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| | Review - Geist // Gamecube /// Eurogamer |
 | | Although Geist's opening salvo gives you the impression that it's little more than a fairly uninspired FPS 'with a twist', the twist gradually evolves into something rather more interesting than being able to run around inside a dog, a bat, a rabbit or a rat. |
 | | At first, Geist makes it pretty easy for players to spook the populace, be it through allowing you to possess boxes, fixtures and fittings, and even dog bowls. |
 | | Essentially, this is where Geist turns into a simple run-and-gun into a charming puzzler, and the further you progress into the game, the less handholding there is, and the more enjoyable and challenging it becomes. |
| www.eurogamer.net /article.php?article_id=61017 (1765 words) |
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