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Game Studies - Uneasy lies the head that wears a crown - Interactivity and signification in Head Over Heels |
 | | Once Head is on top of Heels, the player can join them into 'Head Over Heels,' who has all of Head's and all of Heels' strengths and none of their weaknesses. |
 | | To escape from prison, both Head and Heels must pass through a series of rooms and corridors, some filled with deadly obstacles like poisonous Marmite jars, electrified floors and attacking monsters – touching these results in evaporation into a cloud of bubbles and losing one of your eight lives. |
 | | Thereby she associates the aesthetics of immersion with a "'world' that serves as environment for a virtual body," and that of interactivity with a text presented as a "game, language as a plaything, and the reader as the player" (2001), descriptions that derive from poststructuralist theory as it was advanced by hypertext theorists (cf. |
| www.gamestudies.org /0302/vanlooy (4355 words) |