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| | IMT Dungeons & Dragons RPG |
 | | A dazzling array of new gear and gadgets - new types of robots, mecha and starships - plus expansions of the rules for combining character, vehicular, mecha and starship combat. |
 | | Playable without the Kingdoms of Kalamar Campaign Setting, although use of this is recommended (and adds a lot to a potential campaign in the planning and the play over the weeks that it runs for). |
 | | Secondhand; two long diagonal medium creases running from 3" (8cm) from the top of the back cover fly, up to 1.5" (4cm) from fly top corner, which is also further medium and lightly creased close by; creases run through, decreasing in strength, from p.16 to p. |
| www.i-m-t.demon.co.uk /rpg/dandd.htm (14627 words) |
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