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| | GameSpy.com - Review |
 | | The animations are usually smooth, have little "artifacting," and none of the glitches seen in the awful port of Grandia II to the Playstation 2. |
 | | For those unfamiliar with how it works, all allies and enemies are placed on a turn-based ring, and, based on their speed, move around the ring until they reach a point at which an action (attack, flee, cast a spell, etc) is chosen. |
 | | Where Grandia Xtreme differs from the previous games is that now, when characters get certain moves, they automatically learn to do them in unison as a group. |
| archive.gamespy.com /reviews/november02/grandiaxtremeps2 (723 words) |
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