he probably didn't like the addictive and closed element in it, Microsoft would eventually be dictating the limits of his game, unlike what pen and paper brings with his Legendary Adventures line, sort of.
Gygax didn't start the genre with which you identify him; he was the first to make enough money that he appeared first to the naive press.
www.antipope.org /charlie/blog-static/2006/07/gary_gygax_world_dictator.html   (7955 words)

  
 Gamasutra - Features - "The Dungeon Master: An Interview with Gary Gygax" printer friendly
Gary: No question that the D20 system is well written and very tight considering all of the mass of detail contained therein.
In creating a new game I believe firmly that there must be one controlling force, one mind, as it were, even of that refers to two or three persons with a shared vision.
Gary: It is a vastly stimulating thing, that impact you mention, and also quite humbling.
www.gamasutra.com /features/20021101/smith_pfv.htm   (3033 words)

  
 GameSpy: Gary Gygax Interview - Part I
Since suffering a mild stroke on May 4 of this year, Gygax has entered semi-retirement, although he plans at least one major project after his recovery is complete.
In today's installment, Gary talks about his early days of gaming, developing Dungeons & Dragons, the game's initial success, and how he felt during the early '80s controversy when people accused the game of corrupting their children.
Gygax: Yeah, I started playing cards when I was five and chess when I was six.
pc.gamespy.com /articles/538/538817p1.html   (462 words)

  
 World of Greyhawk Bibliography
Robert J. Kuntz, a longtime player in the Greyhawk campaign, was also the DM of a campaign world known as Kalibruhn which was "adjunct" to the world of Greyhawk.
First is included the complete TSR works (DandD-related) of Gary Gygax, most of which has either a direct or indirect bearing on the World of Greyhawk, followed by his post-TSR Greyhawk novels.
Following that are those Greyhawk works which were overseen by Gygax and received his stamp of approval, as well as any subsequent works by Kuntz, Arneson and Lakofka, who are certainly authentic sources for their campaigns.
ulmo.mux.net /greyhawk   (1219 words)

  
 Gygax's Greyhawk Anagrams, Puns, and Homages
Per Gary Gygax on Dragonsfoot: Nystul is the surname of a stage magician, Brad Nystul, who suggested the magical aura spell to me.
Otis was Luke Gygax's PC in the Temple of Elemental Evil; Luke is one of Gary Gygax's sons
In Greyhawk Castle, Gary Gygax was DM, Mark Ratner and Jim Ward each played henchmen of their higher-level PCs; Ernie Gygax played Ben Ratner's abandoned PC.
www.greyhawkonline.com /grodog/gh_anagrams.html   (1559 words)

  
 The Kittenpants News: 4FM&HDB
I was creating the crossword puzzle for last month's issue and needed to check the spelling of Gary Gygax, inventor of Dungeons and Dragons.
Gygax, and was surprised that he responded to the idea so quickly.
He was very charming, and after a few innuendo-laced remarks, with regard to my name, he agreed to the interview.
www.kittenpants.org /11_Loneliest/gygax.asp   (301 words)

  
 Gary Gygax   (Site not responding. Last check: 2007-10-16)
CEO of Alchemic Dream Inc. comments "Gary Gygax has created the RPG genre and knows, better than anybody else, how to produce, with our game masters, epic adventures in a virtual world.
Gary Gygax adds : "It is with considerable pleasure and enthusiasm that I delve into the magic and mysteries of the Alchemic Dream online game universe.
Gary Gygax has written and had published over 75 games, game products, and books since he began creating in the 1960s, when he founded the world-renowned GenCon gaming convention.
www.alchemicdream.net /archives/gary.html   (286 words)

  
 252-NEWS Nr. 13: Gary Gygax-Interview (English), 17 April 1993   (Site not responding. Last check: 2007-10-16)
Wether you like his work or not, Gary Gygax is the one who laid the foundation to our hobby with Dungeons & Dragons in 1974.
In the interim I speak with Gary’s lovely wife Gail Gygax and learn that he is almost 55 years old now, born on July 27th, 1938.
There is a box of “The World of Greyhawk”; amongst them, and Gary explains that the name of a friend and of his daughters Heidi, Cindy and Lisa were included in the names of certain regions.
www.rpg.net /sites/252/news/13/gygax/e.html   (3157 words)

  
 MacGamer - Get In The Game   (Site not responding. Last check: 2007-10-16)
There really is no person more deserving of the title "Father of Role Playing Games" than E. Gary Gygax, the man who created Dungeons and Dragons.
CD Mag interviews the man who pretty mcuh created the whole role playing genre (and his handiwork is still the nucleus of role playing games today, comptuer-based or otherwise), and finds that he is still quite active and has tons of thoughts on the subject:
Gary Gygax: Those are all such niche markets.
www.macgamer.com /news/item.php?id=2427   (283 words)

  
 Biblyon: Dungeon 112
The first section is a reprint of possibly Gary Gygax’s first article about D&D, in a 1974 Wargames Digest.
So this article was well before Gary, or any other wargamer, realized the extent of the public’s desire for something like Dungeons & Dragons that was completely separate from wargaming.
The game that Gary describes in his 1974 article is part of the history of Maure Castle.
www.hoboes.com /html/RPG/Gods/?ART=44   (785 words)

  
 RPGnet: The Inside Scoop on Gaming
While surfing various interviews and web commentaries on gygax and his work, I became alarmed at the general acceptance of rumor and hearsay governing his reputation.
Gary: If I were a sports figure, I would agree that age might affect performance.
Gary: There is no difference in the time I put into game-related work now, in my 60s, than that of my 50s or even 40s.
www.rpg.net /news+reviews/columns/lynch01may01.html   (3240 words)

  
 Gary Gygax's Insidiae   (Site not responding. Last check: 2007-10-16)
Gary Gygax’s Insidiae: The Brainstormers Guide to Adventure Writing, Volume Five of the Gygaxian Fantasy World Series, breaks new ground for game designers, professional or amateur, writers or anyone who has ever wanted to unravel the mysteries good adventure or story writing! 
Adventure scenarios are an indispensable part of all role playing games.  Gary Gygax’s Insidiae: The Brainstormers Guide to Adventure Writing covers five vitally important aspects of game adventure design: back story, antagonists, motive, locale and plot.  Each chapter builds upon the details of the last, teaching the hallmarks of good game mastering.
Professionally written by Dan Cross and edited by Gary Gygax, Gary Gygax’s Insidiae: The Brainstormers Guide to Adventure Writing adds a whole new dimension to game mastering and design.
xsorbit27.com /users5/usherwoodadventures/index.php?topic=178.0   (1057 words)

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