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Topic: Glulx


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In the News (Thu 20 Jun 19)

  
  Glulx - Wikipedia, the free encyclopedia
Glulx is a 32-bit portable virtual machine intended for writing and playing interactive fiction.
Despite being a better-adapted virtual machine for modern computing hardware and being just as accessible to developers, Glulx continues to lag behind the Z-machine in popularity, largely due to the comparative rarity of interpreters.
The most popular interpreter for Glulx is Andrew Plotkin's Glulxe.
en.wikipedia.org /wiki/Glulx   (132 words)

  
 Blorb - Wikipedia, the free encyclopedia
The format was devised by Andrew Plotkin and is used in both the Z-machine and Glulx virtual machines, as well as by the Glk library.
Glulx games are almost always shipped in the Blorb format.
As of 2004 Blorb files are supported by all glk interactive fiction interpreters, including Nitfol and Glulx.
en.wikipedia.org /wiki/Blorb_file_format   (363 words)

  
 Glulx: 0. Introduction   (Site not responding. Last check: 2007-11-04)
Glulx is a simple solution to a fairly trivial problem.
Well, maybe not, but Glulx is simple enough that it was easier to design and implement it than to use something else.
Glulx uses the Glk I/O API, for the sake of simplicity and portability.
paguaceta.sourceforge.net /doc/glulx-spec_0.html   (347 words)

  
 Glulx
Glulxe (for "Glulx Execute") is the Glulx interpreter.
Here is The Glulx Inform Technical Reference, which documents all th internal table formats used by Glulx Inform games.
As mentioned in the Guide to Glulx Inform: the game's title is displayed in the Header style; room names are displayed in Subheader; score changes are in Note; and "You have died" is in Alert.
eblong.com /zarf/glulx   (1124 words)

  
 Inform - ZMachine - Glulx
He then created Glulx, a new platform for Inform-compiled software, which happens to use glk but is really quite a different thing.
However, to a very large degree your own Inform code will work equally well when compiled to either glulx or the Z-machine, so the fact that you're using a modified system needn't be very noticeable.
This is the central repository for Glulx information and resources, whereas the present page gives only a few essential links.
www.inform-fiction.org /zmachine/glulx.html   (310 words)

  
 Inform Glulx/Glk for Dunces - Part One
Glulx seems to be interpreter-writer friendly and game-writer non-friendly.
Glulx Inform's built-in glk() function can be used to invoke Glk's I/O system.
Direct any questions about Glulx and Glk themselves to their creator, Zarf.
members.aol.com /doepage/glkdunces.htm   (2555 words)

  
 Gull: Glulx and Glulx Inform   (Site not responding. Last check: 2007-11-04)
Glulx is a 32-bit virtual machine (footnote) whose compilers are designed to take Inform code and convert it into Glulx code.
Glulx compilers need all opcodes to be written for Glk.
This includes the ones in the Inform library, so the standard Inform library doesn't work with Glulx: you need to use the special bi-platform Inform library (which is designed to be able to be used with games targeted for either Glulx or the Z-machine).
adamcadre.ac /gull/gull-1f.html   (588 words)

  
 Inform FAQ: History and hereafter   (Site not responding. Last check: 2007-11-04)
Glulx is that new VM, designed to overcome the Z-machine's limitations; it's the work of Andrew Plotkin (commonly known as Zarf and often to be found around the IF newsgroups).
The internal architecture of Glulx is quite different from that of the Z-machine (for example, it's based on computer words of 32 bits, not the 16 bits of the Z-machine) but that isn't too important.
You'll also have to download an interpreter; if you're using the layout that I suggested earlier, a suitable empty folder is already in place for you to download into.
www.firthworks.com /roger/informfaq/hh.html   (1047 words)

  
 GWindows Documentation: Chapter 0 - Introduction
Moreover, the memory model used by version 6 of the Z-Machine is not easily compatible with assumptions made by the Inform compiler; its maxium size is limited to 320k unless a patched version of the compiler is used.
In order to give Glulx the potential to support the kind of multimedia and interface abilities desired, Glulx uses an API called Glk (also by Andrew Plotkin) for its input and output.
With John Cater's 'infglk.h' wrapper library, users of Glulx Inform can perform Glk operations via the Glk API function calls, and is generally considered a "must-have" extension for anyone interested in Glk programming under Glulx Inform.
justice.loyola.edu /~lraszews/if/gwindoc/gwin0.htm   (729 words)

  
 Brass Lantern Downloading and Running Text Adventures: TADS 3 and Glulx   (Site not responding. Last check: 2007-11-04)
However, there are newer systems available that are built on the foundation of older systems, namely TADS 3 (often called T3) and Glulx.
Glulx is Andrew Plotkin's new virtual machine which is designed to work with Inform and to sidestep some of the limitations of the z-machine.
Its interpreter is called Glulxe, so that there is no possible way that you would confuse it with the virtual machine itself.
www.brasslantern.org /players/howto/tadownload-d.html   (138 words)

  
 theangler: notes about glulx and mac os x
If you have already installed Inform 6.3, all you need to do to produce a Glulx VM compatible binary is compile with the -G flag on and Inform will produce a.ulx file instead of a.z5.
To run the glulx compiled version of your.inf, you'll need the glulxe executable.
installation of glulxe was different for some reason, i had to chmod u+x the file before it would run.
theangler.livejournal.com /21817.html   (154 words)

  
 JustEnoughGlulx   (Site not responding. Last check: 2007-11-04)
Except, that is, for this Glulx thing, where you can't help feeling a bit uneasy about your ignorance.
The bi-platform Glulx compiler has two modes: Inform (without the -G switch) which compiles for the Z-machine, and Glulx (with the -G switch) which compiles for the Glulx Virtual Machine.
All of this stuff assumes that your primary target is (currently) the Z-machine, with the ability to run on the Glulx VM as a bonus -- nice work if you can get it, as it were.
www.firthworks.com /roger/glulx   (1007 words)

  
 Andrew Plotkin: Encyclopedia topic   (Site not responding. Last check: 2007-11-04)
Second, Plotkin defined the Glulx (Glulx: glulx is a 32-bit portable virtual machine intended for writing and playing interactive...
Lastly, he created a standard for packaging sound and graphics files with interactive fiction games called blorb (blorb: blorb is the name given to a computer file format devised by andrew plotkin for packaging...
[follow hyperlink for more...]) and glulx (glulx: glulx is a 32-bit portable virtual machine intended for writing and playing interactive...
www.absoluteastronomy.com /reference/andrew_plotkin   (803 words)

  
 Informary -- what's happening in Inform   (Site not responding. Last check: 2007-11-04)
Alessandro Schillaci has announced Simple Glulx Wrapper, a library making it possible to display an image or play a sound using a small set of functions.
There are 19 Z-code games and 1 Glulx game in the IFComp 2002, like last year making exactly half of the 40 total entrants.
L Ross Raszewski has again enhanced his Glulx window handling package.
www.firthworks.com /roger/informary   (3469 words)

  
 Inform Syntax Highlighting in Vim   (Site not responding. Last check: 2007-11-04)
The Inform compiler normally generates code targeted for the Z-Machine, a virtual machine originally devised by Infocom for their range of interactive fiction games back in the late 1970's and early-to-mid 1980's.
Most Inform programs need not be aware of which kind of machine they are going to run on, but some programs may need to make use of, for example, in-line assembly language which is very different for the two targets.
Inform code intended to be usable on both the Z-Machine and Glulx will contain blocks of code for both, using conditional compilation to select whichever is appropriate.
www.stephenthomas.uklinux.net /informvim/iv-syntax.html   (653 words)

  
 Mailgate: rec.arts.int-fiction: Re: [Glulx] Problem with WinGlulxe and sound   (Site not responding. Last check: 2007-11-04)
> > I've had intermittet trouble with winGlk's sound abilities that I > > think are related to apps not dying properly (after crashing winglulxe > > during various GWindows tests, Glulxe refused to produce sounds untill > > the next reboot).
Re: [Glulx] Problem with WinGlulxe and s, L. Ross Raszewski
Re: [Glulx] Problem with WinGlulxe and s, Kent Tessman
mailgate.supereva.it /rec/rec.arts.int-fiction/msg31284.html   (378 words)

  
 [No title]
Glas: a Glulx assembler Copyright (C) 2001 Joonas Pihlaja Glulx is a virtual machine designed by Andrew Plotkin and Glas is an assembler for it.
The final section of each kind is aligned to a 256 byte boundary as required by the Glulx spec.
Strings are specified in a C-like manner: double-quoted with escape characters prefixed with a backslash.
www.helsinki.fi /~jpihlaja/glas/glas-0.1/manual.txt   (2246 words)

  
 Mailgate: rec.arts.int-fiction: [Glulx] Problem with WinGlulxe and sound   (Site not responding. Last check: 2007-11-04)
I stopped working on it for several months, and when I picked it up again, I started to see this error message from Glulxe, before it even drew the app window, "Failed to initialize DirectSound." It then proceeds to run the game, but is unable to produce sounds.
The only thing I can remember changing in between January and May was that I downloaded a newer version of WinGlulxe (for a different project with no sound effects).
Anyway, it is very difficult working on a game with sound effects if I can't get Glulxe to play any sound effects.
mailgate.supereva.it /rec/rec.arts.int-fiction/msg31272.html   (180 words)

  
 [No title]
The games here can be played with the Glulxe interpreter, look in programming/glulx for a version for your system.
Compiled under Glulx by Simon Baldwin, incorporating Simon's GToolBar toolbar extenstion.
Release 4 / Serial number 021229 Archive includes the Glulx game file, as well as a book and a diary in PDF format.
www.ibiblio.org /pub/docs/interactive-fiction/games/glulx/Index   (717 words)

  
 Welcome to Gull
In fact, the whole first section is intended to provide a thorough enough background that even people entirely new to programming interactive fiction can understand Glulx Inform and how it fits into the scheme of things.
The second section is a manual for Glulx Inform designed for people who already know Z-machine Inform —; meaning that Gull doesn't come close to supplanting the regular Inform Designer's Manual, which is required reading before beginning section two.
Well, I needed to call it something, and I figured that since the goal of the project was to make Glk and Glulx easy to understand, the name should take the shared phoneme of Glk and Glulx and use it in a word that was easy to pronounce.
adamcadre.ac /gull/gull.html   (568 words)

  
 Installation guide for NLPI
The bi-platform-compiler can be optained from Zarf's glulx inform page or at the if-archive in the directory ftp://ftp.gmd.de/if-archive/programming/glulx/.
For viewing and playing glulx or blorb files you need Glulxe WinGlulxe-035.zip from Zarf's glulx inform page or at the if-archive in the directory ftp://ftp.gmd.de/if-archive/interpreters-other/glulx/.
These are really alpha-release hacks and basically make perlBlorb.pl accessible by command line options, suitable for glulx code files and suitable for jpeg picture files if their filename ends with ".jpg".
www.copyriot.com /tarnold/nlpi/install   (1905 words)

  
 Grand Text Auto » Take Off Every Zag
For great justice, a new version of the Zag Glulx interpreter is now available.
I recently finished porting Anchorhead to Glulx, both because it is so large that the additional content we’ll be adding would make it too large for the Z-machine and because Glulx’s support for file I/O can serve as a poor man’s inter-process communication mechanism for connecting an inform IF to an external AI engine.
But now I finally have a Glulx Anchorhead that does some file I/O in the main loop to allow an external process to talk to it.
grandtextauto.gatech.edu /2004/06/15/take-off-every-zag   (816 words)

  
 Glulx
However, the virtual machine described by this document is an idea, not an expression of an idea, and is therefore not copyrightable.
Anyone is free to write programs that run on the Glulx VM or make use of it, including compilers, interpreters, debuggers, and so on.
This document and further Glulx information can be found at: http://www.eblong.com/zarf/glulx/
www.eblong.com /zarf/glulx/glulx-spec.html   (90 words)

  
 Windows Glulxe   (Site not responding. Last check: 2007-11-04)
Windows Glulxe is an interpreter for text adventures in the Glulx format.
Glulx removes all the size limitations of Z-code, and has a more powerful input and output model, supporting graphics and sounds in various formats.
Like Z-code, the standard way of writing a Glulx adventure game is with Graham Nelson's Inform compiler.
www.d.kinder.btinternet.co.uk /glulxe.html   (181 words)

  
 Mystery House Taken Over - Glulx
Since today's major operating systems do not have Glulxe interpreters installed by default (you can write to Bill Gates, Steve Jobs, and Linus Torvalds to express your dismay about this) you'll need to download and install one yourself.
You'll be able to play IF without a network connection after you've set up an interpreter, and will be ready to use the Mystery House Taken Over Occupation Kit to create your own modified game, if you like.
Another option is download Glulxe for Mac, which runs in Classic Mode or System 9.
turbulence.org /Works/mystery/glulx.php?MysteryHouse_ses=f29af8063bc...   (201 words)

  
 Guide to Inform Library Contributions
Even more up-to-date, though perhaps not as easy to browse, are the indices of Inform and Glulx contributions, at the ifarchive.
Note that this is a particularly subjective call on my part, but I have attempted to take into account the obscurity of the coding tricks involved, the quantity and complexity of the code, the amount of testing required to poke it into behaving itself, etc.
It is also Glulx incompatible at the moment; you'll have to change a few constants in order to get it to work with the new wordsize.
emshort.home.mindspring.com /libraries.htm   (3537 words)

  
 adamcadre.ac: interactive fiction
This package includes the Blorb file for Narcolepsy, the Glulx interpreter for Windows along with a file needed to make that interpreter work, a configuration file to cover up the gears and pulleys, and the release notes (a must-read before playing).
This package includes the Blorb file for Photopia 2.01, which can be played on graphics-capable Glulx interpreters for any platform, but probably won't look very good on non-Windows platforms without a bit of messing about with window sizes and such.
It also includes the newest Glulx interpreter for Windows, along with a file needed to make that interpreter work and a configuration file that should make the game look nice on Windows with no work needed on the player's part.
www.adamcadre.ac /if.html   (1694 words)

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