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Topic: Icehouse pieces


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  Icehouse pieces - Wikipedia, the free encyclopedia
Icehouse pieces are pyramid-shaped gaming pieces invented by Andrew Looney and John Cooper in 1987, originally for use in the game of Icehouse.
Icehouse pieces were originally sold as tubes containing one stash of durable crystal-look plastic pieces in one of ten available colors (though cyan was only available through their promotional program or as part of the Ice Towers set).
Icehouse pieces can be used to play many different abstract strategy games.
en.wikipedia.org /wiki/Icehouse_pieces   (445 words)

  
 Icehouse
Icehouse is also the name of the turnless abstract strategy game the pieces were originally invented to play.
The original Icehouse game is essentially a board game for 2 or more players, but played without a board or turns (you can place a piece whenever you want to, and the playing surface is a tabletop or any designated area).
Icehouse sets are produced for sale by Looney Labs[?] made of durable crystal-look plastic (sold in tubes (stashes) of one color, most games need at least 2 colors) or a cheaper 4-color starter set of Paper Icehouse[?] (cardstock, actually) one punches out and folds into the pyramid shapes.
www.ebroadcast.com.au /lookup/encyclopedia/ic/Icehouse.html   (473 words)

  
 Icehouse pieces - One Language   (Site not responding. Last check: 2007-10-31)
Icehouse pieces are pyramid-shaped gaming pieces invented by Andrew Looney and John Cooper in 1986, originally for use in the game of Icehouse.
Each stash or set of Icehouse pieces consists of fifteen pyramids of the same color in three different point (or pip) values: five large 3-point pyramids, five medium 2-point pyramids, and five small 1-point pyramids.
There are tubes containing one stash of durable crystal-look plastic pieces in a single color, and a less expensive starter set called Paper Icehouse (actually cardstock), in four colors, which one punches out and folds into the pyramid shapes.
www.onelang.com /encyclopedia/index.php/Icehouse_pieces   (343 words)

  
 woodturning
The pieces created with this jig will differ ever-so-slightly from the regulation piece sizes, but the difference is so slight that you'd have a hard time measuring it with a ruler.
This is because the regulation pieces are all slightly different base-to-side ratios, while this jig makes pieces with exactly the same angle for all size pyramids.
Take each piece in turn and place the most recently cut side on the jig with the other angled side aligned with one of the 3 scribe lines (at this point you can clamp another scrap of wood to the jig at the scribe line to make each pyramid identical).
members.tripod.com /~Buster_Fitz/TreeCycler/icehouse.html   (375 words)

  
 DM's Icehouse Page - Noname
Pieces must be placed resting on the table only, not leaning on or standing on other pieces.
Once a piece is placed on the table it may not be moved or removed, except by being captured.
A piece is played such that it has a number of attackers greater than or equal to its point value, and of a single colour, pointing at it.
www.dangermouse.net /games/icehouse/noname.html   (1467 words)

  
 Nightmare Pachisi
Pieces must be entered in order of size; all of a player's small pyramids must be entered before any of that player's medium pyramids may be entered and all of that player's medium pyramids must be entered before that player can enter any large pyramids.
If one of a player's entry squares is occupied by an opponent's pieces, they may be attacked either by entering a piece or pieces, moving pieces already on the board there, or by a combination of the two.
If that last piece is captured by the move of the currently moving player using their first die roll of the turn, the capturing player does not get to use their second die roll.
home.att.net /~pbaronson/nightmare-pachisi.html   (2442 words)

  
 Martian Shogi
A four-color Icehouse set from Looney Labs These rules assume that the four colors used are red, yellow, green, and blue.
A piece of the same color and the next bigger size is moved from the global stash to the square where the piece was.
However, a piece may be promoted on one turn, "backed out of" the last two rows on the next turn, and then moved back into the last two rows and repromoted on the third.
home.att.net /~kerry_and_ryan/MartianShogi.html   (1003 words)

  
 Pointsettia: a Boardless Icehouse Game
The piece should be placed lying down, behind the piece that is its parent, and pointing toward one of the corners in the back of the pyramid.
Each piece of a player's color that lies on the outermost layer on the graph, or for which there is a direct path inwards from a clear piece on the outermost layer that passes only through other clear pieces, is scored.
The base value of these pieces is multiplied by the number of consecutive positions around the circumference of the plant for which a piece is scored, minus the number of the pieces scored that point to fl pieces.
www.xprt.net /~munizao/games/pointsettia.html   (975 words)

  
 A Brief History of Icehouse Games
Icehouse, even when it was originally created, was a game set, rather than a game.
They were joined by Charles Dickson (who had ideas on how to make pieces) and Kristin Wunderlich (she and Andy were merely dating back then) who immediately took charge of the business end of running the business, eventually becoming known as the Icehouse Business Czar.
Icehouse Games, inc. never had more than a shoe-string budget and some part-time volunteer employees, and as a result, never produced a major run of game sets.
www.wunderland.com /icehouse/IcehouseGames.html   (519 words)

  
 DM's Icehouse Page - Folio
The restriction on placing pieces within 3 squares of existing pieces restricts the play to a 4x4 subset of squares within the chessboard, however the exact 16 squares used are undefined until enough pieces have been placed to define the 4x4 subgrid uniquely.
Subsequent pieces must be placed adjacent to existing pieces on a notional square grid, which may grow in any direction until the size of 4x4 is reached.
If ever a player believes his opponent has placed a piece in such a way that no 4x4 notional grid can possibly accomodate all the played pieces, he may challenge his opponent to demonstrate where the grid is. If the opponent cannot show such a grid, he loses the game.
www.dangermouse.net /games/icehouse/folio.html   (944 words)

  
 BBC - h2g2 - Icehouse - a Boardless Abstract Strategy Game System
Icehouse used to come in a box containing four stashes and a rule book; but nowadays the pyramids are available only in single stashes, and the rules can be found online, or in a book which can be purchased separately
(Pieces in the older sets were made of wood, or folded cardboard, with a solid base; play options are more limited with these, since they are not stackable.) One's immediate inclination is to build something with them; this is encouraged.
Ten pieces with their points all facing each other would form a complete circle, since the top angle of an Icehouse piece is approximately 36°.
www.bbc.co.uk /dna/collective/A793730   (1745 words)

  
 Chess Guide > Martian Chess
A piece is captured when an enemy piece lands on the square it occupies.
Since a piece is always owned according to the territory it is in, a player whose piece is captured immediately gains control of the capturing piece.
Pieces may not jump over other pieces, nor may they end a move on an occupied square except to capture.
www.chess.freegames.eu.com /variants/fantasy/martian_chess.html   (593 words)

  
 Bottoms Up   (Site not responding. Last check: 2007-10-31)
Red: Shrink the lower piece by one; if there are no smaller pieces of the same color to shrink it to, destroy it (it goes to the stash, laying down, to show that it has been destroyed, and may not be returned to play).
Green: Grow the lower piece by one size; if the lower piece is already a queen, then a new pawn of the same color is created anywhere on the playing field (not on a stack), but only if there are pawns of the same color available in the stash (if not, then nothing happens).
For each piece of the player's color on top of a stack, score 3 points if the piece is large, 2 points if the piece is medium, or 1 point if the piece is small.
home.comcast.net /~archer7/icehouse/bottomsup.html   (755 words)

  
 Icehouse - Wikipedia, the free encyclopedia
Icehouse (building), a building where ice is stored
Icehouse pieces with which Icehouse and many other games are played.
This is a disambiguation page: a list of articles associated with the same title.
en.wikipedia.org /wiki/Icehouse   (88 words)

  
 Gallery of Icehouse Pieces   (Site not responding. Last check: 2007-10-31)
These pieces are regulation Icehouse pieces, which can be used for all sorts of games.
All pieces painted by me. Here are my notes on how to paint your own wooden pieces, and notes on how to paint your own plastic pieces.
The games of Icehouse, Zarcana, and related games were invented by Andy Looney and John Cooper.
www.eblong.com /zarf/icehouse.html   (58 words)

  
 Martian Frisby
Each player chooses a color of Icehouse pieces, and nests six pieces on the two squares at her end of the board: a one-pointer under a two-pointer under a three-pointer on each end square.
As soon as your six pieces are nested on the two squares at the far end of the board, whether your turn is over or not, you win.
Remember that small game pieces, such as Icehouse pieces, are not suitable for very young children.
www.efran.org /embassy/frisby.html   (999 words)

  
 RPGnet: Review of Tic Tac Doh!
The only rule is that you can't play a piece that couldn't fall within the imaginary grid, as defined by the extant pieces.
The game ends when one player plays a piece that causes 3 matching pieces to be in a row--a nest only counts as its visible piece, while a tree counts as all its pieces.
Icehouse Pieces are an interesting product, because they don't form just a game, but rather a game-design toolkit.
www.rpg.net /reviews/archive/9/9639.phtml   (1526 words)

  
 IceGammon
The pieces have the same point values as in Icehouse: 1 point for small pieces, 2 points for medium, and 3 points for large pieces.
If your opponent has a piece or pieces resting on a space, only one of your pieces having the same point value or greater than the pieces on the space taken together can land on that space.
You can pin your own pieces, to prevent your opponent from doing so, but pieces always move individually; you cannot move a stack of pieces as if it were one piece.
www.ludism.org /icehouse/icegammon.html   (1206 words)

  
 Hypothermia #12
Icehouse is a game of position, and the best position you can have is right in the middle of the snowball.
Because I-point pieces must remain close to their target, it is sometimes best to ignore them, to leave a little more maneuvering room around the gateway.
If a crash and an Icehouse call occur simultaneously, and you are the one who crashed, but you aren't in danger of being put in the Icehouse, and there's a player with 7 stashed pieces and no un-iced defenders, then you might want to give that player the crashed piece.
ww3.telerama.com /~eeyore/hypothermia/12/default.html   (2918 words)

  
 The rules for Martian Bowling   (Site not responding. Last check: 2007-10-31)
Any piece which is prevented from leaving the playing area is captured by the attacker.
Add the value of any opposing pieces you capture to your score (scoring can be done at the end of the game, since captured pieces are not recyclced); then, subtract the number of your own pieces you captured.
Hit groups of pieces as much as possible, but try to avoid groups that contain your own pieces; remember, you lose points for any of your own pieces you knock over.
www.io.com /~mneme/icehouse/MartianBowling.html   (562 words)

  
 Games by John Cooper
Icehouse is played with no board and no turns, just these cool looking pointy pyramids and tense moments where your hand is shaking just a bit too much to put your piece in that nice safe place before somebody calls Icehouse and ruins your day.
During the game your Icehouse pieces evolve and strengthen their attributes based on the types of food they eat.
It requires no playing board or pieces, just your imagination and a will to keep playing until you win, lose, or are committed to a nice institution with flowers and birds.
www.wunderland.com /WTS/Ginohn/games   (1050 words)

  
 Main Page - IcehouseOrg
We use the Icehouse game system because it is especially versatile.
When designing games with Icehouse pieces, you are encouraged to break the unwritten rules that players are used to in other games...
If you are the designer of an Icehouse game, or want to be, add your game to the Existing Games or Games Under Development page.
icehousegames.org /wiki/?title=Main_Page   (444 words)

  
 Santiago's Icehouse Page   (Site not responding. Last check: 2007-10-31)
Icehouse is weird little game played with various colors and sizes of pyramid-shaped pieces, but no board.
Icehouse was out-of-print for years, but a new plastic edition has been out since September 1999.
Icehouse - The official Icehouse page, with complete rules, and links to the rest of Looney Labs.
santiago.mapache.org /games/icehouse   (278 words)

  
 Giant pieces - IcehouseOrg
Giant pieces are Icehouse pieces that are roughly eight times normal size.
That is, a large piece is eight inches wide at the base.
These giant pieces make Icehouse games easier for spectators to see, and turn action games like IceTowers and Icehouse into pulse-raising sports.
icehousegames.org /wiki/?title=Giant_pieces   (107 words)

  
 Martian Tic-Tac-Toe   (Site not responding. Last check: 2007-10-31)
Two stashes of Icehouse pieces, each consisting of three pieces of each size of one color.
A player wins when he or she has three pieces in a row horizontally, vertically, or diagonally (forming a straight line) of the same size and of his or her color.
If using a four-by-four grid, use four pieces of each size per color, and win with four in a row of one size of your color; on a five-by-five grid or larger, use all five pieces of each size per color, and win with five in a row of one size of your color.
home.comcast.net /~archer7/icehouse/martictactoe.html   (368 words)

  
 Inky Presents -- Icelights - An Icehouse/Chess Variant
Icehouse pieces, invented by Andy Looney, are these really neat acrylic pieces that come in lots of colors and are great for playing a whole pile of different games.
Pieces may move in any direction, including backwards, but the whole move must be in that same direction (no "jinking").
Orients a piece: Icelights and Beamers may be pointed towards any edge of the square they inhabit.
interoz.com /madhatters/inky/icelights.htm   (496 words)

  
 Some Nice Pentomino Coloring Problems
A few years ago I bought myself an Icehouse set, which consists of 60 pyramidal pieces, 5 each of every combination of four colors and three sizes.
There are also 12 hexiamonds, (pieces composed of 6 equilateral triangles,) which can tile numerous shapes.
I defined a loose coloring scheme as one in which two pieces of the same color are allowed to border each other with a border of at most one unit-length, and asked if loose 2-colorings of pentomino tilings of rectangles were possible.
xprt.net /~munizao/mathrec/pentcol.html   (1214 words)

  
 Play Again Games   (Site not responding. Last check: 2007-10-31)
A: Icehouse pieces are sold in sets of 15 attractive transparent plastic pyramids, invented and sold by Looney Labs, Inc. These pyramids (five each of three sizes) are a versatile set of gaming equipment which, like a deck of cards, can support many different games.
When Icehouse (the Original Game) was new, the walls stretched between the pieces at their closest points, whether corners or otherwise.
In Icehouse, it generally does not refer to the part about a piece falling off an edge of the playing field, which is rare.
wiki.playagaingames.com /tiki-view_faq.php?faqId=3   (2614 words)

  
 The Great Martian Ice Machine
If there is one piece on a chip, of any color, only the owner of the chip may move onto it.
The first player to have five large pieces of eir color on the board is the winner.
Also changed the rule for large pieces spawning small ones to keep it consistent with the rules for small and medium pieces growing.
home.nc.rr.com /archer7/icehouse/tgmim.html   (723 words)

  
 Ice Castles
Yes, even if the space is part of a complete wall, or is between two pieces that are connected or anchored (though recall the rule on placing posts).
If a player has pieces of another color, he or she plays them as though they were his or her own pieces.
If the removal of a piece leaves holes in walls, this is also okay; any player may fill the holes, as long as the pieces are placed legally.
home.nc.rr.com /archer7/icehouse/icecastles.html   (1163 words)

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