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Topic: Hitpoint


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In the News (Sun 3 Jun 12)

  
 [No title]
This one hitpoint per die is in addition to any stamina damage and is done against half fire armor.
Blacklight damage is even stranger as it causes something that looks like sunburn, causes no sensation beyond a burning sensation that appears a round or two after the damage is done, and is completely invisible to normal sight.
This spell causes the recipient to regain d3+1 hitpoints per round if they are in the light of the full moon.
orion.math.iastate.edu /danwell/rop/luxomncy.html   (8535 words)

  
 [No title]
The toughness of the fight, is determined by the hitpoints, damage, hitroll, other flags, spec_functions, and the weapon the mob may or may not be carrying (which affects the mobs damage).
When determing the hitpoint and damroll to put on your mobile, keep in mind how many IMMUNITIES and RESISTANCES you are also adding, and what ACT_FLAGS you are adding, as well as any spec_functions you might be giving that mobile.
Hitpoints Hitpoints are determined as a roll of the dice: eg 2d10+100 would give that mobile a hitpoint range, on reset, of 100 to 120 hitpoints.
pages.interlog.com /~sofa/text/docs/mobstats.doc   (987 words)

  
 Hitpoints - ::Sal's Realm of RuneScape::
Your Hitpoints (called "Hits" in the skill menu) can also be known simply as your health, and this skill is probably the single most important Combat skill in RuneScape.
Hitpoints are your life points, and having a higher Hitpoint level allows you to not only fight stronger level monsters, but also affects your combat level!
Melee style fighting is the least effective way of getting your Hitpoints level to a higher standard, but it also lets you get up your combat level in the same way.
www.runescape.salmoneus.net /hitpoints.html   (986 words)

  
 Mitra - Sensors
When isOver and isActive are TRUE, hitPoint, hitNormal, and hitTexture events are generated whenever the pointing device moves.
hitPoint events contain the 3D point on the surface of the underlying geometry, given in the ClickSensor's coordinate system.
Upon the initial click down on the CylinderSensors' child geometry, the hitPoint determines the radius of the cylinder used to map pointing device motion while dragging.
www.mitra.biz /vrml/vrml2/vrml-sensors.html   (1992 words)

  
 CUBASE NOTES
The general rule of thumb for hitpoints is to have one hitpoint per beat so that, ideally, there's effectively one beat in every slice.
Clicking a the triangular part of a hitpoint with the Hitpoint Edit tool selected effectively 'mutes' that hitpoint, which is why your mouse pointer takes on the shape of the Mute tool you'll recognise from the Project window.
After you're happy with the number of hitpoints, you can tweak their positions by dragging the triangular part of a hitpoint with either the Range Selection or Hitpoint Move tools – the latter is available by selecting the Hitpoint tool, clicking it again and choosing Move from the pop-up menu.
www.soundonsound.com /sos/Sep02/articles/cubasenotes0902.asp   (2031 words)

  
 Blaser Jagdwaffen GmbH: Hitpoint Pro
With the Blaser saddle mount, quick changeovers from rifle scope to Hitpoint and vice versa are no problem at all.
The high precision of the Blaser Hitpoint also allows shots on targets in the distance, making it an ideal spare sight on hunting expeditions.
The Blaser HitPoint Pro was developed together with renowned German hunting optics specialists Schmidt and Bender, where its is also manufactured.
www.blaser.de /Optics_and_mounts.555.0.html?&L=1&tx_ttnews[tt_news]=50&tx_ttnews[backPid]=555&cHash=5ab1ebfefb   (182 words)

  
 CLANRANKING CLANRANKINGS CLANRATING CLANRATINGS RATING
A clan's total rank is what is used to give hitpoint bonuses to all players in the clan.
If your clan is ranked 35th in EQ and 36th in eggs, you get credit for the EQ ranking, but 0 for the eggs.
Here is the breakdown for hitpoint bonuses (Shown in showclan #) Rank HitPoint Bonus ---- -------------- 1 60 2 50 3 45 4 40 5 35 6 30 7 29 8 28 9 27 and on down....
www.medievia.com /help/CLANRANKING.html   (382 words)

  
 CUBASE NOTES 2001 Extract Tempo ::: Hit Points
The Master track after Time Hitpoints have been input, one hit per bar: note that the MIDI icon is active in the Function bar.
It has created a Time Hitpoint for each of our selected Meter Hitpoints, and you'll notice if you change the tempo that while the Meter Hitpoints stay in the same place, the Time Hitpoints change position with respect to the markings on the Meter display.
In other words, while Meter Hitpoints get closer together or further away in time as the tempo is increased or decreased, Time Hitpoints remain the same distance of time apart.
www.popeye-x.com /tech/cubase_notes_2001.htm   (3447 words)

  
 EVE Online | EVE Insider | Dev Blog
50% increase in drone armor hitpoints, shield capacity and hull hitpoints.
Lets say that it also gets 10% per cruiser level which means it gets another 50% increase in hitpoints then one drone after the changes has 2.25 times more hitpoints than drones before the changes.
If we add the hitpoint of 15 drones as they are today and 5 drones with increased hitpoint then the five drones have combined hitpoints of 11.25 drones as we they are today.
myeve.eve-online.com /devblog.asp?a=blog&bid=285   (2058 words)

  
 Guild Website
this is just as it sounds, you recover hitpoints faster if you are sitting then you do when you are standing.
You recovery rate is the standing rate whenever you are running, fighting, casting ect.
Note that Enchanters can use troll Illusion to get an additional 1 hitpoint regeneration per tick both sitting and standing, but not the full bonus a native troll recives.
www.angelfire.com /extreme4/eqguild/regen.html   (191 words)

  
 TAUniverse - Weapon Damage Values...   (Site not responding. Last check: 2007-11-04)
The issue is that the hitpoints of units are stored in two bytes = 16 bits, so can only have values between -32768 and +32767.
Its hitpoint values becomes 200-45000= -44800, but when stored into 2 bytes, -44800 wrap around to becomes +20736, and so your little scout suddenly get krogoth class armor.
It all comes down to how TA store hitpoint on two bytes and how on nearly all processors when the result of an addition or substraction is too high to be stored only the low order bits are kept.
www.tauniverse.com /forum/showthread.php?goto=newpost&t=35988   (1186 words)

  
 Making Prey a better game in two simple steps | The Cesspit.   (Site not responding. Last check: 2007-11-04)
But you also have to pay attention and try to survive at least one minute after each death so that the monsters don't get a slight power-up on their hit points (a 10% would be too much?).
Showing the countdown and even the hitpoint percent buff of the monsters on screen (Guild Wars-style, like the morale/death modifier appearing in the upper left corner of the screen in that game) would be definitely an immersion breaking element.
So, for example, I could set the countdown at 1.30 minutes (the time I need to survive after each death to not trigger the mobs hitpoint buff), the hitpoint buff at 15% and the maximum value of the buff at 150% (of the original hitpoint value for that monster type).
www.cesspit.net /drupal/node/1421   (1768 words)

  
 Neverwinter Nights: Slow Death Effect?
I want the PC to experience a steady hitpoint reduction upon entering a certain area.
I also want the PC to be able to counter-act this slow death effect by using particular objects.
In other words the object should give a hitpoint regeneration effect, and should only last a certain period of time.
nwn.bioware.com /forums/viewtopic.html?topic=514501&forum=47&sp=0   (691 words)

  
 Hit/Damroll for mobs
With hitpoints and damdice, try to use as many dice as possible, with as few sides as possible.
While 10k hitpoints isn't overly outrageous for a level 100 mob (level 100x100=10,000), 22,500 hitpoints at level 150 is a bit much (level 150x150=22,500).
When a mob is going to be sanc'd, lower their hitpoints (by about 25% - make that 10k mob have 7500 hitpoints) so that they're not impossible to kill.
www.taimarra.com /mobs.html   (1109 words)

  
 Tibiahumor.net - Inofficial Tibiafanpage
14:14 You lose 1 hitpoint due to an attack by a dworc venomsniper.
14:14 You lose 46 hitpoints due to an attack by a spit nettle.
14:14 You lose 70 hitpoints due to an attack by a spit nettle.
www.tibiahumor.net /articles/?id=401&page=4   (342 words)

  
 PlanetDiablo - A Member of the GameSpy Network
Rogues are much poorer in melee-combat than Warriors so you will probably win her with no pain but they are more skilled on spell casting so you may want to optimize your equipment against spellcraft as well.
Remember that low amount of hitpoints doesn't tell you that she will be easy opponent because she is most probably using Mana Shield then and by that, has high amount of Mana instead of life.
You are forced to wear Obsidian Armor of The Mammoth and you lose 61 to 80 hitpoint's then though, but you don't have much hopes of winning the duel if you don't have enough mana to attempt Telekilling.
www.planetdiablo.com /diablo/strategy/dueling/warriorguide.shtml   (5420 words)

  
 ZombieMUD Equ page   (Site not responding. Last check: 2007-11-04)
It increases user's hitpoint regeneration a tiny bit.
It decreases user's hitpoint regeneration a tiny bit.
It increases user's hitpoint regeneration a good amount.
hem.passagen.se /lardy/mud/eq.html   (4151 words)

  
 PickUtil (NIST Translator: VRML 97 to X3D Javadoc)
rayhitsconeside(Ray ray, float height, float radius, boolean twosided, Hitpoint hitpoint)
rayhitscylinderside(Ray ray, float height, float radius, boolean twosided, Hitpoint hitpoint, boolean noheight)
public static boolean rayhitscylinderside(Ray ray, float height, float radius, boolean twosided, Hitpoint hitpoint, boolean noheight)
www.web3d.org /x3d/content/Vrml97ToX3dNist/javadoc/iicm/utils3d/PickUtil.html   (547 words)

  
 Sortiri's Server - Maximum Hit Point Route   (Site not responding. Last check: 2007-11-04)
There is some disagreement about how valuable going the maximum hitpoint leveling route for a new character is in the long run.
Most others swear by the need for the hitpoints, A/D, and early item/spell usage as advantages that continue to help you thru the mid-game.
If you are NOT an advanced player, the majority of the players encourage you to strongly consider using the Max HP Route.
personalpages.bellsouth.net /S/o/Sortiri/MaximumHitPointRoute.html   (350 words)

  
 Drag & Drop Handling - VRML Extensions - Cortona VRML Client for Mac - Products - Developer Zone - ParallelGraphics (a ...
You can also drag a link to any of image file from your local drive or Internet.
hitPoint the location on the surface of the underlying geometry at which the primary button of the pointing device was released.
hitNormal the normal at the point given by hitPoint.
www.parallelgraphics.com /developer/products/cortonamac/extensions/dragdrop   (300 words)

  
 Hitpoint Inc (Taiwan) - Buzzer, Piezo Buzzer, siren, Magnetic Transducer, Industrial PC Chassis & Disk Array, Sound ...
Hitpoint Inc (Taiwan) - Buzzer, Piezo Buzzer, siren, Magnetic Transducer, Industrial PC Chassis & Disk Array, Sound Card, Server Case.
Hitpoint IncHome : Products : Description: allproducts.com - Hitpoint Inc Manufacturer - buzzer, siren, ipc case, sounder, sound card products for wholesalers, importers, volume buyers.
Any forms of using or quotation, part or all should be authorized by copyright holder All Products Online Corporation.
www.allproducts.com /computer/hitpoint/showroom1.html   (88 words)

  
 Cooking
When you eat food it will recharge your hitpoints and some of them have special features which give you higher/lower skills for a short time.
You can also cook if you have the required ingredients and a stove or a fire.
Some of the listed food you can cook by yourself, but some you just can buy.
www.geocities.com /rifl3r/Cooking.html   (451 words)

  
 BioWare Forums: lvl up problem
So are you getting 1 hitpoint when levelling up as a fighter, a mage, or is is just 1 hitpoint when levelling up in both at the same time?
Getting 1 hitpoint is normal for the mage class, though I'm not sure about the fighter class in a multiclass.
I just tried it in my game and received 1 hitpoint each for fighter and mage.
forums.bioware.com /viewtopic.html?topic=498643&forum=10&sp=0   (797 words)

  
 onRollOver & onRollOut problem - kirupaForum
I have a MC that I'm reusing four times (sort of like a menu).
However, I want to be able to rollOver the title name (the text I mentioned a sentence a go) and then the rollOut be for the entire MC not just the hitpoint.
The reason: The hitpoint is inside the menuItem MC but I want the "hitpoint" to change for the rollout - I want the rollout to be just for the whole menuItem MC.
www.kirupa.com /forum/showthread.php?p=2004970   (483 words)

  
 H331: Computergrafieken
Beeld je nu even in dat oog zich bevind in HitPoint en dat je kijkt naar ReflectionDir.
Het licht dat dan je oog bereikt (in HitPoint) is analoog aan de boven staande redenering.
Maar ons oog staat niet in hitPoint, dus het licht dat
www.cs.kuleuven.ac.be /~graphics/H331.0203/PRACT3/faq.html   (532 words)

  
 Tibiahumor.net - Inofficial Tibiafanpage
14:04 You lose 1 hitpoint due to an attack by a wasp.
14:04 You lose 28 hitpoints due to an attack by a terror bird.
14:07 You lose 1 hitpoint due to an attack by a poison spider.
www.tibiahumor.net /articles/?id=401&page=4   (150 words)

  
 Beyond the Browser: Graphing on the Web; Microsoft Internet Developer May 1999   (Site not responding. Last check: 2007-11-04)
This code resets the year from the session variable created earlier, then retrieves the HitPoint variable from the query string.
If HitPoint is set, this indicates that the user has clicked a bar in the graph.
If HitPoint is set, the month the user selected is pulled from a session variable with this statement:
www.microsoft.com /mind/0599/beyond/beyond0599.asp   (2324 words)

  
 EVE Online | EVE Insider | Forums
I will be able to get capital class hitpoints on my Domi way more then any Ferox.
After Kali they will give a shield hitpoint bonus instead of a shield boost bonus.
Sorry but you're an idiot if you think that is going to solve anything...
myeve.eve-online.com /ingameboard.asp?a=topic&threadID=400363&page=6   (2676 words)

  
 Steve Jackson Games Forums - Feature Request: Hitpoint boxes on NPC sheets
Ideally a number equal to the NPC's hitpoints, of course.
Although, now that I think about it, I should be able to force it to use Wingdings or some other font that has a box in the non-extended char set...
You shouldn't have to use RTF to use the WingDings font.
forums.sjgames.com /showthread.php?t=9305   (710 words)

  
 Basic Ray Tracer I   (Site not responding. Last check: 2007-11-04)
Then by simply taking a dot product of the surfaceNorm with the normal from the hitPoint to the light source,
Shadows were easily implemented by simply taking a ray from the hitPoint to the light.
intersections with other objects from this point to the light, I simply shadowed the current hitPoint.
www.cs.utah.edu /~jwhansen/cs6620/ray_trace_2.htm   (689 words)

  
 SMAUG : Running the server : adding new hitpoint to match levels
Amended on Tue 05 Mar 2002 12:04 PM (UTC) by Raven
Ok new task at hand i need to know if there are any thing i need to change in the code to match hitpoints to the levels I will have to make some new skills and spells but thats later on.
Is there a place where I can set up hitpoints trains and pratice for the levels if so what should i look for in the code :)
www.gammon.com.au /forum/bbshowpost.php?bbsubject_id=986   (264 words)

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