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| | Abstract strategy game - Wikipedia, the free encyclopedia |
 | | In practice, however, many games are commonly classed as abstract strategy games which do not strictly meet these criteria. |
 | | Games such as Backgammon, Octiles, Can't Stop, Sequence and Mentalis have all been described as “abstract strategy” at some point or another, despite having a luck or bluffing element. |
 | | The pragmatic definition seems to be that if a game is strategic and is abstract, the term “abstract strategy” should be applicable—this definition is unappealing to purists because the broader class of games falls clearly outside the scope of the techniques of theoretical analysis appropriate to “pure” abstract strategy games. |
| en.wikipedia.org /wiki/Abstract_strategy (519 words) |
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