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| | Fur, Trees, Grass (Site not responding. Last check: 2007-10-29) |
 | | Graftals are flat 3D meshes with a dark outline and a interior color matching the color of the procedural texture. |
 | | Specific type, shape and size of graftal is determined by type of texture, orientation of the face to the camera, disiatnce from camera, position on object, etc. |
 | | For animations, the positions of graftals drawn last frame are remembered, and are attempted to be drawn first, although they not always are. |
| www.cs.swarthmore.edu /~johnson/seuss.html (306 words) |
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