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| | Guilty Gear - Wikipedia, the free encyclopedia |
 | | In 2002, Guilty Gear XX (known as Guilty Gear X2 in North America) was released, furthering the individual stories while improving on gameplay and visuals. |
 | | This was soon followed by Guilty Gear XX #Reload (pronounced "Sharp Reload"), which addressed a number of gameplay imbalances in XX and changed both matchplay tier arrangement and the "distance" between the tiers, added a new tournament-legal character, and brought the series online with Xbox Live. |
 | | In 2004, Guilty Gear Isuka ("Isuka" meaning crossbill in Japanese, and representing the way two swords clash) was released, featuring up to four-player simultaneous gameplay, a side-scrolling mode called "Boost Mode", a customizable version of one of the characters, a new playable character, and various other goodies. |
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