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Topic: Human-computer interface


    Note: these results are not from the primary (high quality) database.


In the News (Fri 25 Dec 09)

  
 Human-computer interaction - Wikipedia, the free encyclopedia
A long term goal of HCI is to design computers that can be exploited to their fullest potential as instruments that enhance human creativity, liberate the human mind, and improve communication and cooperation between humans (see CSCW).
However, researchers and practitioners now refer to their field of study as HCI (pronounced as an initialism), which perhaps rose in popularity partly because of the notion that the human, and the human's needs and time, should be considered first, and are more important than the machine's.
Even a computer mouse and drag-and-drop actions are not intuitive to a user who has never seen or used them before.
en.wikipedia.org /wiki/Human-computer_interface   (1307 words)

  
 High-Tech Dictionary Definition
The interface between a human and a computer; for example, a command line interface, a graphical user interface, virtual reality interfaces.
www.computeruser.com /resources/dictionary/definition.html?lookup=2181   (21 words)

  
 BBC ICT Portal
We interact with a computer using an input device, be it a mouse, keyboard, joystick or data glove.
Interfaces are the design and layout of each different software application.
For this conversation to have meaning, both you and your computer have to understand what it is that you want it to do – it’s all about shared expectations.
www.open2.net /ictportal/app/hci/hci.htm   (207 words)

  
 The Art of Human-Computer Interface Design by Brenda Laurel, Editor
Computers are undoubtedly the most powerful mind tools that humans have at their disposal.
While computer hardware design may still be the exclusive domain of the engineer or scientist, interface design requires imaginative and creative solutions that cannot be inspired by science alone.
With this perspective in mind, contributor D. Norman argues that computer interfaces should be designed so that the user interacts more with the task and less with the machine.
www.stemnet.nf.ca /~elmurphy/emurphy/laurel.html   (1338 words)

  
 ite474notes.txt
ITE 474 - - Human Computer Interface 1/12/00 ======= Initial programming - the programmer was given a set of specifications and he figured out what kind of modules had to be written...and the programmer actually controlled the type of sequence the program ran in.
Terms which we may have heard about interfacing with computers might be: User Interface - allows you to interface with your computer.
Interface Designer - Looks at the tasks and functions that have to be provided by this project and understand and design the interface (which is the connection between that kind of functionality and the things the user is going to do).
home.hiwaay.net /~jwfuller/ite474notes.txt   (11942 words)

  
 A Brief History of Human Computer Interaction Technology
Furthermore, the research that will lead to the user interfaces for the computers of tomorrow is happening at universities and a few corporate research labs.
Interface Builders: (These are interactive tools that allow interfaces composed of widgets such as buttons, menus and scrollbars to be placed using a mouse.) The Steamer project at BBN (1979-85; ONR funding) demonstrated many of the ideas later incorporated into interface builders and was probably the first object-oriented graphics system.
The conventional style of graphical user interfaces that use windows, icons, menus and a mouse and are in a phase of standardization, where almost everyone is using the same, standard technology and just making minute, incremental changes.
www.cs.cmu.edu /~amulet/papers/uihistory.tr.html   (4120 words)

  
 VSAM IFD Human-Computer Interface
Through the current GUI sensor-suite tasking interface, the operator can task individual sensor units, as well as the entire testbed sensor suite, to perform surveillance operations such as generating a quick summary of all object activities in the area.
We don't want to subject a human operator to dozens of screens showing raw video output -- that amount of sensory overload virtually guarantees that information will be ignored, and requires a prohibitive amount of transmission bandwidth.
Ultimately, the key to comprehending large-scale, multi-agent events is a full, 3D immersive visualization that allows the human operator to fly at will through the environment to view dynamic events unfolding in real-time from any viewpoint.
www.cs.cmu.edu /~vsam/Web2000/ifdHCI.html   (1253 words)

  
 HCI Index:
IHM '06 — 18th francophone conference on Human Computer Interaction.
CHI-SA 2006 — 5th Conference on Human Computer Interaction in Southern Africa.
ENACTIVE 05, 2nd international conference on enactive interfaces, Genoa, Italy.
degraaff.org /hci   (383 words)

  
 User Interface Design
Human Interface Technology Lab (HIT Lab) is a research and development lab at the University of Washington that focuses on human computer interfaces and virtual interface technology.
The Human-Computer Interaction Group is in the Computer Science Department at York University, UK and pursues research into the design and evaluation of interactive systems.
Interface Design Handbook is a practical introduction to interface design Written by Clayton Lewis and John Rieman at the University of Colorado.
www.usernomics.com /user-interface-design.html   (3021 words)

  
 Human Computer Interface Design in a multi-cultural, multi-lingual environment
However software giants are realizing the importance of this element of software development and more emphasis is being placed on Human Computer Interface (HCI) design for a global market.
Human Computer Interface Design in a multi-cultural, multi-lingual environment
The MacIntosh Human Interface Guidelines [5] suggest that "colour should be used redundantly, It shouldn't be the only thing that distinguishes two objects; there should be other cues, such as text labels, shape, location, pattern or sound".
www.und.ac.za /users/murrell/classrm/paper1.html   (2276 words)

  
 The Art of Human-Computer Interface Design
This broader perspective on interfaces in general harks back to Brenda Laurel's introductory remarks about a rounded doorknob being "biased towards the hand." The goal of interface designers, then, is to make the interface biased towards the operations of the human mind.
In other words, the Human Interface Guidelines carry about the same weight as the familiar guideline to eat, sleep, and breathe, if you happen to be interested in good health.
The Human Interface Group is responsible for establishing and enforcing Apple's Human Interface Guidelines.
www.wap.org /journal/hcibook.html   (3413 words)

  
 Computer Human Interfaces
BUILD-IT is a planning tool based on computer vision technology, with a capacity for complex planning and composition tasks.
XUL is a markup language for describing user interfaces.
The journal covers the boundaries between computing and artificial intelligence, psychology, linguistics, mathematics, engineering, and social organization.
www.insead.edu /CALT/Encyclopedia/ComputerSciences/System/chi.htm   (891 words)

  
 SIMCHI'05
We envisage that human-computer interaction (HCI) will play an increasingly significant role in the computer simulation area as HCI technologies increase in variety and decrease in expense.
This conference aims to bring together a diverse set of practitioners from simulation, computer science, psychology, new media studies, and the arts to explore new ways in which HCI and simulation can aid each other through a two-way transference of ideas, methods, and tools.
Questions of how humans interact with models, along with their simulations and analyses, have been largely unexplored within Modeling and Simulation (MandS).
www.scs.org /confernc/westernsim/westernsim05/cfp/ichciams05.htm   (642 words)

  
 Human Computer Interface - General Principles
40) state that the "beliefs and expectations with which she (the computer user) sits down at her terminal or personal computer are a direct result of her concept of what the computer is like and what the computer has become.", thus Hansen (cited in Shneiderman, 1986) states that one should "know the user".
This is vitally important when one remembers that the computer, for most users, is simply one of an array of tools that can be used to perform a certain task.
Any computer programme may be used by people with physical challenges e.g.
www.und.ac.za /users/murrell/classrm/genprin.html   (2210 words)

  
 ScienceDaily -- Browse Topics: Computers/Human-Computer_Interaction
Now MBL scientists have discovered that human HDLs work this bug-repelling magic by serving as a platform for the assembly and delivery of two naturally occurring proteins that combine to create a super-toxic antimicrobial.
MBL Study Shows How Good Cholesterol Provides Human Immunity To Certain Parasites (October 30, 2005) — For years biomedical researchers have known that high density lipoproteins, commonly called HDLs or "good cholesterol," are responsible for protecting humans from certain parasites, but couldn't explain how.
Scientists And Engineers Apply Nature's Design To Human Problems (October 30, 2005) — An interdisciplinary group of scientists and engineers at the Georgia Institute of Technology recently formed the Center for Biologically Inspired Design (CBID) with the goal of capitalizing on the rich source of design solutions present in biological processes.
www.sciencedaily.com /directory/Computers/Human-Computer_Interaction   (736 words)

  
 Eyegaze Human -Computer Interface
The LC Technologies Eyegaze System provides an eye-controlled human-computer interface (HCI), allowing people to interact with computers by pointing with their eyes.
Further feedback is provided on all the typewriter and computer keyboard screens by a "click" sound, similar to the sound made by a manual keyboard as its keys are depressed.
The cursor identifies the computer's gazepoint prediction and moves around the screen as the user moves his eyes.
www.lctinc.com /doc/cathuniv.htm   (2236 words)

  
 Computing needs a Grand Challenge The Register
In the same way that the lunar challenge in the 1960s sparked a decade of collaborative innovation and development in engineering and space technology, or the human genome project united biologists around the globe, so too must computer scientists pull together on such a scale to take their industry to its next major milestone.
"An ultimate joint challenge for the biological and the computational sciences is the understanding of the mechanisms of the human brain, and its relationship with the human mind," he says.
One of the grand challenges, then, is to re-write the basic foundations of the science, to find a theory of computation that is "more realistic than the Turing model, and can take into account the discoveries of biology, and the promise of the quantum computer".
www.theregister.co.uk /2004/06/14/grand_challenge_compsci   (788 words)

  
 An Interesting Career in Psychology: Human-Computer Interface Designer
As human factors specialists on project teams, we serve as 'user advocates.' We provide expertise on human capabilities and limitations, just as other project team members provide expertise on hardware and software, and we are responsible for designing and evaluating the user interfaces of new products.
As a technical manager of a Human Factors and User Interface Design group at AT&T Bell Laboratories, my work days are packed with varied activities and are often unpredictable--which ensures that they're not boring.
The 10 or so PhD experimental and human factors psychologists in my group are involved in a broad array of human factors activities.
www.apa.org /science/ic-day.html   (761 words)

  
 Safety and the Human-Computer Interface
The safe design of the human-computer interface and cockpit procedures is dependent on appropriate design of the software, and appropriate design of the software can only be assured in the context of the operator tasks and cognitive abilities.
Advanced automation systems, where computers implement control actions of their own, add new types of mode-related problems because the system status and mode (and thus behavior) can change independent of direct and immediate operator commands.
In avionics and other high-tech systems, computers are no longer simply reading sensors, integrating the information, and displaying it for operators to use.
www.cs.washington.edu /research/hci   (687 words)

  
 CS 4750 Fall 2004 Home Page
Concepts in human factors and interface design are covered in relation to capabilities of both humans and computers.
Human-computer interface is considered in terms of user-system compatibility.
To facilitate communication between students of psychology, design, and computer science on user interface development projects.
www.cc.gatech.edu /classes/AY2005/cs4750_fall   (269 words)

  
 CS436 : Human-Computer Interface Technology
The goal of this course is for the students, working in teams, to propose a new human computer interface, or an improvement to an existing interface, to solve a particular problem.
Applications include interfaces for persons with disabilities, musical controllers, sports monitors and improved interfaces, interfaces for virtual environments, and new means for identifying and authenticating individual computer system users.
Covers design and interfacing of computer input and output systems.
www.cs.princeton.edu /courses/archive/fall02/cs436   (364 words)

  
 Human/Computer Interface
The human/computer interface has become an important consideration is designing and using computers.
The claims for computers and in particular the human/computer interface are essentially threefold.
At present, we are more likely to think of the human/machine interface as a symbiotic relationship which compensates for the respective limits of the human and the machine and enhances the faculties of both.
esoptron.umd.edu /TOT/HCI.html   (1514 words)

  
 Suggested Readings in Human-Computer Interaction (HCI), User Interface (UI) Development, & Human Factors (HF) :
Although the information is difficult to apply directly to user interface development (say, compared to a good GUI styleguide), a better understanding of the human side of the interface (the user in the user interface), human capabilities and limitations, is useful to understand why design choices are made, and how to make better choices.
Perhaps the most popular human factors text, but with little material for user interface developers, because the covered technology is about 10 years behind the publication date.
ACM SIGCHI Curricula for Human Computer Interaction, New York: ACM, 1992.
www.hcibib.org /readings.html   (2312 words)

  
 Ergoworld - HCI/Usability
The Human Interface Technology Laboratory is a research and development lab in virtual interface technology.
Promotes out-of-the-box thinking about truly next-generation user interfaces that are designed for new types of users and computing devices, and go beyond the WIMP method that most current interfaces are based on.
This new science had its origins in the late 1970s as computer scientists, linguists, logicians, philosophers, psychologists, and artificial intelligence researchers, seeking solutions to problems in their own disciplines, turned to one another for help.
www.interface-analysis.com /ergoworld/hci.htm   (1516 words)

  
 Human Computer Interface
This course prepares students to develop software user interfaces by providing a background in human computer interaction concepts.
Includes procedures that form the basis of effective human computer interactions that meet human cognitive capabilities and organizational practices and processes.
Design guidelines, principles and methodologies for constructing, managing, installing and maintaining interactive systems that optimize user productivity are explored.
nu.edu /Academics/Schools/SOET/AppliedEngineering/Courses/SEN650.html   (68 words)

  
 GlobalSpec: air compressors, electric motors, bearings, bar code scanners and other engineering products at GlobalSpec.com
Computer Boards, Data Acquisition, Data Acquisition Systems and Instruments, Signal Conditioning, Signal Converters, more...
Computer Peripherals, Desktop Personal Computers, Embedded Systems, Industrial Computing, more...
GlobalSpec.com   (407 words)

  
 Don Norman's jnd.org / user advocacy and human-centered design
I was an Apple Fellow and Vice President of the Advanced Technology Group at Apple Computer, and an executive at Hewlett Packard and UNext (Cardean University), a distance education company.
My expertise is in understanding the relationship between people and technology: the social and human components of design, experience, and everyday life.
The Student Chapter of HFES (Human Factors & Ergonomic Society) from the University of Central Florida are trying to raise money, so they have created a calendar for 2006.
www.jnd.org   (1375 words)

  
 humanlogic: strategic user experiences
The human-machine interface is often the final barrier in a customer engagement.
design new experiences, answer strategic questions, and remediate difficult interface problems.
focused on digital product design with an emphasis on software and web-based user experiences and interfaces.
www.humanlogic.com   (170 words)

  
 Informed Consent: Human-Computer Interface
You will be asked a series of questions regarding your computer use and some demographic information.
This experiment is part of a research program designed to provide information regarding how people issue commands for computer programs.
Further, your data will be kept anonymous and will not be linked to you or your computer.
psych.rice.edu /hfes/index_PayPal.html   (361 words)

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