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Topic: Gonzalo Frasca


  
  Gonzalo Frasca -- Facts, Info, and Encyclopedia article   (Site not responding. Last check: 2007-08-23)
Gonzalo Frasca is a game developer from (A South American republic on the southeast coast of South America; achieved independence from Brazil in 1825) Uruguay who, as of December 2004, studies games at the Center for Computer Game Research at the at the IT University of Copenhagen.
In video game theory Frasca belongs to the group of so called "ludologists".
Frasca's thoughts are partly based on (additional info and facts about Espen J. Aarseth) Espen J. Aarseth.
www.absoluteastronomy.com /encyclopedia/g/go/gonzalo_frasca.htm   (133 words)

  
 Game Studies - Encyclopedia.WorldSearch   (Site not responding. Last check: 2007-08-23)
While scholars use many different theoretical frameworks, the two most visible approaches are ludology and narratology.
The term ludology arose within the context of non-electronic games and board games in particular, but gained popularity after it was featured in an article by Gonzalo Frasca in 1999 "Ludology Meets Naratology: Similitudes and Differences Between (Video) Games and Narrative." The name, however, has not yet caught on fully.
Major issues being grappled with in the field are questions of narrative and of simulation, and whether or not video games are either, neither, or both.
encyclopedia.worldsearch.com /game_studies.htm   (552 words)

  
 Ludology   (Site not responding. Last check: 2007-08-23)
While here they are presented in a different perspective, many of the ideas shown in this paper were first introduced in [Frasca, 1997].
The first necessary step in order to understand games should be looking for a clear definition of the object of study.
An overview of the available bibliography [Frasca, 1997] shows that definitions are vague and sometimes even contradictory.
www.ludology.org /articles/ludology.htm   (3951 words)

  
 Grand Text Auto » 2004 » May   (Site not responding. Last check: 2007-08-23)
First Person has just made its online debut, with the Cyberdrama section appearing on electronic book review this week.
The material online includes essays by Janet Murray, Ken Perlin, and GTxA’s own Michael Mateas, as well as response material from Espen Aarseth, Bryan Loyall, Will Wright, Victoria Vesna, Gonzalo Frasca, Brenda Laurel, and the essayists.
One reason that Pat Harrigan (my First Person coeditor) and I are excited to be working with ebr is that they’ve been quite successful at growing meaningful academic exchanges around their past publishing projects.
grandtextauto.gatech.edu /2004/05   (2858 words)

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