| | Gimbal Lock Solutions II (Site not responding. Last check: 2007-09-06) |
 | | A common mistake that people make is they will model their characters in the Face (XY) view and then rotate their bones to fit in the object properly, but when it comes time to actually animate the bones, everything is already rotated 90 degrees on one of the axes, and this causes gymbal lock problems. |
 | | The solution is the model your object as normal, then before saving or exporting it to Layout, Rotate it so that it is lying face down with the legs and arms pointing along the +Z axis. |
 | | When all of your bone hierarchies are set up, rotate the entire character 90 degrees to align it properly and all of the bones you added will retain their correct orientation and you won't have any gimbal lock problems. |
| www.flay.com /text/gimballock2.htm (307 words) |