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Topic: Gregory Yob


  
  Gregory Yob - Wikipedia, the free encyclopedia
Gregory Yob is an American computer game designer.
Yob lived in Palo Alto, California, where he came across logic games on a mainframe computer named Hurkle, Snark, and Mugwump.
Each of these games was based on a 10 x 10 grid, and Yob recognized that a puzzle game on a computer could have a far more complex structure.
www.wikipedia.org /wiki/Gregory_Yob   (134 words)

  
 Butchers Hill
This month I was asked to write about a remarkable pair of Butchers Hill neighbors, mentor Denise Yob, who lives on South Chester Street, and Gregory Hall, her "mentee," a 14 year old ninth grader at Patterson High, also a Butchers Hill resident.
She is especially appreciative of Gregory's extraordinary curiosity about people, places and the arts - all combined with the usual adolescent qualities of being serious, silly, compassionate and sometimes unfocused.
Gregory has developed a love for opera and looks for opportunities to attend performances.
www.butchershill.org /newsletter/archived_0104.shtml   (1495 words)

  
 History of computer and video games - Wikipedia, the free encyclopedia
Yob wrote it in reaction to existing hide-and-seek games such as Hurkle, Mugwump, and Snark.
Unlike Crowther, Daglow and Yob, the Zork team recognized the potential to move these games to the new personal computers, and they founded text adventure publisher Infocom in 1979.
Early game designers like Crowther, Daglow and Yob would find the computer code for their games -- which they had never thought to copyright -- published in books and magazines, with their names removed from the listing.
www.wikipedia.org /wiki/Videogame_Timeline   (7159 words)

  
 Continuous Paper: ISEA
Gregory Yob, who resided in Palo Alto, California, wrote of how he came to program a famous early BASIC game, Hunt the Wumpus: "[In 1973] I happened by People's Computer Company (PCC) and saw some of their computer games such as Hurkle, Snark, and Mugwump.
Yob wrote that about a month after writing the game, "I went to the Synergy conference at Stanford, where many of the far-out folk were gathered to share their visions of improving the world.
Yob's Hunt the Wumpus took the next step, showing that locations in a game world could be hooked up in more or less arbitrary ways.
nickm.com /writing/essays/continuous_paper_isea.html   (2830 words)

  
 ClassicGaming.com - The History of Computer Gaming - Part 4   (Site not responding. Last check: 2007-10-16)
In 1972, while Mike Mayfield was plugging away on Star Trek, Gregory Yob began work on what was to become another legendary game.
While on a trip out to California, Gregory happened by the PCC offices and was able to take a look at several of the maze games they had available.
Gregory had written the game in BASIC on a timesharing system in only 50 lines of code.
www.classicgaming.com /features/articles/computergaminghistory/index4-2.shtml   (801 words)

  
 Crucial Classics: Wumpus from 1UP.com   (Site not responding. Last check: 2007-10-16)
Most of what was available on the mainframes of the time were recreations of existing card or board games, simple demonstrations of mathematical or computational principles, or hide-and-seek games where the player tried to locate an object in a two-dimensional grid.
Yob imagined a game taking place on the edges of a dodecahedron, giving it twenty rooms, with each connecting to three others.
With the Gregory Yobs of today producing unique games such as Katamari Damacy, Wario Ware, and the upcoming Spore, it's a bit too early to say that creative game design is dead -- just as it was too early three decades ago when there seemed to be nothing but grids.
crucialclassics_10.1up.com   (2386 words)

  
 Hunt the Wumpus - Wikipedia, the free encyclopedia
However, firing the arrow into the wrong chamber would startle the Wumpus, which might then devour the player.
Originally written by Gregory Yob in BASIC while attending the University of Massachusetts Dartmouth, and noticed on mainframes at least by 1972, Hunt the Wumpus was first published in the magazine "People's Computer Company" in 1973, again in 1975 in "Creative Computing", and finally in 1980 in the book "Basic Computer Games".
Building on several "grid" based games of the "Battleship" variety, Yob injected adversarial humor into the computer's hints, prefiguring the "voice" of the Infocom narrator.
en.wikipedia.org /wiki/Wumpus   (581 words)

  
 Searching for Gregory Yob (via Jerz's Literacy Weblog)
Of course, the game was all text, which makes it hard for most of my students to believe that anyone would possibly have enjoyed playing it.
I just made e-mail contact with Gregory H. Coresun, who is identified in several places on usenet as the former Gregory Yob.
He says he's working on wumpus.com, which he hopes will be the definitive site for all things wumpus.
jerz.setonhill.edu /weblog/permalink.jsp?id=3483   (190 words)

  
 Encyclopedia: Adventure-game   (Site not responding. Last check: 2007-10-16)
The first adventure games to appear were text adventures (later called interactive fiction), which typically use a verb-noun parser to interact with the user.
These evolved from early mainframe titles like Hunt the Wumpus (Gregory Yob) and Adventure (Crowther and Woods) into commercial games which were playable on personal computers, such as Infocom's widely popular Zork series.
In recent years, a vibrant and creative community of interactive fiction authors has thrived on the internet.
www.nationmaster.com /encyclopedia/Adventure_game   (10692 words)

  
 Hunt The Wumpus   (Site not responding. Last check: 2007-10-16)
It was created by a fellow named Gregory Yob in the 70's.
His original article on the genesis of the game can be found here.
Yob had already done versions 1, 2, and 3.
users3.ev1.net /~goforth/rwg/Wumpus   (764 words)

  
 The Shrine of Retrogoodness   (Site not responding. Last check: 2007-10-16)
Hunt the Wumpus, a text based Role Playing game, is created by Gregory Yob at the University of Massachusetts.
Building on several "grid" based games of the "Battleship" variety, Yob injected adversarial humor into the into the computer's comments, prefiguring the "voice" of the Infocom narrator.
Your goal is to hit the wumpus with one of your arrows by firing it down a passageway into an adjacent room.
www.retrogoodness.com /shrine/1970/wumpus.htm   (192 words)

  
 Hunt the Wumpus
I believe the game of "Hunt the Wumpus" was developed by Gregory Yob.
It was first published by Creative Computing in their September/ October 1975 issue.
If you want this script just choose "Save Frame As..." (in Netscape) when you have the focus on the frame.
www.geocities.com /SiliconValley/7116/jv_wump.html   (388 words)

  
 Hunting the Wumpus: Using Genetic Programming to Create the Ideal Wumpus Hunter   (Site not responding. Last check: 2007-10-16)
This topology, used in the game "Hunt the Wumpus" (or simply "Wumpus") was introduced to the world in the early 1970’s by Gregory Yob and the People’s Computer Company.
Within the game the network of nodes is a cave of interconnected rooms in which a hunter must find and shoot the Wumpus, a mythical creature which apparently just wants to be left alone.
Yob was disillusioned with games that were played on a grid and so created one that was played using his "favorite Platonic solid" (Ahl, 1979).
ares.martianwind.com /oblivion/ai/wumpaper   (2910 words)

  
 Hunt the Wumpus -[ruv.net : Information Portal]-
Hunt the Wumpus was the first game written for a microprocessor.
Originally written by Gregory Yob[?] in BASIC, and noticed on mainframes at least by 1972, it was first published in the magazine "People's Computer Company[?]" in 1973, again in 1975 in "Creative Computing[?]", and finally in 1980 in the book "Basic Computer Games[?]".
Building on several "grid" based games of the "Battleship" variety, Yob injected adversarial humor into the computer's comments, prefiguring the "voice" of the Infocom narrator.
www.artpolitic.org /infopedia/wu/Wumpus.html   (362 words)

  
 The RetroGamer
Star Trek, Gregory Yob began work on what was to become another legendary game.
Yob said the basic idea at the time was for the player to approach the Wumpus, back off, and come up to him by going around the dodecahedron.
Yob had written the game in BASIC on a timesharing system in only 50 lines of code.
www.geocities.com /retro_gamer2001/RetroGamer1.htm   (4959 words)

  
 Yob - yob - definition of yob in Encyclopedia   (Site not responding. Last check: 2007-10-16)
Yob - yob - definition of yob in Encyclopedia
THE Government's adviser on antisocial behaviour was at her desk today amid reports she delivered a foul-mouthed rant to an audience of police chiefs.
In related news, Michael Howard has pledged to crack down on yob culture.
love-in-it.com /l/yob.html   (204 words)

  
 Peter's Delphi Source Code Page
All of the code for this game was written by me (except the component for displaying the.gif map, which is freeware).
This game is Freeware open source (written in Delphi 5), and I think Mr Yob's game was also open source.
Mr Yob's game was published in computer magazines and books.
www.angelfire.com /biz6/pwillcomputing/delphi.html   (881 words)

  
 Maestro de Nada (antes Aprendiz de todo).: Ancient computing: Gregory Yob and his Wumpus   (Site not responding. Last check: 2007-10-16)
But Wumpus was a Basic program first.) It seems it was one of the first "interactive fiction" games, and it influenced many, many other games.
Now it's only a relic (although some graphical versions try to keep it fresh), but, when invented by Gregory Yob in 1972, it was revolutionary (read this article where Yob says how surprisingly he noticed its game had become popular).
Ahora sólo es una reliquia del pasado (aunque haya versiones gráficas que intentan modernizarlo), pero, cuando lo ideó Gregory Yob en 1972, fue revolucionario (puedes leer este artículo donde Yob cuenta cómo le asombró el entusiasmo con que acogieron sus juegos los participantes en una convención de 1972).
josemoya.blogspot.com /2004/05/ancient-computing-gregory-yob-and-his.html   (704 words)

  
 Wumpus.html   (Site not responding. Last check: 2007-10-16)
Wumpus.cl is the LISP implementation of Gregory Yob's "Hunt The Wumpus" BASIC Game that was originally published in Creative Computing Magazine.
Wumpus.cl was designed so as to maintain the spirit of Yob's original implementation.
As a programming exercise, wumpus.cl incorporates concepts relating to such topics as module design, recursive flow control, state-space search, goal recognition and planning, and (user) backtracking.
dce.felk.cvut.cz /lisp/nclp/wumpus.html   (897 words)

  
 Hunt the Wumpus   (Site not responding. Last check: 2007-10-16)
So if you move left 5 times in a row, you end up where you started.
This is a Java rewrite of the 1972 original by Gregory Yob.
The only difference in gameplay is that you cannot enter illegal arrow paths which result in random arrow movement anymore.
www.alphacoders.com /wumpus   (547 words)

  
 Text Adventureland
Interactive fiction games, also known as text adventures, are set apart by you interacting with the game by typing commands.
The first classic 'adventure' game was Hunt the Wumpus, by Gregory Yob.
In "Wumpus", you roam around a cave with connected tunnels trying to find the Wumpus and shoot it.
www.geocities.com /sarah3264/intfict.html   (118 words)

  
 [No title]
Gregory Yob, who wrote a critical review of Geowar in 1977 wrote, “I am most annoyed with Geowar.
It’s another hunt and kill game in an era where mutual co-operation in complex systems is a vital need.
Missiles and cartesian [sic] grids are very common in computer games, and in writer’s words, ‘the theme is a bit overdone.’” Obviously, the theme was not so overdone as Yob might have thought!
www.armchairarcade.com /aamain/print.php?article.51   (4195 words)

  
 Game Research - the art, business, and science of computer games   (Site not responding. Last check: 2007-10-16)
At the time when Will Crowther was writing the first lines of Adventure dungeon exploration was already a popular pastime in the computer community.
In 1972 Gregory Yob of the University of Massachusetts had developed the legendary Hunt the Wumpus (Hunter, 2000; Herz, 1997:9-10).
Wumpus is usually considered too crude to qualify as an adventure game as the input of the interactor was restricted to a multiple-choice response in the form of a direction (e.g.
www.game-research.com /art_road_not_taken.asp   (10450 words)

  
 [No title]
Original game written in BASIC by Gregory Yob, 1972.
This file and Z-code files compiled from it may be !
Gregory Yob of any of the kudos for his original version.
www.ibiblio.org /pub/docs/interactive-fiction/games/source/inform/wumpus.inf   (1657 words)

  
 steveh.net :: Computer Science, Cabrillo College
The Wumpus is a stinky creature that lives in dark caverns.
Wumpus hunting became a popular sport in 1972 when Gregory Yob developed a game called Hunt the Wumpus— the first computer game written for a microprocessor.
In 1980, the sport was described in Basic Computer Games by David H. Ahl, and Wumpus hunting became all the rage.
www.cabrillo.edu /~shodges/cs19/cs19-hw06.html   (695 words)

  
 Mailgate: rec.games.mud.misc: Online Worlds Timeline update
- Hunt the Wumpus is developed by Gregory Yob on a Time-Sharing System at the University of Massachusetts in Dartmouth.
Between now and 1992 the XOC team (Roger Gregory, Mark Miller) build two major designs (neither productized): Udanax Green (formerly Xanadu 88.1, for its time of near-completion and shelving), Udanax Gold (formerly Xanadu 92.1, for the intended delivery date).
S, the multiplayer space combat and colonization game by Kelton Flinn and John Taylor, is coded over the summer at the University of Virginia.
mailgate.supereva.com /rec/rec.games.mud.misc/msg02237.html   (13260 words)

  
 Origin of the Wumpus image   (Site not responding. Last check: 2007-10-16)
However, Hunt The Wumpus dates back much further.
Here's the 1975 BASIC version of Hunt the Wumpus, by Gregory Yob.
A colleague was kind enough to port this code to C#.
www.codinghorror.com /blog/files/wumpus_origin.htm   (101 words)

  
 Wumpus 2 Instructions   (Site not responding. Last check: 2007-10-16)
If at any point you do not want to continue the game, keying in "Q" and selecting "GO"" will end the hunt.
This game originated as a BASIC program, written by Gregory Yob.
It appeared previously in Creative Computing Jan/Feb 1976, and also in People's Computer Co.
home.earthlink.net /~jeffh57/games/wumpush.htm   (504 words)

  
 MyXaml Wiki - State Machine
To demonstrate using the state machine, I've rewritten the classic game "Hunt The Wumpus" in ~MyXaml.
Hunt The Wumpus was originally written by Gregory Yob in
In some ways, implementing this game is a good "teeth cutting" exercise for new programmers.
www.myxaml.com /wiki/ow.asp?p=StateMachine&a=diff&difffrom=7   (633 words)

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