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Topic: Glenn Wichman


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  Glenn Wichman - Biocrawler   (Site not responding. Last check: 2007-10-19)
Glenn R. Wichman is a software developer who dabbles in cartooning, travel writing, and Christian apologetics.
He was born in 1960 in Bay City, Michigan and grew up in Southern California.
Glenn is most well known as one of the authors of the legendary computer game Rogue.
www.biocrawler.com /encyclopedia/Glenn_Wichman   (76 words)

  
 MobyGames - Glenn Wichman
Glenn Wichman originally co-designed Rogue (for UNIX computers) with Michael Toy in 1980.
Glenn did the graphic design for the Mac version of Rogue for Epyx.
Glenn worked for Software Toolworks (now part of Broderbund), where he contributed to Mavis Beacon Teaches Typing, Life and Death, and Hunt for Red October, among other projects.
www.mobygames.com /developer/sheet/view/developerId,12348   (160 words)

  
 Rogue
Michael Toy and Glenn Wichman, two students in University of Santa Cruz, California, experimented with curses library.
Rogue build the dungeon using the pseudo-random number generator, so the game was different every time you played it, making it possible that even the creators of the game could be surprised by it.
The purpose of Rogue was to descend into the Dungeons of Doom, defeat monsters and find treasure and come back with the amulet of Yendor.
users.tkk.fi /~eye/roguelike/rogue.html   (651 words)

  
 Welcome to Just Adventure +
Michael Toy and Glenn Wichman, students in Santa Cruz, California, began experimenting with this new library and attempted to write a new pseudo-graphical adventure game.
Michael and Glenn decided that the program should build the dungeon from scratch every time the game started, making each game different and unpredictable.
Keeping Glenn in the loop proved to be too difficult, so Glenn let Michael and Ken take over the development completely.
www.justadventure.com /articles/JustASCII/01--Rogue/01.shtm   (1071 words)

  
 The Essential 50 Part 12 -- Rogue from 1UP.com
According to Rogue co-creator Glenn Wichman, the impetus that drove him (and his friends Ken Arnold and Michael Toy) to program the game in the first place was provided by Willie Crowther's early text-based game, Adventure (aka ADVENT or Colossal Cave), the very game which inspired Warren Robinett's Atari title by the same name.
Wichman and his collaborators enjoyed unraveling the textual mysteries of Adventure, but found themselves frustrated by its limited nature.
The game's maze of twisty passages (all alike) was the same every time, and the primitive text parser was frequently arbitrary and tended toward the frustrating.
www.1up.com /do/feature?cId=3123537   (2370 words)

  
 First Procedurally Generated RPG/Adventure Game - GameInnovation
One of the ideals of Rogue's original developers (Michael Toy and Glenn Wichman) had been to develop a game in which even the creators could be surprised.
At the time, most existing adventure games had a fixed plot and game world that never changed, meaning the game became predictable after the first play through - Toy and Wichman used a pseudo-random number generator to make it so that the game's levels would be different each time you played it.
In 1980, a release of BSD Unix included a binary version of Rogue, which meant it suddenly became freely available across university computers world-wide.
gameinnovation.org /index.php/Procedurally_Generated_RPG/Adventure_Game   (524 words)

  
 Glenn Wichman
Arnold, Jon Lane, Glenn Wichman, and scores of others.
Roguelike games are a genre of games inspired by the game Rogue, written by Glenn Wichman and Michael Toy on Unix in the early 1980s.
If you are interested in the history of Rogue, you might want to have a look at the Rogue History Page, edited by Glenn Wichman, one of the original authours of Rogue.
www.logicjungle.com /Glenn_Wichman.html   (314 words)

  
 Rogue
In 1980, Glenn R. Wichman tells us, "a student named Ken Arnold […] put together a library of routines which allowed programs to do 'cursor addressing', which means the programs could put a character at a specific location on the computer screen.
Michael Toy and Glenn Wichman, both Adventure players, decided this package could be used for a graphical adventure.
To make it possible that even they themselves could still be surprised by their game, they let it randomly create a dungeon every time it was played.
members.chello.at /theodor.lauppert/games/rogue.htm   (326 words)

  
 roguelike [ic wiki]   (Site not responding. Last check: 2007-10-19)
Other staples of the genre include permanent death (your save file is erased when your character dies) and a DandD-inspired fantasy background.
The game which defined the genre was Rogue, written in 1980 by Michael Toy, Glenn Wichman and Ken Arnold, for the Unix system.
In it, the player must explore a randomly generated dungeon to retrieve the Amulet of Yendor from the Wizard who resides at the bottom level.
www.insertcredit.com /wiki/doku.php?id=roguelike&DokuWiki=219ee17922882408f8d575e9ad21ccbc   (586 words)

  
 First Procedurally Generated RPG/Adventure Game - GameInnovation
One of the ideals of Rogue's original developers (Michael Toy and Glenn Wichman) had been to develop a game in which even the creators could be surprised.
At the time, most existing adventure games had a fixed plot and game world that never changed, meaning the game became predictable after the first play through - Toy and Wichman used a pseudo-random number generator to make it so that the game's levels would be different each time you played it.
In 1980, a release of BSD Unix included a binary version of Rogue, which meant it suddenly became freely available across university computers world-wide.
www.gameinnovation.org /index.php/Procedurally_Generated_RPG/Adventure_Game   (557 words)

  
 pastn_z
Thomas B. “Tom” Wichman, 86, of Seneca, Kansas, died Tuesday, May 6, 2003, at the Hiawatha Community Hospital, Hiawatha, Kansas.
He was born January 30, 1917, on a farm east of Seneca, the son of Louis, Sr.
Survivors are three brothers, Raymond Wichman and Glenn Wichman both of Seneca and Harold Wichman of Litchfield Park, Arizona; three sisters, Lucille Lierz of Seneca, Ellen Ramsey of Portland, Oregon and Audrey Luckeroth of Lawrence, Kansas.
www.kmzafm.com /pastn_z.htm   (7070 words)

  
 Rogue (computer game) - Wikipedia, the free encyclopedia
By specifying and collecting terminal information on competing vendors, the game could be played on very different CRTs.
The original authors of Rogue were Michael Toy, Glenn Wichman, and Ken Arnold (of Jini and JavaSpaces fame).
Rogue was one of the first widely used applications of the screen control library curses.
en.wikipedia.org /wiki/Rogue_(computer_game)   (927 words)

  
 Rogue (computer game) at AllExperts
Other game actions also used a single keystroke- q to quaff a potion, w to wield a weapon, e to eat some food, etc.
The original authors of Rogue were Michael Toy, Glenn Wichman, and Ken Arnold (of Jini and JavaSpaces fame).
Rogue was one of the first widely used applications of the screen control library curses.
en.allexperts.com /e/r/ro/rogue_(computer_game).htm   (932 words)

  
 Do you remember a classic Mac game with midgets on a canyon floor? | Ask MetaFilter
Googling for this, I also found this (only available in google cache) which says "The cute little guys you had to rescue would get tired and squeak, "I'm hungry!" You had to feed them apples to get them moving again"
It seems that this was written by Glenn Wichman who was one of the writers of the classic unix game rogue
He has a link to download Toxic Ravine, but it is password protected.
ask.metafilter.com /42579/Do-you-remember-a-classic-Mac-game-with-midgets-on-a-canyon-floor   (767 words)

  
 Rogue level - Wikihack - a Wikia wiki
There will also be a named ghost on the level, with some possessions, including a fake amulet of Yendor.
By default the ghost will be named either "Michael Toy", "Kenneth Arnold" or "Glenn Wichman", but if the ROGUEOPTS environment variable is set to "name=X", then the ghost's name will be X. Retrieved from "http://nethack.wikia.com/wiki/Rogue_level"
See Wikia's page on Wikimania for details - funding is available for some Wikia users to attend.
nethack.wikia.com /wiki/Rogue_level   (336 words)

  
 Rogue - RogueBasin
The more direct descendant of rogue was Hack, although Larn and Moria are closely related to it as well.
Rogue was written in 1980 by Michael Toy, Glenn Wichman and Ken Arnold for Unix.
Rogue clones can now be found for nearly every existing platform.
roguebasin.roguelikedevelopment.org /index.php?title=Rogue   (252 words)

  
 Roguelike Restoration Project
The first version of Rogue was written in the fall of 1980 in an apartment in Santa Cruz by two roommates, Michael C. Toy and Glenn R. Wichman.
The name "rogue" was given to the game by Glenn.
It was written in C under UNIX on a PDP 11/70 at U.C. Santa Cruz.
roguelike.sourceforge.net /xrogue/xrogue-doc.shtml   (5062 words)

  
 Glenn R. Wichman   (Site not responding. Last check: 2007-10-19)
If I were famous, you'd probably want to know everything about me. Of course, I'm not famous, so you probably don't care, but just in case I accidentally become famous later, I've included some useful information....
My email address is no longer public knowledge.
So at this point, you're probably thinking, "Okay, Glenn, this web page is a thing of beauty, and it is inspiring me to make the world a better place.
www.wichman.org /glenn.html   (961 words)

  
 Wichman.Org Contents   (Site not responding. Last check: 2007-10-19)
My good friends Marta & Alex are working hard to make the world a better place.
Compelling evidence that humor should be left in the hands of professionals.
Jacob, the tallest kid in the Wichman family
www.wichman.org   (112 words)

  
 Psy.D. - University of La Verne
Ann Wichman, Ph.D. Michael Tennies, Ph.D. Rochelle Lee
Glenn Gamst, Ph.D. Luanne Martenson, Ph.D. Heidi Vetter
Ann Wichman, Ph.D. Genevieve Crean, M.S. Last Modified: July 10, 2006.
www.ulv.edu /psyd/dissertations.phtml   (817 words)

  
 loonygames Feature: Adventures in ASCII
Way back then in 1980, computer games were mostly a mainframe phenomenon, and the hottest of them all was Crowther and Woods’ Adventure, the first text adventure game.
Michael Toy and Glenn Wichman, students at UC-Santa Cruz and huge fans of Adventure, were dying to try something of their own.
Instead of writing an Adventure clone, however, they decided to play around with a new library of routines that enabled programs to put characters at specific locations on the monitor.
www.loonygames.com /content/1.28/feat   (1229 words)

  
 Rogue
Rogue was created by Michael Toy, Glenn Wichman, Ken Arnold & Jon Lane in 1985 for MS-DOS:
A year later it was ported to the Atari ST with Michael Toy, Glenn Wichman, Ken Arnold & Jon Lane, Michael Kosaka, Courtney Granner, Suzie Greene & Jenny Martin credited:
I interviewed Glenn Wichman, one of the original Rogue designers and main programmer of the Atari ST version:
home.arcor.de /cybergoth/gamesc/rogue.html   (617 words)

  
 Rogue - Text-mode.com   (Site not responding. Last check: 2007-10-19)
Michael C. Toy, Kenneth C.R.C. Arnold, Jon Lane, Glenn Wichman, and scores of others.
The original adventure into the Dungeons of Doom.
This game is still fun and still hard.
www.classicgaming.com /ascii/download_files/rogue/rogue.html   (71 words)

  
 Hopefully Not Stupid: Games: Talks with Glenn Wichman, co-creator of Rogue
Neverwinter Nights module, extensively scripted, hack 'n slash, based on Roguelikes.
Games: Talks with Glenn Wichman, co-creator of Rogue
Glen Wichman and Michael Toy singlehandedly created the genre of Roguelike games with the original Rogue, which to this day is one of the best-designed (and hardest) games you're likely to find.
www.hiddenglade.com /blog/2004/06/games-talks-with-glenn-wichman-co.html   (156 words)

  
 Jocke the Beast's Homepage
Well,maybe but Rogue,the game, was made in the early 1980.
Michael Toy and Glenn Wichman, two students in USA, began to write a graphical adventure game.
Later on Michael Toy and a guy called Jon Lane started a company called A.I.Design.
jockethebeast.phatcode.net /misc3.shtml   (848 words)

  
 Rogue (Public Domain) Help
Rogue was originally conceived by Glenn Wichman and Michael Toy on a UNIX system.
Ken Arnold and Michael Toy then smoothed out the user interface, and added many new features.
If you just want to see what the current top players/games list is, you can type: % Rogue -s
www.flash.net /~rayearle/Rfiles/Rogue.html   (3399 words)

  
 paper
If you just want to see what the current top players/games list is, you can type
Rogue was originally conceived of by Glenn Wichman and Michael Toy.
Ken Arnold and Michael Toy then smoothed out the user interface, and added jillions of new features.
docs.freebsd.org /44doc/usd/30.rogue/paper.html   (3074 words)

  
 [ hacked by deviance ] - The world of Text Adventures or Interactive Fiction
They are named after the first game of this type, "Rogue".
It was written at the very beginning of 80's, on a mainframe by students, Michael Toy and Glenn Wichman.
They both enjoyed playing the Adventure but they realized the main disadvantage of it: all actions are strictly planned and there's no "forks" in story.
www.cfxweb.net /modules.php?name=News&file=article&sid=616   (1330 words)

  
 Gary's Guide to Classic PC Gaming   (Site not responding. Last check: 2007-10-19)
One of the few games that was available was a text adventure called Adventure.
Two students in Santa Cruz, California named Michael Toy and Glenn Wichman began to conceive an idea in their heads of a game that, rather than describing the setting, drew a map using letters and symbols.
They also wanted to be able to enjoy the game themselves, and using the model at the time of games playing the same every time, they couldn't accomplish this.
www.bensonbasement.com /vault/classicgaming.htm#textadventures   (2123 words)

  
 Dungeondweller Homepage
If you can't access the newsgroup above then try at groups.google.com, newssearch.pilum.net or NNTP Bot
This page contains the actual history of Rogue writtent by one of the original authors, Glenn R. Wichman.
If you are interested in the history of roguelike games you have to visit this site.
home.swipnet.se /dungeondweller/links.htm   (708 words)

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