Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: History of computer and video games


Related Topics

In the News (Tue 20 Aug 19)

  
  computer games
Games and Gaming Zone - our resource contaings all resources you might need about computer games, including computer game cheat as well as kid computer game - Web sites directory, goods and articles.
Scott Adams, creator of the classic computer game "Adventureland," visited the University of Wisconsin--Eau Claire on 03 May 2001.
But I read somewhere, I think it was the latest Edge magazine, in which they said that games don't necessarily have to be fun and enjoyable to be great.
www.eshareware.net   (585 words)

  
 Directory > Games > Video Games - Search.com
An analysis of genre categorization as applied to video games in contrast with books and film, with definitions and examples.
Companion site to the PBS program, "The Video Game Revolution." Examines the evolution and history of the video game industry, from the 1950s through today, the impact of video games on society and culture, and the future of electronic gaming.
A study by Souvik Mukherjee of the relationship between children's fantasy adventure stories and interactive computer games of American McGee's Alice and Harry Potter and the Sorcerer's Stone.
www.search.com /dir/Top/Games/Video_Games   (204 words)

  
  Open Directory - Games: Video Games
Genre and the Video Game - An analysis of genre categorization as applied to video games in contrast with books and film, with definitions and examples.
PBS - The Video Game Revolution - Companion site to the PBS program, "The Video Game Revolution." Examines the evolution and history of the video game industry, from the 1950s through today, the impact of video games on society and culture, and the future of electronic gaming.
And Alice Played a Video Game - A study by Souvik Mukherjee of the relationship between children's fantasy adventure stories and interactive computer games of American McGee's Alice and Harry Potter and the Sorcerer's Stone.
dmoz.org /Games/Video_Games   (0 words)

  
  GameSpot:Video Games PC Xbox 360 PS3 Wii PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3
Today, with interest in classic games gaining steam once again, players of video games are reminded of the rich history of the industry.
The history of video games is not just about people.
In today's world, where video games are often cited as a source for teenage violence, it's interesting to see that the first home console also had a light rifle as an optional peripheral.
gamespot.com /gamespot/features/video/hov   (461 words)

  
  Computer and video games :: Web Articles ::
Game may refer to either the virtual universe and all of its governing rules ("Nethack is a game"), or a particular instance of that game ("my game ended in yet another annoying death", "game over").
Video games are developing fast in all areas, but the problem is of the price and how developers intend to keep the price where it is while incorporating better technology, that inevitably costs more.
Games running on a PC are often designed with end-user modifications in mind, and this consequently allows modern computer games to be modified by gamers without much difficulty.
www.webarticles.com /Computers/Games/Computer-and-video-games   (2782 words)

  
  History of computer and video games - Wikipedia, the free encyclopedia
The game is loosely based around table tennis: ball is "served" from the center of the court and as the ball moves towards their side of the court each player must maneuver their bat to hit the ball back to their opponent.
In computer gaming, the later 1980s are primarily the story of the United Kingdom's rise to prominence.
The Video Game Revolution (2004) is a documentary from PBS that examines the evolution and history of the video game industry, from the 1950s through today, the impact of video games on society and culture, and the future of electronic gaming.
en.wikipedia.org /wiki/History_of_computer_and_video_games   (8281 words)

  
 Dreams Machine > The Immaterial World - Game Preview > Free Game Online Guide
Many of the earliest computer games ran on university mainframes in the United States and were developed by individual users who programmed them in their idle time.
The game is loosely based around table tennis: ball is "served" from the center of the court and as the ball moves towards their side of the court each player must maneuver their bat to hit the ball back to their opponent.
While other games would also make use of it, the FPS would become the chief driving force behind the development of new 3D hardware, as well as the yardstick by which its performance would be measured, usually quantified as the number of frames per second rendered for a particular scene in a particular game.
www.sfetcu.com /modules.php?name=Game_Preview-MM&page=History_of_computer_and_video_games.html   (7373 words)

  
 History of Computer Games
Computer games have grown and changed over time, developing from simple shoot-em-up games on $100,000 machines to sophisticated and nearly ubiquitous works of art.
Through the medium of computer games, gamers can experience life as a railroad tycoon at the turn of the century, as an elf on a quest to save the world, as a pilot, or as a super soldier fighting through a maze of enemies.
Computer games were considered as contributing factors to violence, social isolation, social interaction, and education.
www.jjtone.com /joel/hist_comp_games.html   (1353 words)

  
 GAMESBASE: Computer & Video Game Text Database
Computer gaming began with the release of the Apple II in 1977; arcade games followed shortly thereafter.
As for computer games, titles for the PC or Windows have constituted the backbone of the industry, since the IBM-compatible is the mostly widely used computer platform.
In order to achieve an accurate sample, the database entries are representative of close to 500 game titles, about 20 computer and video game platforms, over and 150 publishers (see Fields section for more information).
tactweb.humanities.mcmaster.ca /comgames/intro.htm   (781 words)

  
 [No title]
Almost all of the early computer games introduced new gameplay elements; later games tend to be examples of specific genres, borrowing traits from earlier games.
Video games and console games usually means games connected to a TV, whereas arcade games means games placed in public spaces (and individual cabinets).
As the educational level of the average computer user decreased and the features and capabilities of the average computer increased, the trend in computer games went to 'arcade' games instead of text.
www.jesperjuul.net /thesis/2-historyofthecomputergame.html   (2456 words)

  
 Computer games under sociological microscope in Cantor exhibit
The exhibit is derived from research conducted in a Stanford Humanities Laboratory project by Lowood and other scholars, which proposes that computer games and simulations are the emerging narrative form and communication medium of the early 21st century.
The exhibit traces the history of computer and video games through a collection of artifacts, many from the media collection that Lowood is assembling in the library.
Computer games, once seen as commercial products or a one-way communication between designer and player, are now seen as a much more open kind of medium that people can contribute to in other ways, he said.
news-service.stanford.edu /news/2004/february4/computer-24.html   (796 words)

  
 1990 in video gaming - Wikipedia, the free encyclopedia
See also history of computer and video games.
Though Solid Snake releases only in Japanese territories, many aspects of the game are incorporated into the next game in the series, Metal Gear Solid, which is a massive critical and commercial success not only in Japan but also in North America and Europe.
It pioneers cinematic storytelling in computer games and eventually led to a movie, TV show, and a series of books.
en.wikipedia.org /wiki/1990_in_video_gaming   (524 words)

  
 History of Computer and Video Games
The course provides an archeological view to world of computer and video games from the earliest experiments to current date, including all major game genres and platforms.
Case study is an analysis and review of single game of historical importance or several related games.
The case study should point out the roots of the game, compare the game with the similar games, analyze game's historical importance, provide information about the authors of the game and address the good and bad points of the game.
www.mlab.uiah.fi /~eye/games   (354 words)

  
 Arcade Games
Gorf was one of the first games to offer distinct stages of differing game play, as well as one of the earliest talking videogames.
The game also perfected the art of the multi-player experience as up to 4 Daytona "twin" cabinets could be linked together to enable as many as 8 people to participate in the same game.
The Super System 22 computing hardware that runs Tokyo Wars puts the player in the seat of a 50 ton battle tank, but when a heated game of Tank gets going, the fun and strategy is on a par with that of its descendant.
www.videotopia.com /games.htm   (2487 words)

  
 The History of Computer Games: Part One: 1975-1982
Games such as "Burgertime" and "Pac-Man" were finally available to play at home, and parents were all-too-happy to buy their kids a 2600, thinking that it would have to be less expensive than shelling out quarters in the arcade.
Also in 1981, the switch was being made from distributing the games on tape (which was the dominant medium at the time) to 5 1/4 floppy disc.
Gaming companies that are producing the hits of today were formed in 1982.
www.suite101.com /article.cfm/computer_gaming/444   (524 words)

  
 Computer and Video Games Come of Age
Playing video games and PC games ranked not first, you think this is all going to be good news, but it wasn't first.
The danger is that video games could take that same beat, face that same degree of marginalization, that it could simply be oh, we all know what goes on, but we don't want to talk about it in the New Yorker or Harper's or the critical journals that reach the main segment of the population.
These are building blocks the game industry has at their disposal, but what impressed Seldes was not simply the kinetic quality of Chaplin, although that did impress him tremendously, but Chaplin's ability to move from that kinetic building block of spectacle of stunts and pratfalls into something that had emotional consequences.
web.mit.edu /cms/games/opening.html   (8461 words)

  
 A Brief History of Handheld Video Games - Engadget
Handheld video gaming has always been a few steps behind its console counterpart, but that’s proven to be a small trade-off for the benefits of portability and, to some, even part of the appeal.
The system had only a handful of games and was plagued with problems from the start, including a 16x16 pixel LCD screen that was prone to rotting and cartridges that could be permantly damaged by even a relatively small static charge.
The Game Gear benefited from Sega’s advantage over Atari and NEC (the Genesis was then the leading console system) and a better selection of games, but it was still only a modest success in the face of Nintendo’s increasing dominance of the market.
www.engadget.com /2006/03/03/a-brief-history-of-handheld-video-games   (3275 words)

  
 Video game console at AllExperts
The term is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade games, which are designed for businesses to buy and then charge others to play.
Because of this, some people don't consider dedicated video game systems or video game systems that contain their own screen (such as the Vectrex) to be video game consoles.
A glut of low quality video games by smaller companies especially for the 2600, industry leader Atari hyping games such as E.T. that were poorly received, and a growing number of personal computer users caused consumers and retailers to lose faith and interest in video game consoles.
en.allexperts.com /e/v/vi/video_game_console.htm   (1715 words)

  
 Category:History of computer and video games - Wikipedia, the free encyclopedia
The main article for this category is History of computer and video games.
Pages in category "History of computer and video games"
List of commercial failures in computer and video gaming
en.wikipedia.org /wiki/Category:History_of_computer_and_video_games   (105 words)

  
 Video Games History | sjpc_05_package.xml
The term "video game" could only really be applied when Atari and Nintendo introduced game consoles into the home throughout the 1970s; the idea being that you would slot your Pong cartridges into the console and play the games through your television set—hence video rather than computer games.
Following advances in video gaming is just a matter of tracing developments in the game consoles themselves (bearing in mind that, throughout the 1980s and 1990s, arcade machines and personal computers were also advancing the cause).
That games were becoming more like movies was demonstrated by one of the most successful film tie-ins ever, the intelligent and action-packed James Bond spy simulation, Goldeneye (1997); and that Nintendo could corner the same adult market as the Playstation was demonstrated by the glorious prehistoric gore of Turok 2: Seeds of Evil (1998).
www.bookrags.com /history/video-games-sjpc-05   (923 words)

  
 The Video Game Revolution | PBS   (Site not responding. Last check: )
This is the story of how a whimsical invention of the 1960s helped spawn the computer industry as we know it.
Video games have influenced the way children live and play, forever altered the entertainment industry, and even affected the way wars are fought.
See when The Video Game Revolution is playing in your area.
www.pbs.org /kcts/videogamerevolution   (100 words)

  
 History of Computer and Video Games
The course provides an archeological view to world of computer and video games from the earliest experiments to current date, including all major game genres and platforms.
Case study is an analysis and review of single game of historical importance or several related games.
The case study should point out the roots of the game, compare the game with the similar games, analyze game's historical importance, provide information about the authors of the game and address the good and bad points of the game.
mlab.uiah.fi /~eye/games   (354 words)

  
 a personal history of computer games
Computer games were important to me long before I found the web.
Some of my computer game playing was rooted in pen and paper role playing games - I played Car Wars before I played Autoduel, and with Donnan, it wasn't much of a leap to go from Dungeons & Dragons to Ultima.
The price of the average computer game has remained at about $35-50 for the last ten years, making it expensive for anyone to do a broad survey of the literature of computer games.
www.links.net /dox/warez/games   (1186 words)

  
 History and Development of the Computer Video Game
computer and video games themselves did not become part of the popular culture until the late 1970s.
University mainframe game development continued to accelerate in the early 1970's, although the game designers of the time saw the activity as a hobby, not the prequel to an industry.
video game crash of 1983, and that the popularity is continuing to increase.
www.edinformatics.com /inventions_inventors/video_games.htm   (7377 words)

  
 Open Directory - Games: Video Games
Genre and the Video Game - An analysis of genre categorization as applied to video games in contrast with books and film, with definitions and examples.
PBS - The Video Game Revolution - Companion site to the PBS program, "The Video Game Revolution." Examines the evolution and history of the video game industry, from the 1950s through today, the impact of video games on society and culture, and the future of electronic gaming.
And Alice Played a Video Game - A study by Souvik Mukherjee of the relationship between children's fantasy adventure stories and interactive computer games of American McGee's Alice and Harry Potter and the Sorcerer's Stone.
www.dmoz.org /Games/Video_Games   (211 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.