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Topic: History of computer games


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In the News (Sat 6 Sep 08)

  
 The Atari Years   (Site not responding. Last check: 2007-10-14)
Meanwhile, computer games were enjoying growth that was rapid, although not as spectacular as that of coin-op games and cartridge games.
The serious computer games that had been developing during 1981 were overshadowed by the more graphically intense but intellectually inferior shoot-em-ups.
Computer games were too closely identified in the public mind with videogames.
www.erasmatazz.com /library/JCGD_Volume_5/The_Atari_Years.html   (2772 words)

  
 [No title]
The history of the computer game is, in parts, a history of technology.
Almost all of the early computer games introduced new gameplay elements; later games tend to be examples of specific genres, borrowing traits from earlier games.
As the educational level of the average computer user decreased and the features and capabilities of the average computer increased, the trend in computer games went to 'arcade' games instead of text.
www.jesperjuul.net /thesis/2-historyofthecomputergame.html   (2456 words)

  
 a personal history of computer games
Computer games were important to me long before I found the web.
Some of my computer game playing was rooted in pen and paper role playing games - I played Car Wars before I played Autoduel, and with Donnan, it wasn't much of a leap to go from Dungeons & Dragons to Ultima.
The price of the average computer game has remained at about $35-50 for the last ten years, making it expensive for anyone to do a broad survey of the literature of computer games.
www.links.net /dox/warez/games   (1186 words)

  
 SimCity Essay
Playing games on computers was first made possible by the introduction of minicomputers in the late 1950s.
The world of computer games today ranges from arcade-style games emphasizing hand-eye coordination, to role-playing games adding sound and video to the Adventure formula, to simulation games in which players oversee the growth and development of systems ranging from cities to galaxies to alternate life-forms.
Computer simulations bring the tools of narrative to mapmaking, allowing the individual not simply to observe structures, but to become experientially immersed in their logic.
www.duke.edu /~tlove/simcity.htm   (5099 words)

  
 GAMESBASE: Computer & Video Game Text Database
Computer gaming began with the release of the Apple II in 1977; arcade games followed shortly thereafter.
As for computer games, titles for the PC or Windows have constituted the backbone of the industry, since the IBM-compatible is the mostly widely used computer platform.
In order to achieve an accurate sample, the database entries are representative of close to 500 game titles, about 20 computer and video game platforms, over and 150 publishers (see Fields section for more information).
tactweb.humanities.mcmaster.ca /comgames/intro.htm   (781 words)

  
 History of Computer Games
Game types like combat games, strategy, simulation or dungeons and dragons were early 60ies inventions but they are still alive today and probably more vital than ever.
This was the first computer equipped with a cathode ray tube monitor and a keyboard.
The game was also bundled with a 3D Editor enabling the costumor to build levels of his own.
creativetechnology.salford.ac.uk /fuchs/modules/game_design/game_design_history.htm   (1325 words)

  
 The History of Computer Games: Part One: 1975-1982
Games such as "Burgertime" and "Pac-Man" were finally available to play at home, and parents were all-too-happy to buy their kids a 2600, thinking that it would have to be less expensive than shelling out quarters in the arcade.
Also in 1981, the switch was being made from distributing the games on tape (which was the dominant medium at the time) to 5 1/4 floppy disc.
Gaming companies that are producing the hits of today were formed in 1982.
www.suite101.com /article.cfm/computer_gaming/444   (522 words)

  
 GameSpy.com - Articles   (Site not responding. Last check: 2007-10-14)
Gygax reportedly liked the immediacy and the threat of instant death having a single 'character' added to his game; soon the two were working together.
The rest is history, as D&D went on to surpass the wargames that spawned it, making TSR more popular and powerful than any of the publishers that had turned it down.
A new form of gaming was born, one that hinged on social interaction, imagination, friendship and the love of storytelling.
www.gamespy.com /articles/april02/rpgweek/rpg1   (545 words)

  
 History of Computer Games
Computer games have grown and changed over time, developing from simple shoot-em-up games on $100,000 machines to sophisticated and nearly ubiquitous works of art.
Through the medium of computer games, gamers can experience life as a railroad tycoon at the turn of the century, as an elf on a quest to save the world, as a pilot, or as a super soldier fighting through a maze of enemies.
Computer games were considered as contributing factors to violence, social isolation, social interaction, and education.
www.jjtone.com /joel/hist_comp_games.html   (1353 words)

  
 Arcade Games
Gorf was one of the first games to offer distinct stages of differing game play, as well as one of the earliest talking videogames.
The game also perfected the art of the multi-player experience as up to 4 Daytona "twin" cabinets could be linked together to enable as many as 8 people to participate in the same game.
The Super System 22 computing hardware that runs Tokyo Wars puts the player in the seat of a 50 ton battle tank, but when a heated game of Tank gets going, the fun and strategy is on a par with that of its descendant.
www.videotopia.com /games.htm   (2487 words)

  
 History of computer and video games - Wikipedia, the free encyclopedia
The game is loosely based around table tennis: ball is "served" from the center of the court and as the ball moves towards their side of the court each player must maneuver their bat to hit the ball back to their opponent.
It is believed to be the first network game ever written for a commercial personal computer and is recognised alongside 1974's Maze War (a networked multiplayer maze game for several research machines) and Spasim (a 3d multiplayer space simulation for time shared mainframes) as the precursor to multi-player games such as Doom and Quake.
The Video Game Revolution (2004) is a documentary from PBS that examines the evolution and history of the video game industry, from the 1950s through today, the impact of video games on society and culture, and the future of electronic gaming.
en.wikipedia.org /wiki/History_of_computer_and_video_games   (8137 words)

  
 BBC - h2g2 - A History of Computer Games
Bushnell was working at a theme park while studying electrical engineering at university and he thought it might be an idea to try and use a computer in an amusement arcade.
Nolan Bushnell's game was the first coin-operated computer game in the world.
Luckily, Bushnell realised why: even though the technology was there to produce far more complicated games than his, the average person had no concept of how to control things on a television screen.
www.bbc.co.uk /dna/h2g2/A169346   (557 words)

  
 New Museum Exhibit: A History of Computer Chess - JIVE Magazine Forums
Visitors will explore the multi-layered history of computer chess, listen to chess software pioneers, learn the basics of chess algorithms and experience the sights and sounds of the era through vintage footage.
Sponsors associated with "Mastering the Game: A History of Computer Chess" include ACM (Association for Computing Machinery), Ropes and Gray LLP and Target.
The Computer History Museum in Mountain View, California, a public benefit organization, preserves and presents for posterity the artifacts and stories of the information age.
www.jivemagazine.com /forum/showthread.php?p=60293   (639 words)

  
 Microsoft Singapore - Lessons of History Learnt from Computer Games   (Site not responding. Last check: 2007-10-14)
All prizes for this competition are sponsored by Microsoft Singapore, with the top prize worth a value of $3000, followed by the runner-up prize at $2000 in value and the second runner-up prize at $1000.
All the games entries will be judged on their realism, entertainment value, complexity and popularity.
Each team is required to research, design as well as to market their own games scenarios based on historical facts about Singapore on the www.ourgames.net site.
www.microsoft.com /singapore/mssg_docs/461.aspx   (300 words)

  
 GameSpot:Video Games PC Xbox 360 PS3 Wii PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3
And then there was also Nolan Bushnell, who played that space game and dreamed of a time when fairground midways would be filled with games powered by computers.
Today, with interest in classic games gaining steam once again, players of video games are reminded of the rich history of the industry.
In today's world, where video games are often cited as a source for teenage violence, it's interesting to see that the first home console also had a light rifle as an optional peripheral.
www.gamespot.com /gamespot/features/video/hov   (461 words)

  
 Amazon.ca: The Ultimate History of Video Games: from Pong to Pokémon and Beyond...the Story Behind the Craze That ...   (Site not responding. Last check: 2007-10-14)
In this rollicking, mammoth history of video games from pinball to Pong to Playstation II Kent, a technology journalist and self-professed video game addict, covers almost every conceivable aspect of the industry, from the technological leaps that made the games possible to the corporate power struggles that won (and lost) billions of dollars.
Less glamourous but certainly part of history are the chapters about court cases and congressional investigations into violence, and the reactions of the game mannufacturing community.
Although these companies obviously played an important part in the history of computer games, it appears to be a slightly skewed representation of the entire playing field.
www.amazon.ca /Ultimate-History-Video-Games-Kent/dp/0761536434   (2639 words)

  
 Jeff Kesselman's Blog: History is made of this...
The first game to recognize that moving dots on a TV screen inert actively could be fun.
Keep in mind that to be part of this list the game should have defined a truly new genre with a genre being defined as a fundamentally new experience and not just a twist on an old one.
Elite (another really old game for BBC model B and others) was a superlative flight-sim space combat-dogfighting game, which also had trading (again, supply and demand with the addition of the problem of distribution).
weblogs.java.net /blog/jeffpk/archive/2004/04/history_is_made.html   (2527 words)

  
 History Computer Games   (Site not responding. Last check: 2007-10-14)
This page will contain a history of the development of computer games, from the simple games played on the old Commodores through Nintendo and Sega Genesis to the incredible graphics of today's computer games.
Video game sales fall to 10.5 million from 27 million in 1992.
Nintendo's Donkey Kong Country is the best-selling game of the year.
tdi.uregina.ca /~complit/histgame.html   (134 words)

  
 Computer History Museum - Chess Exhibit
The history of computer chess is a five-decade long quest to solve a difficult intellectual problem.
The story starts in the earliest days of computing and reflects the general advances in hardware and software over this period.
Start your exploration into the history of computer chess in the
www.computerhistory.org /chess   (69 words)

  
 Timelapse - Specials: History of Computer Games   (Site not responding. Last check: 2007-10-14)
You are standing in an open field west of a white house, with a boarded front door.
ZORK is a game of adventure, danger and low cunning.
BELOW IS A BRIEF HISTORY OF COMPUTER GAMES.
www.barracudanet.com /timelapse/specials/comphistmain.htm   (72 words)

  
 GameSpy.com - Articles
All this week GameSpy is opening the doors and lending an open microphone to some of the brains behind our favorite games.
Find out what they have to say about the current state of gaming and its future.
At any rate, every cave man suddenly wanted one, and for a time there was a kind of peace in the valley of the big lake.
archive.gamespy.com /legacy/articles/devweek_j.shtm   (477 words)

  
 Computer Games Time Line   (Site not responding. Last check: 2007-10-14)
Early 1960's: Space War and other games developed at MIT using mainframe computers
Late 60's-Early 70's: Using large computers William Creowther creates Adventure.
Now: Impact of Java, Shockwave, Netscape 2, Javascript and other multimedia technologies yetr to be seen.
wwwcsif.cs.ucdavis.edu /~vemuri/classes/gamesclass/briefhistory.html   (105 words)

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