| | RedBeard’s Curious Life » Engine Evolution |
 | | Genesis3D began life as the technology end of a game named Dragon being developed by now-defunct Eclipse Entertainment, previously known for Jack Nicklaus golf games, under funding from Microsoft. |
 | | As development progressed, and the programmers discovered the inner workings of Genesis3D, they also discovered why Eclipse had started fresh with 2.0: the codebase was deeply entrenched in principles that were essentially incompatible with the newer breed of video cards. |
 | | Hardware T&L seemed an impossibility with the existing codebase, and as most of the Genesis3D modules were in need of huge modification to adapt to the cutting edge, the decision was made to drop the G3DC goal and instead go ahead with Jet3D Destiny. |
| blog.andyc.org /?p=12 (1555 words) |