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 | | Initially, the plan was for 3D Realms to release the shareware version of Descent: Freespace and sell the registered version exclusively for three months, at which point Interplay would start selling it too. |
 | | It is not shareware; commercial demos are for the most part non-interactive, however, this one *is* interactive, and since it bears a close resemblance to Wolfenstein 3D, which is shareware, the Spear of Destiny demo is frequently mistaken for being shareware, which it is not. |
 | | In 1996, as new versions of Duke Nukem 3D were being released, Keith Schuler, fresh from his Realms of Chaos project (released in November 1995) was working on a new Duke Nukem side scroller that would be called Duke Nukem Forever. |
| www.3drealms.com /faq/apfaq72.txt (17762 words) |
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