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Topic: High Moon Studios


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In the News (Thu 16 Feb 12)

  
  Sammy Studios becomes High Moon Studios - Gaming Age   (Site not responding. Last check: 2007-10-17)
Sammy Studios, Inc. today announced that it has completed a management buyout from parent company Sammy Corporation of Tokyo, Japan.
Sammy Studios also announced today that the company has changed its name to High Moon Studios, Inc., establishing a wholly independent, privately held game development company.
High Moon remains managed by the team who established the studio three years ago, industry veterans who dedicated themselves to creating a company focused on introducing original, franchise-worthy video game and entertainment properties.
www.gaming-age.com /news/2005/3/7-20   (400 words)

  
 High Moon Studios Receives Workplace Excellence Award - GameDev.Net Discussion Forums
High Moon was among more than 140 companies vying for the sixth annual SDSHRM awards, with this year marking the company’s first award after three consecutive nominations.
High Moon credits its R&D methodology, as well as HR and other company programs designed to keep employees motivated and intellectually stimulated, for its success in attracting talent and its high employee retention rate.
High Moon is best known for its critically acclaimed first-person shooter "Darkwatch," and is currently working on additional original properties for next-generation video game consoles.
www.gamedev.net /community/forums/topic.asp?topic_id=358430   (902 words)

  
 Vivendi Universal Games Acquires High Moon Studios
In December, High Moon was named among the "Top 50 Technology Innovators of 2005" by IT Week for applying Agile Methodology to its development of next-generation games.
High Moon's critically acclaimed first-person shooter Darkwatch has been recognized with several art and animation awards, including five Davey Awards, two Aurora Awards and a Telly.
High Moon is best known for its critically acclaimed first-person shooter "Darkwatch," and is currently working on additional original properties for next-generation video game consoles.
www.prnewswire.com /cgi-bin/stories.pl?ACCT=104&STORY=/www/story/01-05-2006/0004243752&EDATE=   (496 words)

  
  High Moon Studios   (Site not responding. Last check: 2007-10-17)
High Moon Studios, Inc. was formed when leading industry veterans came together to create a new force in video games.
High Moon and Capcom Entertainment have partnered on the release of "Darkwatch" in North America, with Capcom publishing the title on PlayStation®2 and Xbox® in August 2005.
High Moon is also partnered with Ubisoft Entertainment to release "Darkwatch" on the same consoles in Europe and Australia in October 2005.
www.sevensamurai20xx.com /company/index.php   (408 words)

  
 High Moon Studios Launches New Web Site - Xbox
The new site also introduces features in a dedicated "Insiders" section that support the studio’s burgeoning fan community, coming on the heels of its chart-topping debut title "Darkwatch." Located at www.highmoonstudios.com, High Moon’s web site is co-designed by the studio’s internal creative team and the award-winning digital media agency, Beck Interactive.
High Moon’s genre-twisting Vampire-Western game "Darkwatch," featuring half-vampire gunslinger Jericho Cross in a fast-paced cinematic first-person shooter, has received broad critical acclaim on its way to becoming one of the highest rated original game properties of the year.
High Moon Studios is currently undertaking the development of multiple projects for next-generation consoles.
news.teamxbox.com /xbox/9575/High-Moon-Studios-Launches-New-Web-Site   (745 words)

  
 High Moon Studios Named IT Week Magazine "Top 50 Technology Innovators Of 2005" For Video Game R&D Method // ...
High Moon is the only video game company named among 2005 winners, lauded for its adoption of Agile Methodology, and specifically the Scrum method, for production of video game titles for next-generation consoles.
High Moon is listed alongside innovators ranging from startups to well-established companies operating in high-tech industries such as digital security, mobile technology, computer software and wireless communications.
In November, High Moon received the 2005 Workplace Excellence Award from the San Diego chapter of the Society for Human Resource Management, who cited the company's adoption of Agile Methodology as underscoring its efforts to foster a close-knit culture and an environment designed to stimulate creativity.
www.gamesindustry.biz /content_page.php?aid=13587   (793 words)

  
 The Escapist : News : Sierra Executive Heads High Moon
John Rowe, the founder of High Moon Studios, has stepped down from his post as President to serve as an adviser.
Parent company Sierra Entertainment is placing Peter Della Penna, previously the head of Sierra's worldwide studios, at the helm of High Moon.
High Moon is poised for continued success under his leadership."
www.escapistmagazine.com /news/view/69870-Sierra-Executive-Heads-High-Moon   (220 words)

  
 Boomtown - www
High Moon President and CEO, John Rowe, will continue to head the studio in Carlsbad, California.
“High Moon has assembled an experienced team of development professionals who are passionate about creating compelling interactive entertainment for audiences around the world,” said John Rowe, president and CEO, High Moon Studios.
High Moon Studios' interesting Wild West vampire shooter is set for a European release courtesy of Ubisoft.
www.boomtown.net /en_uk/articles/art.view.php?id=10239   (223 words)

  
 JobSeeker message
High Moon Studios, part of Sierra Entertainment, is a game developer currently working on titles for next-generation consoles.
High Moon is best known for Darkwatch the hit console game based on original I.P. created by company founders.
At High Moon, artists, designers and engineers work side by side and focus on demonstrable iterations meant to 'find the fun' in their projects early in the development cycle.
jobs.gamasutra.com /jobseekerx/viewjobrss.asp?cjid=8514&accountno=402   (377 words)

  
 - Sensable   (Site not responding. Last check: 2007-10-17)
High Moon Studios is using the ClayTools system to create models with unprecedented amounts of detail in an incredibly short time.
With the system, High Moon artists have been able to create character models exceeding 30 million polygons, an extreme amount of detail exceeding the polygon count in standard 3D character models by ten or more times.
High Moon Studios, part of Vivendi Universal Games, is a video game development company based at a state-of-the-art facility located in the coastal San Diego County city of Carlsbad, California.
www.sensable.com /pr_20060322/news-press-detail.htm   (682 words)

  
 Studios
The studio treats each property with the reverence it deserves and gamers demand.
Founded in 2002, the studio was awarded ‘Best New UK Studio’ (DEVELOP Industry Excellence Awards) and ‘Best Company’ (TIGA Awards) in 2004.
High Moon is best known for its critically acclaimed first-person shooter "Darkwatch,” and is currently working on additional original properties for next-generation video game consoles.
www.sierra.com /en/home/corporate/studios.html   (301 words)

  
 GameDaily BIZ: Breaking: VU Games Acquires High Moon Studios
Although financial terms were not disclosed, under the agreement VU Games will retain High Moon's team of more than 100 as well as rights to the studio's intellectual properties.
High Moon should be a valuable asset for VU Games going forward.
The studio has received a number of accolades of late, particularly for its adoption of Agile Methodology and Scrum, which you can read more about here.
biz.gamedaily.com /industry/news/?id=11497   (368 words)

  
 Vivendi Universal Games acquires High Moon Studios // GamesIndustry.biz
High Moon came into existence last March following a management buyout as parent firm Sammy Corporation prepared to merge with Sega.
The studio is best known for producing Darkwatch, a western-style first-person shooter released on PS2 and Xbox last year.
"High Moon has assembled an experienced team of development professionals who are passionate about creating compelling interactive entertainment for audiences around the world," said High Moon CEO John Rowe.
www.gamesindustry.biz /content_page.php?aid=13908   (290 words)

  
 Nintendophiles Forums - High Moon for Sammy Studios
- - High Moon for Sammy Studios (http://forums.n-philes.com/showthread.php?t=11791)
In a statement, Rowe confirmed that his action was prompted by Sammy Corp's decision to close down Sammy Studios, a move prompted by its merger with Sega.
The first game to bear the High Moon Studios label will be almost-finished upcoming vampire-Western shooter Darkwatch for the PlayStation 2 and Xbox.
www.n-philes.com /forums/printthread.php?t=11791   (268 words)

  
 BrainZoo Studios   (Site not responding. Last check: 2007-10-17)
“The collaboration with High Moon Studios on this project was ideal,” said Mohammad Davoudian, president and CEO of Brain Zoo Studios.
High Moon Studios, Inc. is an independent video game development company.
High Moon is best known for its highly-anticipated first-person shooter "Darkwatch,” and is currently working on additional original properties for this and next-generation video game consoles.
www.brainzoostudios.com /press.php   (659 words)

  
 Vivendi Universal Games Buys High Moon Studios
High Moon will operate as a subsidiary of Los Angeles-based Vivendi Universal Games, and Vivendi will retain High Moon's 100 employees.
John Rowe, High Moon's president and chief executive, will continue to manage the studio from its facility in Carlsbad.
High Moon got its start as Sammy Studios, a subsidiary of Sammy Corp., a Japanese entertainment company.
www.gameshout.com /news/vivendi_universal_games_buys_high_moon_studios/article2739.htm   (208 words)

  
 The Spider Web Network - UBISOFT TO PUBLISH DARKWATCH IN EUROPE - Gaming - Tech News   (Site not responding. Last check: 2007-10-17)
High Moon Studios is represented in this transaction by EuroplayCapital Advisors, a Los Angeles based private advisory firmspecializing in representation of interactive entertainment, media andtechnology companies.
High Moon Studios, Inc., formerly Sammy Studios, Inc., is anindependent video game development company.
High Moon is best known for itshighly-anticipated first-person shooter "Darkwatch"(www.darkwatch.com), and is currently working on additional originalproperties for this and next-generation video game consoles.
www.tswn.com /modules/news/article.php?storyid=1878   (733 words)

  
 Evil Avatar - Vivendi has purchased High Moon Studios
Worthplaying has posted the official press release announcing the purchase of High Moon Studios by Vivendi.
High Moon Studios recently released thier first title, Darkwatch, a FPS for the PS2 and Xbox.
High Moon is one of the few studios (like Blizzard and Square-Enix) that employs several concept artists for every aspect of the game, from characters to weapons to level designs.
www.evilavatar.com /forums/showthread.php?t=8554   (502 words)

  
 Autodesk - Autodesk 3ds Max 8 - High Moon Studios   (Site not responding. Last check: 2007-10-17)
To address this concern at High Moon Studios, the artists there are using a trio of tools they feel will help them to tackle the challenges of next-gen content creation.
According to Valdez, one of the studio’s directives was to develop a new workflow that enabled the artists, which number slightly more than 30, to exchange data between applications.
It also has enabled the studio to build a best-of-breed team that is ready for any challenges that come their way.
www.autodesk.co.jp /adsk/servlet/item?siteID=1169823&id=7272703&linkID=4755786   (1602 words)

  
 High Moon Studios
High Moon is exhibiting at GDC Expo at Career Pavilion booth #1814 today through Friday, March 24th, where staff members are accepting applications and demo reels from interested job candidates.
High Moon's web site, designed by Beck Interactive and winner of a 2006 Silicon Valley Silver ADDY® Award, now features resources to provide insight into the attributes that make it an outstanding place of work for game developers.
The studio is a stunning workspace that combines form and function, one created specifically for game development with input from High Moon's own creative staff.
www.highmoonstudios.com /news/index.php   (2206 words)

  
 Xbox.com | E3 2006 - The New Gamemaker: You   (Site not responding. Last check: 2007-10-17)
High Moon Studios (who are hiring!) has adopted a new project management method known as SCRUM to accommodate the changing work environment.
This methodology helps High Moon Studios reduce wasted effort, encourage fun in the office, reward employee creativity, and boost communication and collaboration.
Your odds of getting hired for a high level position are slim.
www.xbox.com /en-US/community/events/e32006/articles/thenewgamemaker2.htm   (386 words)

  
 Sammy Studios Becomes High Moon Studios - Xbox
Sammy Studios has announced that it has completed a management buyout from parent company Sammy Corporation of Tokyo, Japan.
The private investment group led by John Rowe, president and chief operating officer of Sammy Studios, purchased all shares of the company as well as the rights to original videogame properties being developed at the studio, including the upcoming console title Darkwatch.
Sammy Studios also announced that the company has changed its name to High Moon Studios, Inc., establishing a wholly independent, privately held game development company.
news.teamxbox.com /xbox/7791/Sammy-Studios-Becomes-High-Moon-Studios   (546 words)

  
 Sierra Entertainment :: Sierra Entertainment Names Peter Della Penna President of High Moon Studios
Della Penna takes the helm from High Moon Studio's founding president John Rowe, who will move into an advisory role with the studio.
Based in San Diego, Calif., High Moon Studios is one of four internal game development studios within the Sierra Entertainment organization.
Sierra Entertainment has four integrated internal studios providing creative talents and development capabilities across multiple gaming genres: High Moon Studios in San Diego, CA; Massive Entertainment in Malmo, Sweden; Radical Entertainment in Vancouver, B.C.; and Swordfish Studios in Birmingham and Manchester, England.
sev.prnewswire.com /entertainment/20070322/LATH06222032007-1.html   (452 words)

  
 Ubisoft - Agreement signed with High Moon Studios to release first FPS blending Vampire Horror and Western Genres
Ubisoft, one of the world’s largest video game publishers, today announces that they have reached an exclusive publishing agreement with High Moon Studios, Inc. to release Darkwatch™, an immersive, story- driven FPS that blends the lawless action of the Wild West with the intense horror of vampire movies.
High Moon Studios is represented in this transaction by Europlay Capital Advisors, a Los Angeles based private advisory firm specializing in representation of interactive entertainment, media and technology companies.
High Moon Studios, Inc., formerly Sammy Studios, Inc., is an independent video game development company.
ubi.com /ES/News/Info.aspx?nId=3258   (791 words)

  
 Gamasutra - Vivendi Universal Acquires High Moon Studios
The terms of the deal include Vivendi absorbing all of High Moon's staff of over 100 employees, and gaining control over the studio's intellectual properties.
High Moon CEO John Rowe will continue to manage the studio at its Carlsbad, CA offices.
Formerly known as Sammy Studios, before striking out on its own in 2005 following a management buyout in the midst of Sammy's merger with Sega, High Moon has earned awards for its working environment.
www.gamasutra.com /php-bin/news_index.php?story=7699   (541 words)

  
 Darkwatch Preview   (Site not responding. Last check: 2007-10-17)
This is where High Moon Studios comes in and hopes to deliver one hell of a dark adventure to gamers who have grown bored of the typical sci-fi fare.
High Moon promises that the game will feature a dark tale weaved in deceit, mystery, and lust.
High Moon also plans to incorporate vehicular combat and 16 player death match action via X-Box Live.
www.deeko.com /xbox/previewDetail.asp?id=337   (691 words)

  
 edmontonsun.com - Spotlight - 'A combination of fear and excitement'
A merger changed those corporate plans, however, leaving the studio, the employees and the game in the lurch earlier this year.
Other Canadians at High Moon include creative visual director Farzad Varahramyan, who hails from St. Albert, as well as senior animator Sean Letts and artist Wesley Cann, both from Toronto.
High Moon started out in 2002 as Sammy Studios, created by Japan's Sammy Corp, to have a U.S.-based foothold to create original game projects.
www.edmontonsun.com /Entertainment/Spotlight/2005/09/11/1211883-sun.html   (573 words)

  
 CVG - News   (Site not responding. Last check: 2007-10-17)
Sammy Studios, the California-based development team linked to Japanese pachinko specialist Sammy Corporation and responsible for the Guilty Gear series and Seven Samurai 20XX, has broken away from its parent company and set up as an independent game studio called High Moon Studios.
High Moon Studios first game will be the wild-western horror shoot 'em up Darkwatch on PS2 and Xbox, which you can check out here.
Since High Moon is no longer part of Sammy Corporation, Sega will not automatically be publishing the title.
www.computerandvideogames.com /news/news_story.php?id=115764   (257 words)

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