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| | The State of Computer Games |
 | | Inevitably, we differed slightly on which games they are and had to concede that, in addition, there have been a number of excellent adventure, sport and flight simulation games. |
 | | At the moment, the computer game can't beat a boardgame's visuals or player interface and has a tough job approaching the gameplay, but it can crank out thousands of calculations per second, take away the drudgery of bookeeping and cash and, even if only primitively, it can move those little trains around the map. |
 | | To take Harpoon as an example, which is considered as a pretty good piece of software today, I think you might see it converted to Harpoon III with realistic 3D graphics offering viewpoints from any of the ships, planes or subs and with the computer opponent playing an even tougher role than at present. |
| www.gamecabinet.com /sumo/Issue6/ComputerGames.html (1845 words) |
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