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Topic: Hypertime


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In the News (Sat 5 Dec 09)

  
 Hypertime - Wikipedia, the free encyclopedia
Hypertime is a fictional concept presented in the 1998 comic book series The Kingdom, both a catch-all explanation for any continuity discrepancies in DC Universe stories and a variation or superset of the Multiverse that existed before Crisis on Infinite Earths.
Rather than using the concept to establish viable explainations for various continuity errors in the DC Universe, the concept is mainly used by Waid to justify the existence of various non-canon "Imaginary" DC stories from the 1960s.
Hypertime has been infrequently utilized in DC titles subsequent to its introduction in The Kingdom, perhaps as a result of its chief architects and proponents, writers Mark Waid and Grant Morrison, working elsewhere in the comics industry (notably for Marvel Comics).
en.wikipedia.org /wiki/Hypertime   (817 words)

  
 Cinefex - Clockstoppers
Among the rules of hypertime established by the filmmakers were those stipulating what audiences would see depending on the point of view being depicted.
For instance, it was determined that the molecules of a person in hypertime, seen from the point of view of someone in normal time, would be moving at such an accelerated state as to render him invisible.
Given its pervasive use of the hypertime perspective, action scenes with characters moving in and out of hypertime at dizzying speeds, and a climax in which Zak is catapulted into an even more extreme state of acceleration known as hyper-hypertime, the Clockstoppers story would be a difficult one to tell.
www.cinefex.com /clockstoppers/clockstoppersp02.html   (495 words)

  
 Sequential Tart - A Comics Industry Web Zine (Volume II, Issue 10, November 1999)
Hypertime seems to be a way to bring back the great stories that were lost by the Crisis on Infinite Earths.
Hypertime also brings forth the idea that any story ever told actually happened, and through the proper means, can be accessed.
On the positive side, Hypertime allows for all of your favorite childhood stories to be back in continuity, in a strange way.
www.sequentialtart.com /archive/nov99/rdm_1199.shtml   (893 words)

  
 Synchronized Multimedia for the WWW
Following a hypertime link is automatic in the sense that it does not require any user interaction and consists of skipping in time from the origin media sample to the target.
The presentation of the target sample may be delayed according to the presentation rate of the media (for example in the case of video played at the nominal rate of 25 fps, the delay would be 40 ms).
We also extend the notion of the origin of a hypertime link to include a possibility of specifying a portion of a temporal media (a range of samples) as an origin, in the same way as a portion of text can be an origin of a hypertext link.
www7.scu.edu.au /1833/com1833.htm   (5187 words)

  
 [No title]
As far as the time stream is concerned, a hypertime bubble is forced to ride the waves and currents down the time stream, just like any other object, aging normally.
The contents of the TARDIS are protected from the absolute non-existence in Hypertime by a mathematical `nesting' procedure that maintains their mathematical existence.
There are creatures that exist within hypertime, moving across the time stream as physically based entities move across real space.
www.personal.utulsa.edu /~marc-carlson/game/time_travel.txt   (1430 words)

  
 Captain Comics Round Table -> Hypertime in the DCU   (Site not responding. Last check: 2007-10-22)
When Hypertime was announced, it was proposed that it be VERY hard to enter / return from.
When the concept of "hypertime" was first introduced, I was afaid it would be overused.
Thanks to Zero Hour and hypertime, fans are able to pick and choose which stories, even pre-Crisis stories, exist in their own little universes.
www.captaincomics.us /forums/index.php?showtopic=343   (724 words)

  
 5: Hypertime
Because the amount of information at each radius in hypertime is constant, although sometimes it is explicit and sometimes it is in "kit" form, it is possible to describe a "causality" that goes either way.
The purpose of hypertime would seem to be to exploit the subjective perception of duration to facilitate the central brain's awareness of itself.
Hence self-organisation of an insight or a species involves the apparently acausal appearance of anachronistic data, which in the wider hypertime perspective we can see as a fractal back echo that is wholly causal on the creative arrow of time.
www.reciprocality.org /Reciprocality/r5   (2043 words)

  
 TK Forums - What is Hypertime? (The real Poll this time)   (Site not responding. Last check: 2007-10-22)
Hypertime is a concept foreign to most of them, although one of their number (Hunter) is the being who revealed Hypertime to Superman and other heroes.
With Hypertime's interweaving timelines, timelines which can intimately affect each other as they intermingle, it can merely be said that an "error" is the result of fluctuations caused by the mixing of timelines.
As we've established, Hypertime is not the same as the Multiverse, but it appears that many of the Hypertimelines viewed in Kingdom # 2 are very similar to pre-Crisis alternate earths.
www.thekryptonian.com /showthread.php?t=6704   (5267 words)

  
 Hyperconsciousness And Hypertime.
Hypertime is a phenomenon beyond normal sequential time, where past, present and future appear to roll into one.
Within the infinity of non-sequential hypertime, every being that was ever existent, possessed the ability to communicate with every other being through their hyperconsciousness.
And during our discrete moments in hypertime, each one of us is the most important entity in existence.
www.users.bigpond.com /VYSECO/15.html   (830 words)

  
 DVD Talk Forum - Hypertime and Multiverse in DC Comics
Hypertime came from The Kingdom storyline by Mark Waid.
During the course of this, they uncover Hypertime, which, as I understand it, is an infinite number of timelines and realities.
You are right that Hypertime has not been used much, but it has given the writers the chance to be more liberal with stories in regards to the past and future.
www.dvdtalk.com /forum/showthread.php?t=105148   (1945 words)

  
 Broken Frontier | The Portal for Quality Comics Coverage!
Hypertime is a tool for the consideration of fictional reality.
Concepts like Hypertime (or the Bleed, or the Aleph), truly, are each just a tool, and, in the specific case of Hypertime, one that did not seem to survive even its warranty as stories were either drawn tighter to a universe’s continuity or, alternatively, thumbed their nose at it all together.
Ellis adds the caveat to his Hypertime synopsis – “I think that's what (Grant Morrison) said, anyway.” – thereby making the Authority figure’s comments on the landscape of the DC Universe after this Crisis that much more interesting.
www.brokenfrontier.com /columns/details.php?id=353   (1439 words)

  
 DEO Memos - Manipulation Powers (Universe)
Hypertime is the name given to the phenomenon of alternate temporal realities, as opposed to alternate spacial realities, which seem to be rare.
The real potential and danger of Hypertime, however, is that it is not a simple continuum of alternate history scenarios.
Finally, the "proximity" of Hypertime threads seems to be related as much to the emotional investment in particular events as to actual similarity in histories.
silver-gateway.com /rc/deo/manipulation2.html   (1130 words)

  
 The Exponent Online   (Site not responding. Last check: 2007-10-22)
In hypertime, a person is going so fast that the world around seems to be almost standing still.
While the characters are in hypertime, the effects showing slow-moving columns of water are impressive.
Also impressive is the scene where the hypertime Zak accelerates himself into hyper-hypertime and becomes a glimmering rainbow.
www.purdueexponent.org /2002/04/10/features/Clockstoppers.html   (307 words)

  
 LBY3»Blog Archive » HYPERTIME!Mark Waid on the origins of Hypertime - The continuing adventures of Beau ...
“Hypertime is our name for the vast collective of parallel universes out there, in which you can somewhere find every DC story ever published - but it’s also more than that.
As Rip Hunter told the DC heroes in ‘The Kingdom’; #2, don’t be scared by Hypertime, don’t feel your sense of order threatened by these occasional Hypertime fluxes, these carryovers from one ‘kingdom’; to another.
Hypertime is an unashamed reaction to nearly 15 years of comics being made ‘more realistic,’ less ‘larger than life.’ As far as we’re concerned, DC Comics shouldn’t be about rules and regulations and ‘can’t happen’s and ’shouldn’t be’s; they should be about anything and everything that tells a good story and gets fans excited.”
www.lby3.com /archives/16   (1602 words)

  
 Fanzing 15 - March 1999 - It's About Hypertime!
Hypertime is still an unknown quantity in the DC Universe.
Hypertime is like a river of time that occasionally deviates from its course and then splinters off and pours back into the main river.
Hypertime or no Hypertime, there have been and always will be writers who neglect character history because they just don't care.
www.fanzing.com /mag/fanzing15/feature1.shtml   (4113 words)

  
 Time and Hypertime
While human cultures and sciences have advanced many theories on the nature of time over the centuries, the immortals have believed for eons in a simple timestream: time has a beginning and an end, flows at a constant rate, and any displacement produces changes downstream.
He was ultimately revealed to have come from another timeline; his continued presence in the main timeline had the same effect as the arsenal Rip Hunter had collected to battle Gog, and timelines began folding in on each other.
For the most part, the only divergent timelines that are accessible are the ones with significant differences—such as Walter West’s home in which Linda Park died battling Kobra.
www.hyperborea.org /flash/hypertime.html   (2151 words)

  
 Judgment Calls
Hypertime is almost impossible to get to, though it's not like just breaching time, or space.
So hypertime stories will take actual thought, so it won't just be a convenient excuse for a story.
The dead SB was wearing a jacket that allowed him to breach hypertime, and only SB can use it because it's DNA coded.
www.collectortimes.com /1999_02/JLA.html   (1351 words)

  
 Cinefex - Clockstoppers
In a bid to escape, Zak propels himself into a dangerously over-accelerated state called hyper-hypertime in which his molecules are moving so fast that he becomes less corporeal and, thus, able to pass through solid objects.
Featured in some forty shots, the extreme hypertime would present Cinesite with an interesting creative challenge tantamount to nesting levels of hypertime, one inside the other, like Russian dolls, without confusing the audience.
Glows had to be sustained and created from whole cloth when Bradford stopped moving, and glows on the actor's face in closeups had to be heavily manipulated so that they did not distract from his performance.
www.cinefex.com /clockstoppers/clockstoppersp09.html   (684 words)

  
 Future Hi: It's about time for Hypertime
I first heard the term of hyperspace from the orginal Star Wars when I was a kid, then within a scientific framework some 20 years ago.
In all that time I always wondered about the possibility of hypertime, and what the implications of it were.
As part of my own psychedelic voyages, I've had several expereinces of hypertime, existing simultaneously in both eternity and what appeared to be endless dimensions of time and possibility completely indpendent of our own.
www.futurehi.net /archives/000236.html   (1247 words)

  
 Clockstoppers mistakes, goofs and bloopers
Plot hole: During the hip-hop dance competition, the 2 stars help their friend appear to dance more impressively by going into hypertime and moving his limbs into different positions.
I submit that our 2 stars would not be willing to remain in hypertime for that long simply to help their friend win a dance competition.
Factual error: The premise of the story is that a watch speeds up the molecular structure of the wearer to the point where the rest of the world appears to be at a standstil, a state called 'hypertime'.
www.moviemistakes.com /film2094?changes=yes   (1126 words)

  
 TK Forums - so exactly how much has Hypertime been used anyway?   (Site not responding. Last check: 2007-10-22)
People talk about Hypertime as though it's just as bad as the old OLD old concept of DC just writing whatever it wants and then saying "well, it happens in its own alternate earth!" before the Crisis.
That's always struck me as overly extreme, as I can count on one hand (ish) the number of times I've actually seen Hypertime actually used in a story since it was introduced.
Hypertime is the excuse that's used whenever some DC editor fucks up.
www.thekryptonian.com /showthread.php?t=5663   (321 words)

  
 'Clockstoppers'
To those in hypertime, everyone else seems to be standing still.
Before leaving for a scientific conference, Dad receives the hypertime wristwatch in the mail from a former student, Dopler (French Stewart), seeking the older man's expertise.
But in the opening sequence, when Dopler tries to escape only to be captured by hypertime bad guys, we have no idea why he didn't get away because we don't know what hypertime is, what it looks like to those in real time or even what Dopler is running from.
www.post-gazette.com /movies/20020329clock8.asp   (637 words)

  
 eBay Canada - HyperTime, DC, HeroClix — new and used items at discount prices on eBay.ca   (Site not responding. Last check: 2007-10-22)
Hypertime Heroclix REV Metropolis SCU +4 Hero Clix
DC Hypertime Heroclix REV Hawkman +4 Hero Clix
DC Hypertime Heroclix REV Clayface III +4 Hero Clix
toys.listings.ebay.ca /DC_HyperTime_W0QQfclZ3QQsacatZ60175QQsascsZ2QQsocmdZListingItemList   (420 words)

  
 [No title]   (Site not responding. Last check: 2007-10-22)
There is no reason to posit an absolute or universal or extra-temporal or distinguished present that flows or passes or marches and continuously turns absolutely future events into absolutely past ones.
Some humans take determinism to be the thesis that the future is already decided, that the present was always going to be the way it is, that statements about probability and possibility are merely statements about one's incomplete knowledge, and that only actual possibility is that which is already inevitable.
The viability of an idea or argument is closely related to its epistemological validity, and so the opposite misconception could occur: an argument might be considered more valid merely because it is at the end of so many predestined tracks.
humanknowledge.net /HumanKnowledge.txt   (17891 words)

  
 Clockstoppers
He has invented a device that can throw anyone who touches it into Hypertime, a state of movement so fast that everything else seems to be standing still.
The National Security Agency (NSA) is going to confiscate Gates’ lab in three days, along with all his research, so he kidnaps Dopler, locks him in a high-tech cell hard-wired for Hypertime and presents the doctor with an ultimatum: fix the glitch before the NSA arrives or die trying.
Francesca and Zak use Hypertime to save Meeker from public humiliation at the hands of two bullies during a local DJ contest.
www.pluggedinonline.com /movies/movies/a0000145.cfm   (1180 words)

  
 Judgment Calls - April 1999   (Site not responding. Last check: 2007-10-22)
Hypertime, seems to be my mission to understand every aspect, and to report it here.
The new development in hypertime is apparently a "easier" way of getting into hypertime.
Either way, hypertime is a risk, a big risk, if you ask me, but the bigger the risk, the bigger the rewards.
www.collectortimes.com /1999_04/JLA.html   (528 words)

  
 The Nitpickers Site: Movie Nitpick - Clockstoppers - 2001
As per the rules established in this movie, when someone is in hypertime and they come into contact with something that is not then that object also enters hypertime but automatically leaves hypertime when physical contact is lost(i.e.
Only something/someone that is in contact with the watch or the watchbearer can transfer something/someone into hypertime in a way that would allow that someone/something to stay in hypertime untill the watch transfers them out of hypertime.
Since Zak, Francesca and Doppler are all holding the paint ball guns when they enter hypertime, in the ventilation tunnels, the guns WOULD work.
www.nitpickers.com /movies/nitpick.cgi?np=58860   (577 words)

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