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Topic: Hitman


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  WORTHPLAYING - - All about games !
In the Hitman series of games stealth is still a major factor to be considered but resides on the other end up the spectrum; instead of using tactics or a special device to conceal yourself from enemy view you are more often than not hiding in plain sight amongst the enemy ranks.
The Hitman series has always been a grab bag of both great and less-than great game mechanics and features, and while Hitman 3 is definitely a good game in its own regard it is also hampered by a few aspects that keep it from becoming a truly great game.
Overall, Hitman 3: Contracts is a slightly flawed title that does cater to fans of the series for the most part, but anyone with an assassin mentality, a good helping of patience, and a love for sneaking in for the kill will ultimately have a great time with the title.
www.worthplaying.com /article.php?sid=18574&mode=thread&order=0   (1432 words)

  
 Hitman - Wikipedia, the free encyclopedia   (Site not responding. Last check: 2007-11-06)
A hitman (alternately, hit man), also referred to as a contract killer, is a hired assassin, usually in the employ of organized crime.
In all countries with functioning judicial systems, a contract with a hitman is unenforceable at law (in the sense that the client cannot sue for specific performance and the hitman cannot sue for his pay).
Both a hitman and his customer can be found guilty of murder or homicide.
en.wikipedia.org /wiki/Hitman   (214 words)

  
 Hitman: Contracts: Xbox Reviews - The Armchair Empire
Hitman: Contracts, the third installment of the series, doesn’t do much in terms of “innovation”, but makes sure to fine tune every aspect that made the first two Hitman titles instant classics.
The story of Hitman: Contracts is hazy as the game starts off, but after each mission bits and pieces of the story are fed to you through cinematics.
The lighting and shading effects have been vastly improved over the last two Hitman games, while the overall graphics of the game are relatively the same as Hitman 2 (and a bucket of gore more).
www.armchairempire.com /Reviews/XBox/hitman-contracts.htm   (770 words)

  
 Hitman: Contracts for PlayStation 2 Review - PlayStation 2 Hitman: Contracts Review
The original Hitman: Codename 47 was released on the PC back in 2000, and it suffered from serious issues with the controls and overall design.
The first mission in Hitman: Contracts takes place in the asylum in which the genetically enhanced 47 was made, in the aftermath of 47's killing of his maker at the conclusion of the first game.
Hitman 2 fixes virtually all of the problems of its predecessor and stands tall on its own merits as an outstanding action game.
www.gamespot.com /ps2/action/hitman3contracts/review.html   (1268 words)

  
 ELiTeD - Hitman: Contracts Review   (Site not responding. Last check: 2007-11-06)
The third installment in the series, Hitman Contracts places you again in the role of the hitman, Codename 47.
While finishing a level in Hitman in one of several different options may not be new to you, Ion Storm has vamped up the intelligence of the AI.
Hitman Contracts is not exactly a new version, but somewhat like a Silent Assassin add-on.
www.elited.net /issues/jun04/hitmancontracts.shtml   (339 words)

  
 GameSpy: Hitman: Contracts Review
Hitman: Contracts isn't a drastic step in any direction from Hitman 2: Silent Assassin, and I wouldn't have it any other way.
In Hitman 2, many of the goals were geared toward curbing that tendency, and forcing me to use stealth.
For example, there's a part in the slaughterhouse level where you come across a bloody corpse that used to be a young girl, hanging from the ceiling of a candle-lit room.
ps2.gamespy.com /playstation-2/hitman-contracts/508509p1.html   (668 words)

  
 IGN: Hitman 2: Silent Assassin Review
Hitman 2 succeeds because it pays attention to every detail that applies to a professional hitman, at least our collective vision of what a hitman is all about.
The A.I. of the non playable characters in Hitman 2 is more refined than in other third person action games because there are so many of them in any given mission and they're not all necessarily going to be enemies.
Hitman 2 has some of the coolest gear and gadgets ever assembled in a videogame.
xbox.ign.com /articles/372/372946p1.html   (2744 words)

  
 Caracolix - HitMan
HitMan is a tool for the professional webmaster, the software developer, the owner of web sites and for the occasional web site designer.
With HitMan you don't need to install nor setup complicated scripts on your server to be able to account the hits on your pages or the amount of files downloaded.
HitMan let you do all that from your desktop computer without even opening your browser, login in the control panel or researching illegible data.
www.caracolix.com /HitMan   (242 words)

  
 GameSpy: Hitman 2: Silent Assassin
Hitman 1 and 2 are both placed nicely in the chronology of Agent 47's life, but they don't really connect very much to each other.
He had just survived a pretty hefty shootout in the church (unless the player is better at sneaking than I) and walked away with a healthy amount of distrust towards the world.
Some connect to Hitman 1 and 2, and some don't, but they are all very important to figure out if you want to survive the missions in style.
xbox.gamespy.com /xbox/hitman-2-silent-assassin/504866p1.html   (730 words)

  
 HitmanHQ - Hitman Rumors Uncovered
While Eidos is moving forward with their own franchise of Thief 3, management spoke of hitman but felt it was not up to par in terms of gameplay - graphics alone don't make a game.
After the developer released a demo of Hitman in late September, Eidos failed to support the release and claimed it was not a representative of the final product.
Hitman currently runs a blistering 20 frames per second on a high end PC with a state of the art graphics card.
www.3dactionplanet.com /hitman47/features/articles/rumors   (741 words)

  
 Hitman 2 - Ferrago   (Site not responding. Last check: 2007-11-06)
The original Hitman: Codename 47 was one of the first to jump on this particular morally ambivalent bandwagon, and despite being pretty flawed in certain ways, didprovide a lot of enjoyment.
Hitman 2 sees the player take control of the same mysterious character from the first game - the enigmatic 47, a genetically engineered killer with the dubious moral honour code that hitmeneverywhere seem to share.
Hitman 2 also takes no advantage of the graphical niceties for whichthe Xbox is renowned.
www.ferrago.com /story/670   (720 words)

  
 Hitman: Codename 47 - PC Preview - Game Revolution
Hitman: Codename 47 is set to pave new ground for 3D action shooters.
As the enigmatic Hitman you must use stealth and tactical problem-solving to enter, execute and exit your assignment while attracting the minimum of attention, but to the maximum effect.
There will be no multi-player option in Hitman: Codename 47, although at E3 one of the developers did mention a unique type of "observer mode" that they were trying to implement.
gr.bolt.com /previews/featured/hitman.htm   (964 words)

  
 News: Hitman Contracts Demo - GamersHell.com
Hitman: Contracts is the follow-up to Hitman 2: Silent Assassin, which to-date has sold more than three million copies since its release in November 2002.
Hitman: Contracts promises to be the most disturbing and action-packed episode of the series.
Hitman: Contracts is in development by IO Interactive, the Danish-based studio recently acquired by Eidos.
www.gamershell.com /news/12776.html   (541 words)

  
 Hitman Forum - Hitman Contracts News, Cheats, and Discussion
Hitman started out as a violent shooter, a lot more Max Payne-style, but as we worked through the concept of a hired killer we came across so many situations where stealth was a lot more useful.
The original Hitman story was very complicated and we had to cut out a lot to make it fit the game.
A lot of players have never played Hitman: Codename 47 so there are some parts of the story that needs to be told again, and some parts that never made it to the first game need to be told.
www.hitmanforum.com /special.php?show=creationof47   (1458 words)

  
 IGN: Hitman 2 Uncloaked
The sequel to Hitman: Code 47, and in development by Io Interactive, Hitman 2 follows the story of a hitman tricked back into his former trade, a deadly gun for hire.
Hitman 2's list of features includes the choice of a first or third person perspectives, mid-game saves, an improved inventory system, so gamers can carry weapons from one level to the next, an open architecture, enabling various styles of play, and a detailed ranking system.
The bald, generic looking hitman carries an extensive arsenal of weapons and non-lethal weapons, including knives, handguns, sniper rifles, various explosives, and chloroform, poison darts, stun guns, laser-aiming devices, night vision goggles, and lock picks.
ps2.ign.com /articles/358/358304p1.html   (447 words)

  
 GameSpy: Hitman: Contracts Preview
Over the past couple of years, the Hitman series has grown into a depraved action experience tailored not for the average, apathetic gamer, but for the determined connoisseur.
And yes, as in Hitman 2, it seems that (on the lower two difficulty levels) it's possible to run through a mission with guns blazing.
Some of the one-time gear from Hitman 2 is now standard equipment, so you've regularly got access to syringes full of toxins and night-vision goggles, as well as the full component of high-powered rifles, submachine guns, and pistols that are the bald guy's trademark.
xbox.gamespy.com /xbox/hitman-contracts/507147p1.html   (803 words)

  
 GameSpy: Hitman: Blood Money Announced
How the money is spent will affect his passage through the game and the weapons at his disposal, resulting in a unique gameplay experience for each player.
Mike McGarvey, CEO of Eidos says: "The Hitman series is one of Eidos' biggest franchises and goes from strength to strength with every new installment.
Hitman: Blood Money will be released worldwide in spring 2005 on PS2, Xbox, and PC.
pc.gamespy.com /pc/hitman-blood-money/563550p1.html   (334 words)

  
 HITMAN - Professional Killings (Contract Killers and Assassination Experts)   (Site not responding. Last check: 2007-11-06)
HITMAN offers a variety of assassination services and contract killing options.
We are the industry leader in innovative killing techniques and manage a network of freelance assassins on five continents, available on short notice, around the clock.
Next time you have a problem, remember: our contract killers are waiting for your call 24 hours a day, 7 days a week.
hitman.us /in_01.html   (69 words)

  
 IOI - Hitman: Contracts   (Site not responding. Last check: 2007-11-06)
Hitman: Contracts explores the darker psychology of killing for a living and is our most graphic effort yet in the series.
Hitman: Contracts delivers more action-packed and suspense-filled missions with a greater variety of ways to make the perfect kill.
Hitman: Contracts is powered by the latest iteration of IO's ground-breaking 'Glacier' engine, enabling incredibly detailed and graphically rich environments.
www.ioi.dk /games/hitmancontracts.htm   (423 words)

  
 News: Movie #4: Hitman Contracts - GamersHell.com
Hitman: Contracts is being developed by Io Interactive and will be available for PlayStation®2 computer entertainment system, the Xbox® video game system from Microsoft, and PC in spring 2004.
Hitman: Contracts delivers more action-packed and suspenseful missions, with a greater variety of ways to make the perfect hit and an increased arsenal of firearms and close-combat weapons.
Hitman: Contracts explores the dark psychology of killing for a living and promises to be the darkest, most disturbing episode in the series.
www.gamershell.com /news/12503.html   (448 words)

  
 Talking to Hitman 2: Silent Assassin
Hitman 2 is your second major title with IO Interactive.
But Hitman 2 is a multi-platform title, and also we decided that we wanted real orchestral music.
In Hitman 2 we make use of the occlusion features of EAX®, one thing that did not make it into the original game.
www.soundblaster.com /resources/read.asp?articleid=53900&page=1&cat=0   (668 words)

  
 Featuring Hitman: Contracts Review at ActionTrip
Over the years the Hitman series has enjoyed a steady evolution from a rather unpolished stealth action hopeful to a mature top-selling franchise for EIDOS Interactive.
In Hitman 2, #47 went through an amazing transformation from ruthless hitman to a peaceful gardener and then back to somewhat ruthless hitman.
As you all know, the core gameplay in the Hitman series is mostly about stealthy kills and figuring out the neat ways the developers have laid out for you to dispose of the targets.
www.actiontrip.com /reviews/hitmancontracts.phtml   (1089 words)

  
 - PlayStation 2 News at GameSpot
Eidos' latest trading update mentions that a third Hitman game will be released sometime in 2004.
At the bottom of the list is Hitman 3: Contracts, which, until now, hadn't officially been confirmed by Eidos despite its being mentioned in a story about the upcoming Hitman-inspired movie earlier this year.
No gameplay or platform details on Hitman 3: Contracts have been released at this time, but we'll bring you more information on the game as soon as it becomes available.
www.gamespot.com /ps2/action/hitman3contracts/news_6072708.html   (321 words)

  
 GameSpy.com - Preview: Eidos - Hitman 2, Spring Break, and Deus Ex 2 (PC)
A few weeks ago, Eidos Interactive had us by to see what it is working on for next year: the sneaker Hitman 2, the party simulation Spring Break, and some hinting about the ambitious Deus Ex 2.
While the original game had an exciting premise, there were many gameplay issues that hindered the fun: no first-person view making control in many situations unwieldy, a difficult interface, the inability to save games during a mission, vague mission goals, and pointless purchasing of equipment.
Disguising yourself is "an integral part as lots of the gameplay in Hitman is actually getting past guards." The PC version of Hitman 2 is expected to ship in March 2002, prior to the PS2 version.
archive.gamespy.com /previews/november01/eidos   (809 words)

  
 Xbox.com :: Hitman: Contracts Game Detail Page   (Site not responding. Last check: 2007-11-06)
Hitman: Contracts™ takes you deeper into the mind of Agent 47, ruthlessly efficient and deadly precise hitman.
Become the world’s best Hitman: Choose how to approach missions and eliminate the targets in hundreds of ways.
Check out the enhanced control system: Hitman: Contracts is designed to be even more accessible and intuitive than its predecessor.
www.xbox.com /en-us/hitmancontracts   (183 words)

  
 IGN: Hitman: Contracts Preview
So it was with much excitement when PC and console gamers alike received the much-improved, prettier, shinier and less frustrating Hitman 2, which was widely received with praise from critics and consumers alike.
Several of the levels in Hitman were some of the best designed levels we've seen in years.
The Copenhagen, Denmark-based developers IO Interactive are now deep in development with the third game in the Hitman series, Hitman Contracts, a stealth-action game employing the same model that worked so well the first two times around.
pc.ign.com /articles/492/492438p1.html   (870 words)

  
 Hitman
Hitman is part of the Cohort V3 suite of OpenVMS system management tools.
HITMAN is the OpenVMS idle process and event monitor.
It creates a report to show all the events and their current status (whether or not HITMAN has seen this event as having occurred and been acted on).
www.saiga.com /id53.htm   (1106 words)

  
 Hitman Forum - Hitman News, Cheats, and Discussion
The fact that Hitmanforum was started in anticipation of Hitman 2: Silent Assassin, and 2 years after the release of the very first 'Hitman' game is of course a terrible excuse for the fact that the site has ever lacked a decent 'Codename 47'; section.
In our Hitman Codename 47 section you will be able to find cheats to the original Hirman game, as well as walkthroughs to each of the 12 missions the game has to offer:
Wee thanks, and by that I mean enormous praise to the talented and dedicated Farlander for her great work on writing these walkthroughs for all to enjoy.
www.hitmanforum.com   (838 words)

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