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Topic: Hikaru no Go


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In the News (Mon 7 Dec 09)

  
  Hikaru no Go - Wikipedia, the free encyclopedia
Hikaru Shindo, the title character, is a 6th grade elementary school student in Kita Ward, Tokyo.
Hikaru, along with Akira and a Kansai Go player named Kiyoharu Yashiro are selected to represent Japan, while Hong Su-Yong (a Korean Go player who was beaten by Hikaru earlier in the series) and two others represent Korea and three of Shinichiro Isumi's Chinese friends represent their country.
Hikaru no Go is published in English in the United States Shonen Jump magazine, and in individual graphic novels.
en.wikipedia.org /wiki/Hikaru_no_Go   (3711 words)

  
 Hikaru no Go
Hikaru is a pretty typical 6th grader until he and a friend find an ancient Go board amongst his grandfather's things, and he finds himself confronted by Sai.
Hikaru no Go is a relatively new show, and it is a colorful extravaganza.
Go is presented as a somewhat foreign game within the show itself, and the audience isn't expected to know much about it.
www.theanimereview.com /reviews/hikarunogo.html   (1306 words)

  
 Gamerz-Edge - Hikaru No Go, Vol. 1   (Site not responding. Last check: 2007-10-23)
Volume 1 of Hikaru no Go is 187 pages in 7 chapters; with a simple layout and easily followed script.
Hikaru no Go is drawn in the modern manga style, with a heavy use of screen tones to indicate different shades.
There have raves about it helping to create interest in Go among Japanese school children; if you're seeking a manga with the spitfire of a boy's manga but with a little bit more strategy, this is the manga for you.
www.gamerz-edge.com /anime/reviews/hikarunogo.html   (467 words)

  
 Hikaru no Go   (Site not responding. Last check: 2007-10-23)
The story is about Hikaru, a 6th grader, who while digging around in his grandfather's attic, finds an old, stained Go board, and is found in turn by the spirit of an ancient Go master.
Once Hikaru accepts the "reality" that he is sharing his body with Sai the Go spirit, he decides to go to a Go parlor to try out Sai's tutoring.
Hikaru has no real idea of what he is doing or why, he just follows along, in as much of a state of bemusement as I was watching.
www.anime-info.co.uk /tvdb/tvdb377.htm   (716 words)

  
 Animefringe: Features: Hikaru no Go
Hikaru is a 6th grader in modern Japan who has a dilemma that I know I can relate to - he flunked his last history test pretty badly, and his parents cut off his allowance.
Hikaru no Go just started its run on TV Tokyo a few short months ago in October of 2001, and already there is a collectible card game and a Game Boy Advance game for the series.
Hikaru no Go is geared towards junior-high age children of both sexes, but judging from fan groups online, both the manga and anime are wildly popular across every age group and around the globe.
www.animefringe.com /magazine/02.03/feature/2/index.php3   (1153 words)

  
 Hanami Gumi Anime Reviews - Hikaru no Go
The problem is, Hikaru thinks that Go is boring game for old people much to the chagrin of Sai (the spirit), who loves the game with a passion and has to resort to throwing tantrums and making bribes to get Hikaru to cooperate.
Hikaru, being a child, is very mean to Akari and rejects her when she tries to learn Go as well.
I was a bit relieved that Hikaru's voice wasn't as high pitched as I expected for a typical 6th grade boy (not that it's not high-pitched, but it doesn't make me twitch), Akira's voice hit the mark as well, and Akari's voice doesn't make me shudder, so I was quite pleased with the voices.
hanayume.net /hanami-gumi/anime/hikago.html   (1000 words)

  
 Absolute Anime / Hikaru no Go
Sai was once a great Go player but killed himself after he lost a rigged round of go (Go is a Japanese game of strategy).
One day Hikaru finds a Go board up in his grandpa's attic and notices a blood stain on the board, but the only one who can see the stain is Hikaru.
Hikaru repeatedly tries to get rid of the stain by rubbing it off with his shirt, and that is when the spirit of Sai emerges and enters Hikaru's mind.
www.absoluteanime.com /hikaru_no_go/index.htm   (356 words)

  
 "Hikaru no go" (2001)   (Site not responding. Last check: 2007-10-23)
Hikaru no go (HNG) is a different sort of club film, a wonderfully intricate one that I could hardly stop watching through 26 or so hours spread over ten DVDs.
Hikaru grows at such a credible pace that at the conclusion, despite his certain future, he's still losing games that a more "Rocky"-like hero would win.
Hikaru's and Touya Akira's Go abilities undermine the traditional hierarchy of age.
www.imdb.com /title/tt0426711   (882 words)

  
 Sensei's Library: Hikaru No Go
Hikaru no Go (ヒカルの碁, literally The Go of Hikaru or Hikaru's Go) is a manga (a Japanese comic) and an anime (a Japanese cartoon) about a boy (Hikaru Shindo) who discovers the ancient game when he finds an old board in the attic and meets the spirit of a past Go master (Fujiwara-no-Sai).
Tetsuo hates Go because he likes Shogi better and because Akira is better than he is, yet he still plays Go from time to time to keep his skills limber.
Hikaru No Go Junkie : Some readers of the comic are in denial about becoming a junkie.
senseis.xmp.net /?HikaruNoGo   (1315 words)

  
 Anime News Network - Hikaru no Go (TV)
Plot Summary: Hikaru Shindo is just a normal 12 year old boy, but one day he's rumaging through his Grandfather's things to see if he can find something to sell and pulls out an old Go board.
His name is Sai Fujiwara, a man who was a Go instructor to the emperor of Japan a thousand years ago.
If Hikaru will be able to do it or not (or even wants to) will have to be seen.
www.animenewsnetwork.com /encyclopedia/anime.php?id=912   (423 words)

  
 Amazon.ca: Hikaru No Go, Volume 1: Books: Yumi Hotta,Takeshi Obata   (Site not responding. Last check: 2007-10-23)
Hikaru no Go is somewhat of a coming of age tale about young Shindo Hikaru, who unleashes the spirit of a long deceased Go master from the Heien era when he is able to spot a blood stain on a go board that is invisible to everyone else.
Initially, Hikaru is an average child who likes sports, is failing his classes, and has little interest in playing go, but soon he has a fateful encounter with Touya Akira, another child his own age.
Through the course of this story, Hikaru will learn what it means to have meaning in his life, to be focused on something larger than himself, and to deal with both the joys of victory and the sorrows of defeat and loss, both in front of a go board and in his life.
www.amazon.ca /Hikaru-No-Go-Yumi-Hotta/dp/159116222X   (1734 words)

  
 Anime-Source.Com
Go is actually a type of chess-like Othello-ish game where you and your opponent are trying to place chips to surround each other and control the board.
Go back in time to a prince whom is being tutored at how to play Go must pit his two teachers against each other to decide who will stay and teach him.
Hikaru no Go at first glance seems to be an attempt to make an anime out of a boring subject.
www.anime-source.com /banzai/modules.php?name=Anime&rop=showcontent&id=144   (3276 words)

  
 The Comic Book Guy.com: "Hikaru no Go" Review
However Hikaru quite simply tells Sai that he has no intrest in playing Go at all, as Go is considered to be a game played only by old people, and there are a lot more interesting things he could be doing.
To make matters worse Hikaru made the mistake of claiming that he was a beginner to more then one person, and this win not only gains him a rival in a game he doesn't even like, but it also gets Hikaru lots of unwanted attention from Go players and magazines.
Well "Hikaru no Go" has a large cast, but as time goes on older cast members are either reduced to cameo appearances, or they disappear altogether.
www.thecomicbookguy.com /hikarunogo.html   (1552 words)

  
 Read About Comics » Hikaru No Go Vol. 1
Hikaru’s a typical young boy growing up in Japan, complete with short attention and interests only on new and flashy things.
In some ways, Hikaru no Go can be compared to other “sports” or “competition” comics from Japan, like Iron Wok Jan!, The Prince of Tennis, and Slam Dunk in that it’s a story about learning how to become the best in one’s chosen arena, peppered with competitions and tournaments large and small.
I think part of the appeal with Hikaru no Go comes from the fact that anyone can play Go—it’s very easy to imagine yourself in the same position, especially since you as a reader are slowly learning the game along with Hikaru himself.
www.readaboutcomics.com /2004/06/10/hikaru-no-go-vol-1   (854 words)

  
 AnimeInfo.org - Reviews - Hikaru no Go Quickie Guide
Young Hikaru Shindo has always been a carefree young boy, but his life is about to take a strange turn when he finds an ancient "Go" game board in his grandfather's old things one day.
Hikaru Shindo: A young and carefree student, Hikaru is popular, outgoing, and easily identified due to the unique two-toned color of his hair.
Hikaru was leading a normal life until he dug up his grandfather's old "Go" board while looking for extra money one day.
www.animeinfo.org /reviews/hng/hngq.html   (539 words)

  
 Hikaru no Go   (Site not responding. Last check: 2007-10-23)
While Hikaru no Go does not require any knowledge of the game of Go, it's safe to say that unless you have some attraction to the game within the first ten episodes or so, this series will not be very enjoyable.
Hikaru encounters a wide variety of players throughout his career, and all of them, both rivals and friends, are interesting and well-developed.
Whether or not you understand how the game of Go works, it is clear that based on the actions and emotions of the characters, no two games are ever the same, and every game helps to shape their personalities.
www.animeacademy.com /finalrevdisplay.php?id=244   (1226 words)

  
 Sensei's Library: Hikaru No Go Junkie
At the time only the first two volumes of the manga had been published (no anime yet) and when I tried to find some more info on the series on the newsgroups no one knew what the hell I was talking about.
My friend ran up to me and showed me this manga, Hikaru no Go, about two months ago, and was really disappointed when I didn't know what it was.
Part of the explanation of this joke is that the author of the comic is named Akira Hasegawa (no relation to HasegawaAkira).
senseis.xmp.net /?HikaruNoGoJunkie   (2510 words)

  
 Hikaru No Go - Volumes 1-10   (Site not responding. Last check: 2007-10-23)
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics.
In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing.
In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru.
www.paperbackplace.com /HikaruNoGo.html   (640 words)

  
 UNRIVALED.INFO - The best original content
While visiting his grandfather’s house, Hikaru and his childhood friend Akari rummage through many of his grandfather’s stuff looking for things to sell in the basement.
It has considerably aged and was very dusty, but Hikaru was the only one able to see the hidden blood stains on the board and hear the voice of the spirit attached to it from so long ago.
During the many times Hikaru plays Go (either through Sai or with his own abilities), we are treated to the many marvels of the popular game.
www.unrivaled.info /anime/hikarunogo   (1265 words)

  
 Toriyama's World - Hikaru no Go
One of the greatest Go players in history, Fujiwarano Sai, has been trapped inside a goban for many many years.
A young boy, Shindo Hikaru, has the power to free Sai, and by doing so, opens a spot in his mind for Sai to stay.
Hikaru no Go is Copyright© Shueisha & Studio Pierrot.
www.toriyamaworld.com /hikago/index.html   (114 words)

  
 HIKARU NO GO   (Site not responding. Last check: 2007-10-23)
HIKARU NO GO Hikaru's Go "Hikaru no Go" just means "Hikaru's Go".
Hikaru's adventures start when he is shown by Sai how to place the stones to beat child star Akira.
There are of course many web sites in Japanese about Hikaru, but if you search the web on "Hikaru no Go" you may be able to find sites in English and possibly even download some of his adventures.
www.britgo.org /youth/hikaru.html   (371 words)

  
 Amazon.com: Hikaru No Go, Vol. 1: Books: Yumi Hotta,Takeshi Obata   (Site not responding. Last check: 2007-10-23)
Hikaru is our tour guide through this strange world, as ignorant of Go as most of the readers.
Hikaru no go is about a young boy (6th grade) named Hikaru who just happens to find a go board in his father's attic!
Hikaru is the main character, and just as the title suggests, this manga follows his development as a go player.
www.amazon.com /Hikaru-No-Go-Vol-1/dp/159116222X   (3221 words)

  
 Tamarket - Anime Reviews and Info   (Site not responding. Last check: 2007-10-23)
The ancient game of Go, for which the board he found is played on, is introduced into Hikaru's life when the soul of a master Go player Sai emerges from the Go board, shares Hikaru's mind and challenges Go players through Hikaru.
Hikaru brings a sense of comedy to the anime, especially when he interacts with Sai, and Akira adds the touch of rivalry and seriousness.
Hikaru no Go sports seiyuu which are not as well known as some, but Tomoko Kawakami (Angelic Layer, Fushigi Yuugi) and Kentarou Itou (Ayashi no Ceres, Nadesico) star as Hikaru Shindou and Tetsu Kaga respectively.
www.tamarket.com.au /reviews/hikarunogo.htm   (371 words)

  
 Amazon.com: Hikaru No Go, Vol. 1: The Go Masters Descent: DVD: Shin Nishizawa,Paul Dobson,Youko Matsuoka,Andrew Toth ...   (Site not responding. Last check: 2007-10-23)
Hikaru Shindo is a normal 6th grader of no great accomplishments--until he encounters the ghost of Sai of Fujiwara, an exquisite Go master who lived at the Heian court 1,000 years ago.
Hikaru's new interest and preoccupied manner puzzle his friend Akari and his teacher, and earn him two foes: the icy prodigy Akira Toya and the rude Tetsuo Kaga.
Hikaru no Go offers all the elements of a classic shonen (boy's) anime series: a hero with untapped potential, supernatural influences, interpersonal rivalries, and a complex game, but it's refreshingly free of product tie-ins.
www.amazon.com /Hikaru-No-Go-Vol-Descent/dp/B000AM6OC6   (1998 words)

  
 Absolute Anime / Hikaru no Go / Hikaru Shindo
Hikaru is a boy in Hikaru no Go ("Hikaru's Go").
While it is true that in the beginning of the series Hikaru is "sort of a slacker", that changes rapidly when it comes to Go.
Hikaru will become one of the Go geniuses as he grows (he's twelve in the beginning, sixteen in the end).
www.absoluteanime.com /hikaru_no_go/hikaru.htm   (208 words)

  
 AnimeMetro - Hikaru no Go   (Site not responding. Last check: 2007-10-23)
After a chance meeting, half of Hikaru Shindou's consciousness is inhabited by the wayward spirit of a Go master from a previous millenium. Sai drowned himself after being exiled from the emperor's palace and his spirit is earthbound due to some unresolved issues.
He convinces young Hikaru to play Go for him by placing stones for him (kinda hard for a non-corporeal being) in exchange for assistance with history exams.
Hikaru eventually develops a passion for the game and wants to learn to play himself after developing a rival in Akira Touya, a young Go prodigy (by using his Sai's borrowed skills at the game).
www.animemetro.com /control.cfm?ID=350   (255 words)

  
 Hikaru no Go: Eternal Rivals - TV.com
Sixth grader Hikaru Shindo stumbles upon a mysterious Go board with a bloodstain on it.
General Note on Airdates: Hikaru no Go does not air on general cable TV, thus all the airdates are that of its Japanese airing.
He was a professional Go player and is considered by many to be one of the greatest Go players of all time.
www.tv.com /hikaru-no-go/eternal-rivals/episode/275757/summary.html   (555 words)

  
 [ anime visions      :       open your eyes and dream ]   (Site not responding. Last check: 2007-10-23)
Hikaru no Go is a wildly entertaining and intelligent story about a young boy named Shindo Hikaru who accidentally awakened the ghost of Sai (a master of Go who committed suicide after being accused of cheating) from a go board.
At the beginning Hikaru allowed Sai to play Go through him, thus catching the attention of the child Go prodigy Touya Akira who saw Hikaru as a rival.
Hikaru no Go is Copyright© Hotta Yumi, Obata Takeshi and Studio Pierrot.
www.animevisions.net /hng.php   (159 words)

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