Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: Ghoul (World of Darkness)


Related Topics

In the News (Fri 17 Feb 12)

  
  Tzimisce - Wikipedia, the free encyclopedia
In medieval times, it was common for the Tzimisce to hold vast domains in Eastern Europe, and command armies of men, ghouls and monsters of the their own making; in some places they were revered or worshipped almost as gods.
During the Dark Ages, the younger members of the clan were subject to blood bonds with their elders, until they found a way to break them and slaughtered most of their masters.
It was also during the Dark Ages that the Koldun arose as a whole Tzimisce faction.
en.wikipedia.org /wiki/Tzimisce   (639 words)

  
 Port Lussuria - World of Darkness Chat
The cigar lounge is a private club setting, established by the Giovanni family and Setite Clan as a neutral grounds for kindred in the city to meet at.
This club is closed to the public, and is attended to by ghoul and kindred staff.
The entrance into the lounge is manned by a ghoul.
www.wodchat.com /setting.htm   (1108 words)

  
 Articles   (Site not responding. Last check: 2007-10-31)
Ghouls devour the bodies of the dead in the manner prescribed by their deity, Mordiggian, and in so doing their lives are extended.
Ghouls have always killed those humans who stumbled into their affairs, of course, but such was done to defend their existence.
Ghouls can be Ghouled by a vampire, but as long as they have vampire blood in their veins they will lose their connection to the Dreamlands.
www.nocturnis.net /articles/the_ghouls   (6859 words)

  
 Darkness
Ghoul: A minion created by giving a bit of vampiric-vitae to a mortal without draining her of blood first (which would create a vampire instead).
A clever Cainite who still lives as a serf could make ghouls of the right people and justify her strange behavior as part of her services "at the manor house." The local gossips could also be controlled to ensure that no ill word is spread or that rumors are actually squelched.
It is a divisive world of have and have‑not, rich and poor, excess and squalor.
angelfire.com /rpg2/tortor1/General/Darkness/The_world_of_darkness.htm   (7226 words)

  
 worldofdarkness.com Thursday, July 29, 2004   (Site not responding. Last check: 2007-10-31)
In the world of the Kindred, though, ghouls are an essential resource – mortals caught in the thrall of the power of the blood, alive yet sharing the essence of the undead.
The difference between a simple mortal Vitae addict and a ghoul is that the vampire must devote not only Vitae to her subject, but must devote a point of Willpower to the drinker, as well.
Ghouls can use the Vitae in their system just like a vampire can to supernaturally heal or increase Attributes, and can learn the physical Disciplines of their regnants.
www.worldofdarkness.com /dailies/ThuJul29-2004.html   (211 words)

  
 noctalis.com :: World of Darkness :: Clan Toreador :: Ghouls
Status disintegrates in a tidal wave of humiliation, and the former beloved is tossed to the wayside by her fickle Toreador domitor.
Even ghouls in favour with their domitors walk on eggshells most of the time, knowing full well that they could be thrown away like last season’s evening gowns at any given moment.
Outcast Toreador ghouls commonly seek (and occasionally find) service in the ranks of another “respectable” clan, such as the Ventrue; the new domitor is delighted to take in the beautiful, wounded ghoul, providing affection and vitae in exchange for a few trifles of information on the cruel ex-domitor.
noctalis.com /dis/ww/t-ghouls.shtml   (811 words)

  
 Ghoul Families? - Ex Libris Nocturnis Forums
The book covers five known ghoul families, each with a different strength (for example, one ghoul family being granted the Unseen Sense Merit - forbidden to ghouls in general), and a different weakness (for example, one ghoul family suffers gravely if their Morality drops, because they automatically gain a Derangement: no roll is needed).
The ghoul families described here are so different from the revenants of Masquerade - for one thing, there's the fact that they're mortals, not half-vampires, except that they age more slowly and they're generally more susceptible to ghouling, because neither they nor their Regnants need spend Willpower to turn them into ghouls, just the Vitae.
Ghouls is a rich and detailed look at the ghoul condition as it applies to the ghouls of the Kindred of Requiem - and, as such, it's a powerful book to have.
www.nocturnis.net /forums/index.php?showtopic=12876   (980 words)

  
 World of Darkness
Ghouls examines the life and lot of those who serve vampiric masters.
From in-depth rules on being a ghoul, to ghoul families and systems for creating them, to Vitae-fed plants known as mandragora, this book fully explores the effects of the Blood on mortal lives.
Dark Tales and Disturbing Legends presents five classic tales of horror with a Ravenloft twist.
www.white-wolf.com /worldofdarkness?articleid=204   (530 words)

  
 Allies and Antagonists
Here, you'll find character concepts for World of Darkness NPCs (or maybe even player characters, although some of them should really be given some tought from the Storyteller before being accepted, because they very well could unbalance the game).
A Sabbat vampire could be an ally to other Sabbat vampires ("could be" is what one must remember...this is the World of Darkness, you never know what to expect) but an antagonist to Camarilla vampires.
Each character concept will also specify what World of Darkness books you need to be able to portray the character in your chronicles, but sometimes it's mostly a suggestion, not a "must".
www.angelfire.com /vamp/worldofdarkness   (417 words)

  
 [No title]
What follows is a set of guidelines for Voodoo in the World of Darkness, more specifically, for Voodoo in the World of Darkness MUSH called "Cajun Nights." It is written in the style of a White Wolf supplement, although it is certainly not an 'official work', nor is it for sale.
In the World of Darkness, this means that the realm of Spirit is the chief realm of Voodoo.
Therefore, Voodoo magic in the World of Darkness is labeled as "Eclectic" as there is no globally-recognized body of tradition nor are there any Church Elders to define such a tradition.
www.samchupp.com /dftline.txt   (12800 words)

  
 World of Darkness Austin; Clanbook: Baali (Version 1.5)
They are masters of the Dark Thaumaturgical path of Pleasure and are allied with Lucricia the Succubus (see Storytellers Handbook to the Sabbat) or Empress Aliara, the Maeljin Incarna of Desire (see Book of the Wyrm) whom the Baali see as aspects of the same dark being.
By looking at our own dark sides we can better ward against those of others, and become more aware of the danger of "just giving in." It is suggested that most player character Baali be followers of the Inner Light, the small seed of hope in the heart of darkness.
Dark Thaumaturgy has many rituals, some of which are detailed here, although more are being created every day and many more are sure to exist.
members.tripod.com /~default013/woda/Baali.htm   (10144 words)

  
 Gary's Games and Hobbies - RPGs - Roma Imperious   (Site not responding. Last check: 2007-10-31)
Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism.
Drawn from the shadows are 12 bloodlines from all five clans, lineages that diverge from the clans and that have dedicated the ages to keeping their existence secret, or to lurking on the edges of discovery, devising their own inscrutable machinations.
Steeped in the customs and traditions of the Old World and ruled with an iron fist by a pious Prince, the Kindred of the city keep the sanctity of the Traditions at court and sate their desires amid the neon glare of Bourbon Street.
www.garysgamesandhobbies.com /wod.asp   (5342 words)

  
 Amazon.com: Ghouls: Fatal Addiction (Vampire: The Masquerade Novels): Books: Ronni Radner   (Site not responding. Last check: 2007-10-31)
Ghouls Fatal Addiction focuses the social interactions between ghouls and their respective domitors (masters), with special consideration of the various clan habits and the roles ghouls can play within and outside of kindred society.
If you are a vampire, always remind every ghoul, even if she loves you, might be a threat and kill you one day without warning.
Basically, every Kindred in existence treats their ghouls like dirt on the bottom of their shoes if they're not dissecting them for the amusement of their friends and the ghouls take this treatment willingly because they're *all* essentially heroin junkies needing their next fix.
www.amazon.com /exec/obidos/tg/detail/-/1565042301?v=glance   (1334 words)

  
 Character Creation Rules
Players may only play a Vampire, Ghoul, or Mortal, though those choosing the latter two are strongly recommended to understand that their characters will often find themselves left out of many important aspects of the game.
A note on World of Darkness: Combat: In addition to the typical requirements listed in World of Darkness: Combat for specific martial arts abilities, they must have the Martial Arts Secondary Skill at the same level.
A note on World of Darkness: Mummy: Players may only choose those Abilities, Backgrounds, Merits and Flaws appropriate to their species.
members.aol.com /noctifer01/private/VampHome/LbN/creat.html   (405 words)

  
 Muted Faith Forums :: View topic - World of Darkness
The main entrance consisted of two doors with the words, "Dark Name" inscribed in a bright red that was visible even long after twilight when the new day crawled near, and on the far end of the room from this was the stage.
She passed a dark hollow in the otherwise uniform stretch of wall, and then the noise of her pursuer's footfalls caught her attention.
His breath quickened as he ran back to the Dark Name; he planned (as far as he could plan as shocked as he was) to find someone, maybe a vampire, maybe another ghoul, and tell them what had happened.
forums.mutedfaith.com /viewtopic.php?t=2301&start=0   (4844 words)

  
 World of Darkness Index > Merits and Flaws :: Pen & Paper   (Site not responding. Last check: 2007-10-31)
World of Darkness Index > Merits and Flaws :: Pen & Paper
World of Darkness Index > Merits and Flaws
Comments, suggestions, and submissions can be sent to Bobby Hitt.
www.pen-paper.net /wod.php?op=merits&merittypeid=5   (46 words)

  
 Tabletop Books
The original ads for Year of the Ally included World of Darkness: Sorcerer (not to be confused with Mage's Sorcerer Revised), but for unknown reasons the book was released without the Year of the Ally logo and spine dress.
VTM (WW 2900) Kindred of the East, VTM (WW 2009) World of Darkness: Hong Kong KTE (WW 2227) World of Darkness: Demon Hunter X WTA (WW xxxx) Hengeyokai, MTA (WW xxxx) Dragons of the East, WTO (WW 6010) Dark Kingdom of Jade WTO (WW 6103) World of Darkness: Tokyo
Year of the Damned, was a series of sourcebooks on the subjects of damnation and redemption in the World of Darkness.
homepage.mac.com /ronromine/FAQ/misc-booktabletop.html   (1814 words)

  
 DriveThruRPG.com - Battlemaps Lairs: Ghoul's Mausoleum   (Site not responding. Last check: 2007-10-31)
In the darkness, something is watching you: cold eyes full of unlife seem to stare at you from the shadows...
The man’s sons were both transformed in ghouls.
The minions of a Ghoul Duke ate the bandits and brought with them a female human who was formerly captive in the bandit’s camp.
rpg.drivethrustuff.com /catalog/product_info.php?products_id=2924&...   (729 words)

  
 Roleplaying Glossary of Terms
In the World of Darkness, feeding vampire blood to a human without first draining them will create a ghoul.
There are thirteen major bloodlines in the World of Darkness, and innumerable smaller, less well known ones.
In the World of Darkness, a ghoul is a living human who has drunk the blood of a vampire, thus no longer aging.
members.aol.com /fangsss/rpg_glossary.html   (1328 words)

  
 Amazon.com: Bloodwar: Masquerade of the Red Death (World of Darkness): Books: Robert Weinberg   (Site not responding. Last check: 2007-10-31)
McCann is a mage serving as a dominated host for the 4th generation sorcerer Lameth.
Alicia Varney is the Archbishop of New York's ghoul and another 4th generation's host for advanced dominate.
Begin the quest to find the true identity and motives behind the Red Death among the chaos that exists in White Wolf's World of Darkness.
www.amazon.com /exec/obidos/tg/detail/-/1565048407?v=glance   (1130 words)

  
 Port Lussuria - World of Darkness Chat
Framed along several acres, the complex is home to a multitude of businesses and restaurants; among them one will find a cineplex theatre, an art theatre, gallery and a technological and IT school, an executive penthouse area and other amenities.
Ancient teakwood and stone work offer one a glimpse of a hidden world left behind in shadows and smoke.
The large three story teahouse looks as if it was plucked from the depths of feudal Japan and placed ever so neatly within a small glade of grass.
www.wodchat.com /wod/index.php   (538 words)

  
 log - New York by Night
Despite her experience, she is tracked down by a blood starved ghoul of Astartes.
Marx and Astartes capture a ghoul belonging to a mysterious vampire, lady Charlotte.
Jairo Jamal hears rumors about a dark being in New York and has great trouble hiding the source of this information when he reports it to Nyerere.
www.liacs.nl /~moosten/vampire/log.shtml   (11786 words)

  
 Vampire: the Requiem RPG & Vampire: the Masquerade RPG
The End of the World for the Damned; it teeters on the brink of an Undead Apocalypse, a night when the progenitors rise to consume their childer, amidst a rain of blood and fire!
Gehenna brings about the conclusion of the vampires' world of darkness, providing Storytellers with the means to tailor the events of the end to those of their own chronicles: Gehenna places places the Final Accounting into the hands of the players' own characters
All of White Wolf's Storyteller RPGs share a common system and a common setting, the World of Darkness, much of which is prime source material for Vampire: the Masquerade.
www.i-m-t.demon.co.uk /rpg/vampire.htm   (3477 words)

  
 Chapter Seven: Storytelling
Probably the easiest way to cross Cybertronians into the World of Darkness is to create Transformers: Autobots and Decepticons, the Great War heroes themselves, who can disguise themselves as the character's cars, computers, flashlights, whatever.
Once the problem of hiding is solved, coming up with a character origin for the World of Darkness should be easy enough.
Though it's 100% certain that the Transformers series didn't take place in the World of Darkness (imagine the complications if it did!), that doesn't mean you can't bend a dimension or two.
www.secondtruth.com /bwtf/chap7b.htm   (2710 words)

  
 World of Darkness: Gotham
Spreading over the five boroughs, the crowded city provides homes for more than eight million people who live out their existence eyes down and one foot in front of the other trudging along...this is Gotham.
Down murky alleyways and through dimly lit streets the creatures of darkness wage an unseen war of subterfuge and political intrigue against their foes using both man and beast alike to fuel their never ending battle.
Like the ripples after a splash in a puddle, for every dark action wrought upon a society there is an equally dark reaction to that splash.
www.members.tripod.com /wodgotham1/index.htm   (720 words)

  
 Ashen Grey - Frequently Asked Questions - World of Darkness
Each and every time you login to the chat you agree to these use terms.
The basic character creation rules are presented in the World of Darkness Rulebook.
Be sure to read the Character Creation section of the General FAQ before going through the guidelines below.
www.ashengrey.com /wod.htm   (690 words)

  
 WolfSpoor :: White Wolf News and Rumours   (Site not responding. Last check: 2007-10-31)
A WW insider has confirmed that the new WoD20 is to include signature characters based on popular figures from the original World of Darkness, with the mortals represented by an exciting new take on the ever-popular Samuel Haight.
It's been ages since they last did this, but White Wolf is putting out an all-call to see if they can get more volunteer Storytellers and Game Masters for their online chats.
Chats include: New Bremen (probably the new one, World of Darkness), Jade City (Exalted), Rookhausen (Ravenloft), Bremen (Dark Ages), Fangsfall (Scarred Lands).
www.wolf-spoor.org /News-startnum-551.html   (960 words)

  
 Mortal Tears LARP   (Site not responding. Last check: 2007-10-31)
Founded in Seattle, WA, the Mortal Tears Live Action Role-Play game is based on White Wolf's old World of Darkness using the 2nd Edition Dark Ages collection.
You can play a vampire, ghoul, werewolf, kinfolk, wraith or human from a variety of Clans, Tribes and concepts using a wide selection of abilities, Gifts, Disciplines and more.
You are responsible for bringing your own costume, weapons and props that you need to play the game and also any personal items that you will need as well (such as a sleeping bag and food *some food is provided at the tavern, see Events*).
mortaltears.biomechine.net /home.htm   (695 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.