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Topic: Her Interactive


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 Interactive storytelling - Wikipedia, the free encyclopedia
Interactive storytelling and interactive fiction are distinct in that interactive storytelling focuses on drama and dynamic circumstances, where interactive fiction games, traditionally (but not necessarily) focus on puzzle-solving and navigating through pre-conceived circumstances.
Interactive storytelling is a developing kind of computer entertainment.
He defines interactive storytelling as, "a form of interactive entertainment in which the player plays the role of the protagonist in a dramatically rich environment."
en.wikipedia.org /wiki/Interactive_storytelling   (271 words)

  
 Hasbro Interactive - Wikipedia, the free encyclopedia
Hasbro Interactive was a success story in revenue, becoming the #3 computer game publisher within three years of its founding, but the division was apparently not profitable.
Hasbro Interactive embarked on both internal and external development, and acquired some smaller video game developers and publishers such as Microprose and Spectrum Holobyte.
Hasbro Interactive was a video game production and publishing subsidiary of Hasbro, the large game and toy company.
en.wikipedia.org /wiki/Hasbro_Interactive   (331 words)

  
 Eidos Interactive - Wikipedia, the free encyclopedia
Eidos Interactive is a publisher of video and computer games based in the United Kingdom.
Eidos plc, later to become the parent company of Eidos Interactive, was founded in 1990 as a company specialising in video compression and non-linear editing systems, particularly for Acorn Archimedes computers.
In early March 2005 Eidos admitted that cash reserves had dwindled to £11.9m during the second half of 2004 and pre-tax losses had grown to £29m.
en.wikipedia.org /wiki/Eidos_Interactive   (595 words)

  
 Interactive computation - Wikipedia, the free encyclopedia
While this fact has been admitted by Alan Turing himself, it was not until recently that the theoretical computer science community realized the necessity to define adequate mathematical models of interactive computation.
Interactive computation involves communication with the external world during the computation.
This is in contrast to the traditional understanding of computation which assumes a simple interface between a computing agent and its environment, consisting in asking a question (input) and generating an answer (output).
en.wikipedia.org /wiki/Interactive_computation   (208 words)

  
 Variant Interactive - Wikipedia, the free encyclopedia
Variant Interactive, Co. is an American-based video game publisher based in Detroit, Michigan, founded in January 2000.
Variant is the brand name Variant Interactive, Co. uses to brand all its internal and externally-developed games.
Variant Mobile is Variant Interactive's mobile games group.
en.wikipedia.org /wiki/Variant_Interactive   (123 words)

  
 Interactive programming - Wikipedia, the free encyclopedia
This focuses on the program text as the main interface for a running process, rather than an interactive application, where the program is designed in development cycles and used thereafter (usually by a so-called "user", in difference to the "developer").
Using dynamic programming languages for sound and graphics, interactive programming is also used as an improvisational performance style live coding, mainly in algorithmic music and video.
Interactive programming is the procedure of writing parts of a program while it is already active.
en.wikipedia.org /wiki/Interactive_programming   (123 words)

  
 Parroty Interactive
Parroty Interactive is a maker of parody games.
members.aol.com /godzillaxy/parrot.html   (123 words)

  
 Interactive fiction - Wikipedia, the free encyclopedia
Interactive fiction usually relies on reading from a screen and on typing input, although speech synthesis allows blind and visually impaired users to play interactive fiction.
Works of interactive fiction function like single-player Multi-User Dungeons or 'MUDs', and the original MUD was actually a multi-player generalization of Zork (one version of which was called Dungeon).
Galatea has one of the most complex interaction systems for a non-player character in an interactive fiction game, and the eponymous NPC is arguably the best-implemented of any NPC in any computer or video game yet made.
en.wikipedia.org /wiki/Interactive_fiction   (2606 words)

  
 Hasbro - Wikipedia, the free encyclopedia
Hasbro began a short-lived computer and video game development and publishing venture called Hasbro Interactive in the 1990s, but disbanded it in late 1999.
Hasbro is the largest producer of board games in the world as a result of its component brands, such as Parker Brothers, Milton Bradley, Wizards of the Coast, and Avalon Hill (all acquisitions since the 1980s).
Hasbro would be the largest toy and game publisher in the world if it were not for Mattel's Barbie franchise.
en.wikipedia.org /wiki/Hasbro   (714 words)

  
 interactive television - Hutchinson encyclopedia article about interactive television
Interactive TV services include electronic commerce (for example home shopping and banking), video-on-demand, and the ability to select camera angles and to replay action, usually for sporting events.
This information should not be considered complete, up to date, and is not intended to be used in place of a visit, consultation, or advice of a legal, medical, or any other professional.
Services provided through a television set that enable interaction by the viewer.
encyclopedia.farlex.com /interactive%20television   (101 words)

  
 Interactive television: Facts and details from Encyclopedia Topic
Interactive television describes any number of efforts to allow viewers to interact with television television quick summary:
Multimedia home platform (dvb-mhp) is an open middleware system standard designed by the dvb project for interactive digital television....
Interactivity is supplied by the manipulation of the API[For more facts and a topic of this subject, click this link] of the particular software installed on a set-top box, EHandler: no quick summary.
www.absoluteastronomy.com /encyclopedia/i/in/interactive_television.htm   (1366 words)

  
 Sports Interactive - Wikipedia, the free encyclopedia
In 2003, it was announced Sports Interactive would no longer develop games under the brand Championship Manager as this was owned by publisher Eidos Interactive.
Sports Interactive is a computer games development company currently based in Islington, North London and owned by international software giant, Sega.
Instead on 12th February 2004 it was announced that SI had signed a publishing deal with Sega and would produce its new football management games under the self-owned brand of Football Manager.
en.wikipedia.org /wiki/Sports_Interactive   (274 words)

  
 Paradox Interactive - Wikipedia, the free encyclopedia
Paradox Interactive (formerly a division of Paradox Entertainment) is a Swedish company based in Stockholm that is known for producing historical strategy computer games.
There is also a strong modding community for the games, based on the official Paradox forums, taking advantage of the easily modifiable text files that they store their games data in.
Unlike other Paradox games, the player controls not a country, but a dynasty.
en.wikipedia.org /wiki/Paradox_Interactive   (529 words)

  
 Mercury Interactive - Wikipedia, the free encyclopedia
Mercury Interactive is founded in 1991 and is based in Mountain View, California.
Mercury Interactive is NASDAQ: MERQ (previously NASDAQ: MERQE) a software testing and consulting company.
For other company with similar name, see Mercury Computer Systems.
en.wikipedia.org /wiki/Mercury_Interactive   (274 words)

  
 Madness Interactive - Wikipedia, the free encyclopedia
Other people who worked on Madness Interactive are Mmodule(who made the music) and Komani (who made the fire effects).
In Madness Interactive, there are mini-games for players to play in order to get cheats, or at least have fun:
Madness Interactive is an open source online game available at many game websites, based on the Madness Combat Flash animation series.
en.wikipedia.org /wiki/Madness_Interactive   (643 words)

  
 Danga Interactive - Wikipedia, the free encyclopedia
Danga Interactive was originally incorporated as Bradfitz, Inc. on August 27, 1999.
Danga was founded by Brad Fitzpatrick, who also created LiveJournal.
Danga remains a legal entity of its own, albeit a division of Six Apart.
en.wikipedia.org /wiki/Danga_Interactive   (643 words)

  
 Interactive art - Wikipedia, the free encyclopedia
Interactive Art can be distinguished from Reactive Art, Electronic Art, or Immersive Art in that it is a dialog between the piece and the participant; specifically, the participant has "agency" (the ability to act upon) the piece and is furthermore invited to do so in the context of the piece, i.e.
Interactive art is a piece of art that involves the spectator in some way.
Many pieces of Internet art and electronic art are highly interactive.
www.wikipedia.org /wiki/Interactive_art   (387 words)

  
 Encyclopedia: Gremlin Interactive
Gremlin Interactive was a British software house based in Sheffield and working mostly on the personal computer and Amiga market.
Gremlin scored big with the Premier Manager series still in the early 1990s, and then with Actua Soccer, the first football game in full 3D, while having success with other games such as Lotus Turbo Challenge, Zool, Motorhead or Hardwar.
The company was established in 1984 as Gremlin Graphics Software Ltd. and renamed in 1994.
www.nationmaster.com /encyclopedia/Gremlin-Interactive   (196 words)

  
 IGDA - Game Writers' SIG - Foundations of Interactive Storytelling
Interactive characters are still at a simplistic stage, but affinity systems promise interesting dialogue design possibilities in the near future, and field-based approaches (or other procedural algorithms) may in themselves present new ways of structuring game stories.
This field-driven approach to interactive characters has considerable potential, but is not yet at a state whereby we can expect it to appear in computer games any time soon.
Interactive stories are likely to reuse locations, and the artists and programmers must know everything that a location will be used for if they are to do their jobs to the best of their abilities.
www.igda.org /writing/InteractiveStorytelling.htm   (7204 words)

  
 Electric Games Review: PYST by Palladium Interactive/Parroty Interactive
Parroty Interactive has come out with PYST, a take-off of Myst that suggests that the four million 'visitors' to Myst Island (the people who have played it over the years) have left the island trashed in their wake.
Parroty claims that everyone that plays PYST will win, and that would be true, except for the fact that there is no game here to play.
There is an online narrative that you can click on in each of the segments to hear your tour guides give you the run down of the area you're currently visiting.
www.electric-games.com /reviews/pyst.html   (7204 words)

  
 Busting Windows
Parroty Interactive, a division of Palladium Interactive, may have the answer, as its latest satirical spoof, Microshaft Winblows 98 is now available in stores.
Winblows 98 features a mixture interactive games and warped trivia that poke fun at Microsoft.
Parroty’s previous efforts include The X-Fools and Pyst.
www.cdmag.com /articles/009/149/winblows_available.html   (7204 words)

  
 Production of Smooth Scale Changes
Although this strategy is acceptable for an interactive environment where the exact scale that the user chooses cannot be anticipated by the programmer, this solution is neither appealing nor necessary in non-interactive situations where the scales are predetermined.
Interactive maps allow the user to adapt or control the map display.
Unlike animated maps, interactive maps have no fixed structure; the user interacts with the display to view different scenarios or representations.
www.hybriddesigns.com /cpplain.html   (7204 words)

  
 On Composing Interactive Music
There are many approaches one can take when creating an interactive music piece, and there are many issues one must take into consideration when developing an approach to a project.
Interactive music is by definition non-linear, so a composer will have to write significantly more music than the intended length of the musical experience if the composition is intended to be heard repeatedly in various ways.
Interactive music is a field which is still in its infancy but is becoming more widespread as multimedia technology is more capable of supporting it.
www.zingman.com /CompIntMusic.html   (7204 words)

  
 Madness Combat - Wikipedia, the free encyclopedia
There are also games that are related to Madness Combat.
However, unlike the madness cartoons, usually it is obliterated during the execution of the portrait and not left in the final piece.
This chapter of the Madness series adds a new level of graphical flare, with the addition of perspective shots giving the world and characters more of a three dimensional feel, as well as the addition of Matrix-style bullet time, as used by Hank in several sequences.
en.wikipedia.org /wiki/Madness_Combat   (5294 words)

  
 Encyclopedia: Disney Interactive
It was not until 1985 that the studio finally relented and they successfully gambled with substantially higher budgeted productions which proved profitable ventures that raised the standard for the medium.)
Disney had revenues of 22 billion USD in 2002, and it is a component of the Dow Jones Industrial Average.
Disney has failed to renew its contract with Pixar to release Pixar's films under the Disney name, an arrangement which had been extremely profitable to Disney and whose termination means that Pixar is now free to pair up with a competing studio.
www.nationmaster.com /encyclopedia/Disney-Interactive   (1952 words)

  
 MovieMaker Magazine Issue #44 Interactive cinema artists changing the way audiences view and understand film
Interactive cinema attempts to mimic the sense of meditation in the film medium by creating a repeating environment where the gestures of the actors and the film itself can be interpreted and acted upon by the audience.
Interactive cinema is the future of modern entertainment; to connect with it or not— that choice is yours.
Interactive cinema looks to contain the volume of information that is allowed by the written word, as well as the ability to review that material, in an attempt to help the viewer relate to the complete experience of communicating with the medium.
www.moviemaker.com /issues/44/cinevation.html   (1952 words)

  
 Williamson Gallery
Interactive art, however, is "intra active", creating a monologic loop between the user and his/her self-representations, mediated by technology.
Such a "history", however, overlooks the fact that interactive art is firmly rooted in the aesthetic upheavals of the 20th century.
"Interactive art" is the ultimate triumph of the "aesthetics of narcissicm".
www.artcenter.edu /exhibit/digital/essay.html   (1934 words)

  
 Interactive Art
The paradigms of interactivity that have been integrated into the public psyche are so dangerously limited that unless they are expanded in an intuitive manner, interactive art is at risk of becoming subservient to the entertainment ind ustry, constantly having to borrow its modes of interaction from those that already exist.
In the future a public discourse on interactive art may have a rich tradition and vocabulary to pull from, however, in the mean time it is the job of the interactive artists to create works which necessitate its devel opment.
In his article, "It is Interactive - but is it Art?", Erkki Huhtamo describes a problem with many interactive art works which can be read as, "naive celebrations of technology.
www.contrib.andrew.cmu.edu /~rp3h/interactive.html   (984 words)

  
 GT Interactive - Wikipedia, the free encyclopedia
GT Interactive was a video game developer founded in 1993 and headquartered New York City.
Following its purchase by IESA, GT Interactive was renamed Infogrames, Inc. and became the official North American subsidiary of the company.
In 2001 Infogrammes acquired and absorbed Hasbro Interactive, owner of the Atari brand.
en.wikipedia.org /wiki/GT_Interactive   (322 words)

  
 Virgin Interactive Entertainment company information
Virgin Interactive Entertainment in November of 1998 is now Irvine Games Inc. and has ceased operations.
However the business of Virgin Interactive continues to be conducted through its London headquarters.
1998 - Virgin Interactive agrees to buyout from Interplay Entertainment and acquires 43.9% of Virgin Interactive.
www.computerhope.com /comp/virgin.htm   (322 words)

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