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| | Thoughts upon the rules (go/baduk/weichi page of Denis Feldmann) |
 | | Go (or Weichi, if we are to mention its history) has at stake occupation and control of a grid, but this was probably not initially the object of the game, and actually the initial motivation of Weichi is clouded in mystery. |
 | | Whatever the history, the way of playing must have been codified uniformly in quite ancient times, and it is reasonably easy to formalize completely the moves allowed during the game (however, even for this comparatively simple question, interesting oddities can be found, for instance a strange prohibition of immediate recapture in the Tibetan rules. |
 | | Finally, it is necessary to know when the game is over ; except for no-pass go (a strange variant not played anywhere, I believe), this happens after a certain sequence of consecutive "pass moves" (usually two, but questions related to ko threats may require three, or even four). |
| perso.wanadoo.fr /denis.feldmann/rules.htm (4035 words) |
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