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| | Gipf Review |
 | | Gipf resembles the origins of continents, Tamsk is a desert, Zertz a polar ocean, Dvonn a volcanic landscape, and Yinsh a weather front crossing an open ocean. |
 | | Gipf and Yinsh, self-referential as they are, appropriately begin and end the series, or at least serve as a recursive, wrap-around gaming structure. |
 | | The Gipf Project is a twenty-first century approach to abstract games, deriving the best of traditional games of alignment, capture, territory, and reversals, and delivering them in original and challenging ways, reflecting an ecological, emergent systems worldview. |
| www.thegamesjournal.com /reviews/Gipf.shtml (2426 words) |
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