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Topic: Gibberish (language game)


In the News (Fri 17 Feb 12)

  
  Language game - Wikipedia, the free encyclopedia
Language games are used primarily by groups attempting to conceal their conversations from others.
Language games are primarily used by children, to disguise their speech from others.
Although language games are not usually used in everyday conversation, some words from language games have made their way into normal speech, such as ixnay in English (from Pig Latin), and loufoque in French (from Louchébem).
en.wikipedia.org /wiki/Language_game   (1329 words)

  
 Gibberish - Wikipedia, the free encyclopedia
Gibberish is a generic term in English for talking that sounds like speech, but has no actual meaning (like "the mave's rint is slanphed up").
"Gibberish" is also used to refer to a group of similar language games.
Such language games in the Gibberish family are not unique to English-speaking countries, for example there is one spoken in Sweden called Allspråket and one in Germany called Lef-Sprache.
en.wikipedia.org /wiki/Gibberish   (488 words)

  
 Gibberish (language game) - Wikipedia, the free encyclopedia
Gibberish is a language game spoken in the United States with English.
"Gibberish" is also used to refer to all language games created by inserting a certain infix before the vowel in every syllable.
Combining (or double-encoding) forms of Gibberish, or by further encoding with other languages games such as Pig Latin and Tutnese can result in increasingly hard to decipher (and pronounce) words.
en.wikipedia.org /wiki/Gibberish_(language_game)   (505 words)

  
 Against a Formal Language for Game Design
Furthermore, by creating a formal language, the potential usefulness of its "truths" is restricted to that group which has received sufficient training (or one could be unkind and call it indoctrination) to understand its grammar, syntax, and vocabulary and sufficient practice to use those elements correctly.
A game design has to take into account whatever limitations there may be with the engine, with the art assets, with the testing process, in short, everything that affects the final experience of the game.
Rather, these formal languages are available precisely to the fewest of the few, the elite who have the luxury of being able to invest years of study and training into the pursuit.
www.micrysweb.com /office/formallanguage.html   (2084 words)

  
 Gibberish - TheBestLinks.com - Arab, Heresy, Language game, Ubbi dubbi, ...   (Site not responding. Last check: 2007-10-18)
It is also used to refer to "languages" created by inserting a certain code syllable in the middle of each syllable of a regular sentence.
While a relatively simple useless language, this can be difficult to understand when spoken swiftly and sounds merely like meaningless babble, which is how it received its name.
Gibberish in its modern sense was certainly known in 1811.
www.thebestlinks.com /Gibberish.html   (295 words)

  
 Encyclopedia Uselessia -- Pig Latin   (Site not responding. Last check: 2007-10-18)
Different language games often have their own names, but are sometimes referred to as "Pig Latin" as a general descriptive.
Language games, including Pig Latin, are sometimes the subject of serious academic research by linguists.
The study of language games like Pig Latin can reveal information about how people internally represent phonetic information like syllable structure that is not easily discovered using other methods of language study.
www.greatplay.net /uselessia/articles/piglatin.html   (507 words)

  
 [No title]
On this view, the analysis of ordinary language should reveal and clarify the assumptions which we commonly make about reality, knowledge, values, etc. However, according to the phases of logical atomism and logical positivism, ordinary language is fraught with confusions and must be supplanted by a rigorous and precise language.
Furthermore, according to Wittgenstein, language itself is really a composite of "language-games." What this metaphor of "language-games" suggests (at the risk of oversimplification for brevity's sake) is that there are different areas of human language, each with its own set of implicit rules, meanings, uses, and purposes.
The general field of religious language seems to have some application to this very important concern, particularly in respect to the nature of the inspiration in the giving of the Scriptures and to their continuing intrinsic nature.
wesley.nnu.edu /wesleyan_theology/theojrnl/11-15/15-02.htm   (5847 words)

  
 Translate Gibberish   (Site not responding. Last check: 2007-10-18)
The first player gives a gibberish word to her right neighbor, who translates the word.
Any gibberish word might be translated as 'banana' of course, but that is not the idea of the exercise.
You may be inspired by the whole sound of the word (it might sound like something 'known'), or parts of the word (only the vowels, or only the consonants), or by the intonation of the 'giver', or even by her expression or body language.
www.humanpingpongball.com /Translate_Gibberish.html   (163 words)

  
 [No title]
Languages are maintained and transmitted by acts of speaking and writing; and this is also the means by which languages evolve.
In the case of Language, the genotype is the features of the genome relevant to language acquisition and use, while the phenotype is the brain, vocal tract and behaviour involved in actual processes of language acquisition and use during the lifetimes of individuals.
In theory, a modern human language faculty could pass intact through thousands of years in a totally silent community (assuming the community itself could somehow survive); with the lifting of the vow of silence, the children of the new generation would be as ready as any others to acquire any language they were exposed to.
www.ling.ed.ac.uk /~jim/dunbar.etal.html   (7920 words)

  
 The Sims - GameCritics.com
The violence in the game tends to be face slapping or shoving, and the Sims don't engage in any sexual activity outside of kissing.
Yet the game was incredibly open-ended, arming gamers with the necessary knowledge to build hugely elaborate cities, as varied as what could be found in real life.
The small dramas that manifest themselves in the game are so absorbing and unpredictable that it's hard not to think of Sims as living and by some measure autonomous.
www.gamecritics.com /review/thesims/main.php   (2115 words)

  
 Posts tagged with language | MetaFilter
These are some of the questions from "Moot: The World's Toughest Language Game," a homemade and little-known board game for lovers of words.
Among the pursuits of linguistics blog Language Log is the examination of certain quasi-spelling errors appropriately dubbed eggcorns.
However, I've been urged to share some related links, like this one which explains why Hittite is a fl sheep in the IE family, this one, which contrasts the phonetics of Hittite and its relatives, a morphology page with many examples in Hittite and a short description of the relationship between Hittite and Sanskrit.
www.metafilter.com /tags/language?page=2   (3100 words)

  
 [No title]
The omake in a hentai game is often also called the photoshop, the menu option that shows you some or all of the sexy anime pictures present in the game.
In games where you have to walk around a graphical map, or there isn't much room to display a realistic looking character, or a character is supposed to get so upset that they don't look normal, SD graphics are often used.
Assuming that you don't know what the game's system requirements are, because they are in Japanese or you don't have a clue what they could be, you are therefore complaining about the inability to get a game to run properly or at all.
www.geocities.com /hentaihelper/hgamefaq.txt   (11717 words)

  
 Blacked Eyed Peas will appear in and provide the soundtrack for Electronic Arts' Sims in the City - Hip Hop News - The ...
Today, the publisher announced a move to increase the game's street cred with the help of hip-hop act the Black Eyed Peas.
A lot of our fans play video games, we play video games...it seems natural for fl eyed peas music to be used in a video game, especially this one." said Will.I.Am.
Band members Will.I.Am, Fergie, Taboo, and apl.de.ap appear in the game as musicians who instruct players' sims how to be hip and improve their social standing.
www.hiphop-elements.com /article/read/4/6340/1   (419 words)

  
 EQII.com :: View topic - Will EQ2 feature readable graphic text in-game or not?
Gibberish on signposts with the actual text in a pop-up or chat window is crap design, plain and simple.
They are languages, and if the EQII dev teams develop written languages for their races then I think that is awesome.
So while it is worthwhile to pursue other languages by making it easy to add languages as needed, like they are doing here, it is not worthwhile to make it so all those languages show up imbedded in signs in the game.
www.eqii.com /phpbb/viewtopic.php?p=219840   (2952 words)

  
 [No title]
The Twin Towers are not functional elements of the game, but rather one of a number of prominent New York landmarks, ranging from the Statue of Liberty to the Brooklyn Bridge, and from historical paintings of New York to snapshots of Babe Ruth, which Remedy transformed into miniaturized wall-textures.
That is, the entire game takes place somewhere in Max’s mind, as a kind of extended recapitulation between the final gunshot and the release of the trigger, whereupon Max’s ghosts finally release him from his haunting.
This is the reappropriation of the opening cinematic sequence of the game, namely the extended moving shot which starts from street-level, climbs up the sheer face of the skyscraper, and resolves onto a close-up of Max Payne – or what amounts to the logical inversion of the “sniper shot” typical of most 3D action games.
www.efn.org /~dredmond/PP7.html   (8256 words)

  
 onpaper1
So in using language, a person is: 1) confirming true/false designations within a specific system (language with rules, for example, English), and 2) also confirming the true/false designation of themselves as beings.
Wittgenstein and Heidegger are both interested in revealing this 'in between' so that for one the refutation of a private language can be discerned, and for another the truth of being can be acquired by going back past the dawn of logic when beings were taken as whole in their being.
This would then go hand in hand with his idea that a private language cannot exist due to the fact that all people strive to be understood, strive to be accepted by social groups and the like.
www.personal.kent.edu /~oazeri/onpaper1.html   (2201 words)

  
 Sword Forum International - Language for paintball game incantations
Some of you may remember that I play scenario paintball which is long paintball games with a theme.
I'm doing a bunch of stuff from a Meatwagon (fans of the game will love this) which is a wagon drawn catapault that launches green hotdogs(simply boiled with green dye before the game) hehe I came up with the green hotdogs.
The help I need from you guys is to select a preferebaly dead language (or at least a seldom heard evil sounding one) to make some incantations.
forums.swordforum.com /showthread.php?threadid=17563   (1450 words)

  
 ‘The first shall be last and the last shall be first
Wittgenstein was taken to be gesturing at truths not only about logic and language, but about the world as a whole, truths which could not ‘strictly’ be spoken.
One is returned to the practice of language: the ‘law of induction’ drops out of our considerations as an (overly-abstract) irrelevance, and so in effect do weird circumstances which we had not bargained for...
Our practice of language does not need and is incapable of bolstering or justification by means of a ‘framework’; and we will cross peculiar bridges only if and when we come to them.
www.uea.ac.uk /~j339/501.htm   (8609 words)

  
 Language   (Site not responding. Last check: 2007-10-18)
Her classes are taught in a language she doesn't understand.
As an old fashioned American, I read English; this is the language of communication in the United States I learned in school.
Reuters - TOKYO (Reuters) - Japan should limit the number of foreign workers allowed into the country and require those who are let in to acquire a command of the Japanese language, a Justice Ministry panel recommended this week.
www.contentspring.info /language/sitemap.php   (526 words)

  
 Review: Playboy: The Mansion for PS2 on Gamepro.com.
The Playboy game has the characters speaking a gibberish language (just like The Sims).
The Playboy game has you coordinating photo shoots of topless women and creating a monthly skin magazine just like&hey, wait a minute.
The game features blurbs of info on loading screens and content (such as classic covers) that can be unlocked with points you earn for meeting objectives.
www.gamepro.com /sony/ps2/games/reviews/41661.shtml   (428 words)

  
 ARGanoid's Captain Blood Worship page
More specifically, I'm talking about the ST version of the game - if you only one of the other versions, you will have experienced some of the fun of the proper version, but you won't know anything about the unique sound of the game's language (more on this later).
Previously this section mentioned that this version of the game was the single sided version which had a number of problems.
Most entertaining is the Croolis game show, the name of which I can't remember at the moment, but involves whacking the opponent into the ground with a great big mace.
argnet.fatal-design.com /bluddian.htm   (7340 words)

  
 Gibberish, Mike Sugarbaker's home   (Site not responding. Last check: 2007-10-18)
Some new developments of note on the excluded-middle-of-gaming front: Nexus War is very, very similar to Urban Dead but feels a little better engineered.
If you care about language, if you like games or fictive worlds, or if you’re a literate person with even a tiny shred of interest in coding: look at Inform 7.
Well, all that stuff is gone now, but that’s okay, because now Justin is prepping the first online roleplaying game that you play just by existing; a concoction of self-surveillance, shadow identity and statistical analysis that stands poised to do your head right the fuck in.
www.gibberish.com   (1056 words)

  
 CUI 613 - Linguistics for ESL Teachers - Introduction
During the second half of our first session, we will begin exploring language -- how it is acquired and developed, and how it is categorized in phonetics, phonology, morphology, syntax and semantics and sociolinguistics.
An overview of basic linguistic concepts is presented in Guts of Language.
Chomsky's search for language is to understand how the brain processes language.
www.uncg.edu /cui/courses/coleman/613/content/intro.htm   (354 words)

  
 Hungarian language resources
Finnish is a synthetic language of the agglutinative type.
Note: The Romanian language used to use in the past the Slavonic term "nemţeşte", but "germană" is now widely used.
For some 95% of the population, mostly Hungarians, the mother tongue is Hungarian, a Finno Ugric language unrelated to any neighbouring language.
mongabay.com /indigenous_ethnicities/languages/languages/Hungarian.html   (1341 words)

  
 Justin Mason: Happy Software Prole » 2004 » January
Games: Anti-Monopoly: ‘A professor and a freelance writer are determined to set history straight on the origin and theft of a favorite American pastime’.
MonopolyCollector.com says ‘the Landlord’s Game was very similar to Monopoly(R), with the purchase of properties, utilities, a public park square, and a ‘Go to jail’ square.
The Degenatron is the games console advertised, and occasionally featuring in radio phone-ins as to the violent behaviour of ‘kids these days’ and the like, on the in-game radio stations in GTA:VC.
www.taint.org /2004/01   (4194 words)

  
 Pig Elvish - Langmaker   (Site not responding. Last check: 2007-10-18)
Pig Elvish is a language game created by Bicoherent.
Inspired by a passage of gibberish in a BBC article on Elvish: yr dwen on orrrfen, nac oes y droffen.
Some interest among members of the Zompist Bulletin Board, who also proposed improvements to the cipher.
www.langmaker.com /db/Mdl_pigelvish.htm   (58 words)

  
 Hats are our business -- Books on Hats
A one-page introduction, repeated in five languages, is the extent of the text.
This 1991 Spanish language edition covers the history and economics of this very important industry in Ecuador.
This Spanish language book is about Ecuador's Panama hat industry ("paja toquilla", not "Panama", to the Ecuadorians).
www.villagehat.com /books_on_hats.html   (4083 words)

  
 GameSpot: Black Eyed Peas getting down with The Urbz
Each track will be remixed by the Peas' lead singer, Will.I.Am., into simlish, the game’s gibberish language.
We play video games...it seems natural for Black Eyed Peas' music to be used in a video game--especially this one," said Will.I.Am.
Band members Will.I.Am, Fergie, Taboo, and Apl de Ap appear in the game as musicians who instruct players' sims in how to be hip to improve their social standings.
www.gamespot.com /xbox/strategy/theurbz/news.html?sid=6105705&print=1   (353 words)

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