History of video game consoles (first generation) - Factbites
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Topic: History of video game consoles (first generation)


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 XBOX365 - Mobile edition
Microsoft revolutionized the gaming industry with the November 2001 launch of Xbox (http://www.xbox.com), its first-generation video games and entertainment system, now sold in 26 countries around the world.
Xbox 360 is the most powerful video game and entertainment system, delivering the best games, the next generation of the premier Xbox Live online gaming service and unique digital entertainment experiences that revolve around you.
Xbox 360 is the most powerful video game and entertainment system, delivering the best games, the next generation of the premier Xbox Live online gaming service, and unique digital entertainment experiences that revolve around you.
www.xbox365.com /mobile   (10512 words)

  
 Encyclopedia: History of video games (32-bit era)
In the history of video games, the 8-bit era was the third generation of video game consoles, but the first after the video game crash of 1983.
In the history of video games, the 32-bit era was the fifth generation of video game consoles.
Categories: History of computer and video games Pong, an adaptation of table tennis to the video screen, was the first commercially successful video game and is widely regarded as ushering in the video game era.
www.nationmaster.com /encyclopedia/History-of-video-games-(32_bit-era)   (3017 words)

  
 Encyclopedia: History of video games (Seventh generation era)
In the history of video games, the 8-bit era was the third generation of video game consoles, but the first after the video game crash of 1983 and considered by some to be the first modern era of console gaming.
Generation) is a video game era in the history of computer and video games that began towards the end of 2004, but is not set to really take off until late 2005/early 2006 with the release of new video game consoles from Microsoft, Nintendo, and Sony, the three current major console manufacturers.
The Video Game Revolution is a documentary from PBS that examines the evolution and history of the video game industry, from the 1950s through today, the impact of video games on society and culture, and the future of electronic gaming.
www.nationmaster.com /encyclopedia/History-of-video-games-%28Seventh-generation-era%29   (1127 words)

  
 Encyclopedia: Super Nintendo Entertainment System
In the history of video games, the 16-bit era was the fourth generation of video game consoles.
In the history of computer and video games, the 32-bit / 64-bit era was the fifth generation of video game consoles.
Although the history of computer and video games spans almost five decades, computer and video games themselves did not become part of the popular culture until the late 1970s.
www.nationmaster.com /encyclopedia/Super-Nintendo-Entertainment-System   (929 words)

  
 Spade Bit -- Recommendations and Resources
In the history of computer and video games, the 32-bit / 64-bit era was the fifth generation of video game consoles.
the player attempted bluff), the first player is out of the game; if it is a spade, the second player is out.
It is the birth of what some video game players call ''"new school" gaming'', which uses 3D computer graphics.
www.becomingapediatrician.com /health/136/spade-bit.html   (1483 words)

  
 Encyclopedia: Xbox
In the history of video games, the 8-bit era was the third generation of video game consoles, but the first after the video game crash of 1983 and considered by some to be the first modern era of console gaming.
Dead or Alive (DOA) is a video game series produced by Tecmo that is comprised primarily of fighting games.
Tecmo (2004) This is a screenshot of a copyrighted computer game or video game.
www.nationmaster.com /encyclopedia/Xbox   (8751 words)

  
 Battle for Video Game Recognition
For game makers, however, competition for attention and retail shelf space represents one of the fiercest fights in the industry's relatively brief history.
Publishers are putting out an unprecedented number of console games to cash in on the immense popularity of next-generation game machines such as Sony Corp.'s PlayStation 2, Nintendo Co.'s GameCube and Microsoft Corp.'s Xbox.
With so many households seeded with consoles, game publishers are tripping over themselves to release games to play on them.
www.larta.org /LAVox/ArticleLinks/2002/021111_latimes.htm   (745 words)

  
 Sixth generation era -- Facts, Info, and Encyclopedia article
The sixth generation era is believed by some to be the darkest era in the history of video games.
The sixth generation era (sometimes referred to as the handheld era, nostalgia era, or 128-bit era) refers to the current crop of (A game played against a computer) video games and (Click link for more info and facts about video game consoles) video game consoles.
However, as these are arriving at the end of the current generation, it is unlikely that major changes in the market will be clear before the (Click link for more info and facts about next generation) next generation begins in late 2005 to early 2006.
www.absoluteastronomy.com /encyclopedia/s/si/sixth_generation_era.htm   (1007 words)

  
 Encyclopedia: Sonic Chaos
In the history of video games, the 8-bit era was the third generation of video game consoles, but the first after the video game crash of 1983 and considered by some to be the first modern era of console gaming.
In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session.
A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals.
www.nationmaster.com /encyclopedia/Sonic-Chaos   (954 words)

  
 Classic Video Game Syndicate
A documentation of the history of video game consoles including tons of interactive content, graphics, games, downloads and resources.
The Gaming Graveyard is dedicated to preserving classic and new gaming systems from Pong all the way to the next generation systems of today.
One of the nine champions must fight each other to regain the ultimate prize, the prize of LIFE to regain their time in history seconds before their own deaths to attempt to maintain the balance of light and darkness.
d.webring.com /hub?ring=cvgs   (2123 words)

  
 History of console games
History of video games (16-bit era) In the history of video games, the 16-bitera was the fourth generation of video game consoles.
A console game (better known as a "video game") is a formof interactive multimedia used for entertainment.
Game consoles are complex computer systems specialized for game playing,...A Short History, Game System Basics, The Games, Comparing Consoles, Cool Facts...
www.dyeingprocess.com /history+of+console+games.html   (1024 words)

  
 Computer Bits
In the history of computer and video games, the 32-bit / 64-bit era was the fifth generation of video game consoles.
It is the birth of what some video game players call ''"new school" gaming'', which uses 3D computer graphics.
Surely the reason that they were called 8 bit consoles was because the word size of the processor was 8 bits, and 16 bit consoles had word sides of 16bits.
www.wwwtln.com /finance/48/computer-bits.html   (869 words)

  
 Xbox Solution - Atari's Enter The Matrix Makes One Million In First Week
Shiny Entertainment, a division of Atari, Inc., is a leading interactive video game developer, the creator of numerous award-winning titles for PC and video game consoles.
Enter The Matrix is the No. 1 selling video game worldwide and claims a spot as one of the most explosive video game launches in history.
Developed by award-winning Shiny Entertainment (an Atari studio), Enter The Matrix is a revolution in interactive entertainment - a third-person action game that effectively blurs the line between Hollywood blockbuster films and next generation video games.
www.xboxsolution.com /printout812.html   (647 words)

  
 Electronic Arts: Los Angeles (EALA) - About
EALA produces games for the PlayStation®2 computer entertainment system from Sony, Xbox&; video game system from Microsoft, Nintendo GameCube&;, Game Boy® Advance, the PC and well as next-generation game consoles.
The studio has created some of the most successful and best-known intellectual properties in computer/video game history including:
EALA drives innovation in game technology and design by employing a first-class creative staff of game-makers.
jobs.ea.com /eala/about.html   (647 words)

  
 atari
The original company Atari was a pioneer in arcade games, home video game consoles, and personal computers, and its dominance in those areas made it a major force in the computer entertainment industry in the 1980s.
While part of Warner, Atari achieved its greatest success, selling millions of Atari 2600 consoles, and at its peak, it accounted for one third of Warner's annual income and became the fastest-growing company in history in the United States (at the time).
The Atari 5200 game console, released as a next-generation followup to the 2600, was based on the Atari 800 computer (but was compatible with Atari 800 game cartridges), and its sales never met the company's expectations.
www.fact-library.com /atari.html   (1157 words)

  
 Electronic Arts: Los Angeles (EALA) - About
EALA develops and produces games for the PlayStation®2 computer entertainment system from Sony, Xbox™ video game system from Microsoft, Nintendo GameCube™, Game Boy® Advance, the PC and well as next-generation game consoles.
The studio has created some of the most successful and best-known intellectual properties in computer/video game history including:
EA Mobile, also housed at EALA, is the new division focused on building EA’s worldwide mobile business, developing 2D and 3D games for cell phones.
jobs.ea.com /eala/about.html   (1157 words)

  
 Texas Instruments SN76489 - Art History Online Reference and Guide
Its main application has been the generation of music and sound effects in game consoles, arcade games and home computers (such as the BBC Micro).
Each channel's frequency is arrived at by dividing the clock by 32 and then dividing the result by N. The SN76489 is included 'on-chip' in SEGA's Video Display Processors (VDP) for their Master System, Game Gear, and Megadrive (Sega Genesis in North America), game consoles.
The SEGA VDP is in fact based on the Texas Instruments TMS9918 VDP.
www.arthistoryclub.com /art_history/Texas_Instruments_SN76489   (174 words)

  
 Memory Cards Encyclopedia Article, Information, History and Biography @ StardustMemories.com
A memory card or flash memory card is a solid-state electronic flash memory data storage devices used with digital cameras, handheld and laptop computers, telephones, music players, video game consoles, and other electronics.
The desire for ultra-small cards for cell-phones, PDAs, and compact digital cameras drove a trend toward smaller cards that left the previous generation of "compact" cards looking big.
In other areas, tiny embedded memory cards (SID) were used in cell phones, game consoles started using proprietary memory card formats, and devices like PDAs and digital music players started using removable memory cards.
www.stardustmemories.com /encyclopedia/Memory_cards   (660 words)

  
 PlayStation 2 - Wikipedia, the free encyclopedia
The PS2 is part of the sixth generation era, and has become the fastest selling gaming console in history, with over 100 million units shipped by November 2005, beating the previous record holder, the PlayStation, by three years and nine months.
When it was released, the PS2 had many advanced features that were not present in other contemporary video game consoles, including its DVD capabilities and USB and IEEE 1394 expansion ports.
The PS2 launch seemed unimpressive and gaffe-prone, compared to the well-planned launch of the Sega Dreamcast, which was making a genuine attempt to woo developers and which had better launch titles.
en.wikipedia.org /wiki/PlayStation_2   (3033 words)

  
 PlayStation 2 - Wikipedia, the free encyclopedia
The PS2 is part of the sixth generation era, and has become the fastest selling gaming console in history, with over 100 million units shipped by November 2005, beating the previous record holder, the PlayStation, by three years and nine months.
When it was released, the PS2 had many advanced features that were not present in other contemporary video game consoles, including its DVD capabilities and USB and IEEE 1394 expansion ports.
The PS2 launch seemed unimpressive and gaffe-prone, compared to the well-planned launch of the Sega Dreamcast, which was making a genuine attempt to woo developers and which had better launch titles.
en.wikipedia.org /wiki/PlayStation_2   (3033 words)

  
 The Future of Gaming is ELiTeD
Starring one of the most recognizable video game characters in history, Duke Nukem, DNMP is edgy, fast action at its best.
SAN RAFAEL, Calif. -- May 21, 2002 -- Full Throttle, one of the most loved classic adventures from LucasArts Entertainment Company LLC, returns in a long awaited action packed sequel for next generation consoles and PC in 2003.
Lifelike character movements further draw the player into the game, and per pixel hit locations and location based damage modeling create an added layer of realism for the player.
www.elited.net /archives/may02.shtml   (3033 words)

  
 History of video games (16-bit era) - Wikipedia, the free encyclopedia
In the history of video games, the 16-bit era was the fourth generation of video game consoles.
It was dominated by the rivalry between the Super Nintendo Entertainment System and the Sega Genesis, making it one of the most intense periods of competition in North American video game history.
To this day, the game remains rather hard to get hold of in the Scandinavian market and are often auctioned off at high-prices (about 50 EUR as of 2004) for the complete PAL-set; cartridge, box, manual and the map.
en.wikipedia.org /wiki/History_of_video_games_(16-bit_era)   (1482 words)

  
 creativepro.com - NVIDIA and Interplay Announce Strategic Partnership
Interplay currently balances its development efforts by publishing for personal computers and current generation video game consoles.
"Interplay is one of the premier entertainment publishers and has a long history of providing the best quality of entertainment software to millions of users," said Dan Vivoli, senior vice president of marketing at NVIDIA.
Interplay Entertainment Corp. is a leading developer, publisher and distributor of interactive entertainment software for both core gamers and the mass market.
www.creativepro.com /story/news/4774.html   (595 words)

  
 IGN: Dirty Harry Hits Next-Gen Consoles
February 24, 2005 - Long a legend on the screen, Clint Eastwood's gruff Lt. Harry Callahan is about to make his mark in videogames, as Warner Bros. Interactive, along with Eastwood's Malpaso and The Tehama Companies, announced today the development of Dirty Harry games for next-generation consoles.
Eastwood is both an incredible performer and an amazing creative talent, and it is an honor to work with him to bring the Dirty Harry franchise credibly to the video game space," said Jason Hall, Senior Vice President of Warner Bros. Interactive Entertainment.
Eastwood himself will work with Warner Bros. in creating the first game, offering creative input and voicing the role of "Dirty" Harry Callahan himself (who else could do it?).
xbox.ign.com /articles/590/590572p1.html   (451 words)

  
 Nvidia Launches GeForce 6 Series - Biggest Performance and Feature Leap in Company History
Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video game consoles.
This article is protected by United States copyright and other intellectual property laws and may not be reproduced, rewritten, distributed, redisseminated, transmitted, displayed, published or broadcast, directly or indirectly, in any medium without the prior written permission of PRIMEDIA Business Corp.
Gaming performance is super charged with eight times the floating-point shader power, four times the shadow processing power and double the vertex processing power over last generation’s award winning GeForce FX architecture.
bg.millimeter.com /ar/video_nvidia_launches_geforce   (451 words)

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