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| | Ko Fight Club FAQ |
 | | A: Games like Settlers of Catan, Carcassonne, Vampire, Acquire, RoboRally, etc. typically have more complexity or interest than "family games" like Monopoly, Risk, Boggle, etc. But they are not ridiculously long and complex like hard-core wargames either. |
 | | The game's strategy is arguably more complex than chess (since chess programs rival the best human players, but the best computer go players are only my strength, and I'm a mediocre amateur). |
 | | I experiment with various art styles, panel layouts, color vs black and white etc. I'm new to making comics, so I'm having fun playing around with it, and at this point I can't imagine settling down into a single format for every strip... |
| www.kofightclub.com /info.html (1048 words) |
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