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| | Valve Uses XSI to Reinvent First-Person Computer Game Genre with Half-Life 2 (Site not responding. Last check: 2007-10-07) |
 | | Each face has around 40 muscles that are used in game to build up facial expressions, all of which must be constructed for each character. |
 | | Once modeled, textured and animated, the character is then exported from XSI into an intermediate development file format used to assemble all the elements of a character, such as base pose, actions, and facial expressions. |
 | | According to Newell, this can only be healthy since games are a two-way experience; games are played, actively, energetically, rather than absorbed slack-jawed from the depths of a sofa. |
| www.softimage.com /community/spotlight/valve_hl2/default.aspx (1468 words) |
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