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| | Super Nintendo Entertainment System - Wikipedia, the free encyclopedia |
 | | In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. |
 | | In 1987 and 1988 respectively, NEC and Sega launched their contenders, the PC Engine (known stateside as the TurboGrafx-16) and the Mega Drive, one of the first 16-bit home gaming systems. |
 | | Most games used common resolutions like 256x224, 320x224, 400x300, 512x224 pixels since higher resolutions caused slowdown, flicker, and/or had increased limitations on layers and colors (due to memory bandwidth constraints); the higher resolutions were used for less processor-intensive games, in-game menus, text, and high resolution images. |
| en.wikipedia.org /wiki/Super_Nintendo_Entertainment_System (4378 words) |
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