| | www.hello-napalm.com - Web Site of Nathan Fariss - HDRI - Using It |
 | | In this half, my goal is to show you how to easily use hdri image that you just made (assuming you just completed part 1 of the hdri tut) in a 3d scene using 3dsmax, the Splutterfish HDRI loading plugin (for older versions of Max) and Brazil/Rio. |
 | | it is also possible to use the hdri for correct reflections (so that bright spots won't be clamped on objects that aren't very reflective and so that bright areas will be blown out on very reflective objects). |
 | | First off, our hdri is currentlt set to be screen mapped, but its a panorama, so it should really wrap all the way around our scene, so in the material editor, under the 'coordinates' rollout, be sure 'environment' is checked and select 'spherical environment' from the dropdown list nest to it. |
| www.hello-napalm.com /tuts/tut_hdri_pt2.html (1426 words) |