| |
| | Creating Fantasy Worlds That People Pay to Enter |
 | | But then, none of this is unexpected, for inside the insular computing gaming world, Garriot, the creator of the popular 18-year-old Ultima series of Dungeons and Dragons-style computer games, has a reputation for building elaborate and compelling fantasy worlds. |
 | | This month, Garriot, who is the son of an astronaut and an artist and who wrote his first computer game when he was 15, has embarked on his boldest experiment yet in creating a world that blends fantasy computer games, the Internet and a mass audience. |
 | | The combined sales of video games, computer games and arcades are forecast by the Interactive Digital Software Association to reach $5.3 billion in 1997, compared with about $5 billion for Hollywood's box-office movie revenues. |
| partners.nytimes.com /library/cyber/week/102097gamester.html (1600 words) |
|