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Topic: Iksar


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  EQ Races >-> Iksar
The Iksar were once slaves to the extinct (at least they are believed to be on Kunark) Shissar, until a plague of unknown origin killed their Shissar masters.
To publicly follow other deities is unacceptable in Iksar society and those who fail to live up to their standards of discipline and respect are forcibly exiled and consigned to the swamps and outlands surrounding their home.
The Iksar are cruel even to their own kind and have little compassion or generosity, they live a hard and difficult existence which they believe keeps them sharp and strong.
www.eqcircle.com /iksar   (674 words)

  
 How to Ski (Shadow Knight Iksar)
The lizard people are hated by both the good and evil races in the rest of the world and have a lot of difficulty playing outside their starting continent.
Iksar classes are monks, warriors, necromancers, shadowknights and shaman.
The Iksar has the innate ability to forage, has infravision, and has the very nice ability to regenerate at a rate of 3 hp per tick.
www.serve.com /adc/LOS/how_to_ski.html   (3520 words)

  
 Races - Iksar - EQ2 Arena
The fearsome and savage reptilian race on Norrath is known as the Iksar.
The iskar are very isolated and do not fit in, a couple factors for this is that their skin is scaley, unlike most of the other races, and they'r civilization has been far away from any other race's in norrath till now, the iskar will probably not do so good in freeport.
Iksar are unwelcome in all known cities of Norrath.
www.eq2arena.com /content/races-iksar.php   (292 words)

  
 EQ Races >-> Crusaders of Greenmist   (Site not responding. Last check: 2007-10-25)
The Crusaders of Greenmist are the Shadow Knights of the Iksar.
Iksar Warriors enlist in the Legion of Cabilis for their training, the Legion are the protectors of Cabilis and are often found outside the city guarding the fortified entrances.
The young Iksar are often thankful for this protection and many have been saved by the swift blades of the Troopers falling on the enemy.
www.eqcircle.com /iksar/factions.htm   (369 words)

  
 LoralCiriclight.com: Chapter 24: A brief history of the Iksar
Cities of grand scale were built by the Iksar's goblin and giant slaves.
The Iksar became the richest nation upon all of Norrath.
All that remained of the battle was the great crater known as the Field of Bone and the skull of Jaled-Dar, fallen leader of the Ring of Scale.
loralciriclight.com /000086.html   (1558 words)

  
 EQ Everquest Iksar
The Iksar are the lizardmen of Kunark, created by the faceless one Cazic-Thule, they ruled Kunark for thousands of years.
The Iksar are one of the most primitive races of the world, and the only to actually live on the continent of Kunark.
The whole race of Iksar prefers to be isolated from the rest of the world, and lean toward tribal ways.
www.everquest-online.com /content/races-iksar.php   (309 words)

  
 Kunark Zones -- EverQuest: The Serpent's Spine Vault
Iksar who fought against this concept were cast out to survive in the lands beyond Cabilis' walls.
The Iksar have, for centuries now, focused internally on rebuilding their culture and society, to be stronger and to be able to face the outside world again.
After the fall of the Iksar Empire, the frogloks, ancient enemies of the Iksar, retook the swamp and made it their home, built a massive town deep within the swamp and near to the spring that feeds it all.
eqvault.ign.com /wiki/index.php/Kunark_Zones   (4338 words)

  
 History of the Iksar
The Iksar who showed genius were to help the snakes in their dark rites.
The Iksar stood and gazed upon the gristle that was once the Shissar.
The remaining Iksar are scattered among the outlands of Kunark.
www.serve.com /adc/LOS/iksar_history.html   (1256 words)

  
 Kunark Class Guide - EQ Atlas
Being an Iksar you know that your race stands alone and allies are few and not to be trusted.
Through the Hierophants, ancient Iksar ancestors shall guide you through the stages of the Scaled Mystics so that one day you may become a vessel of great power.
As a member of the once great Iksar Empire you are aware of the hatred and fear other races have of you.
www.eqatlas.com /kunark/iksarclass.html   (758 words)

  
 IKSAR RACE
Iksar mature quickly, reaching adulthood by the age of 12, and have an average life span of 50-60 years.
Iksar are extremely expansionistic and continually seek to dominate the lands they inhabit and to subjugate any intelligent races they come into contact with.
Iksar speak common, lizardman, draconic, and their own language, which is really just a much more highly developed form of lizardman.
www.fortunecity.com /victorian/byzantium/55/iksar.htm   (542 words)

  
 EQII.com :: View topic - Iksar in Freeport?
Dark Elves and Iksar are more true evil, where they want to dominate the world, but they will also cold-heartedly plan and scheme to destroy entire races in their vindictiveness and their visciousness.
For instance using EQLive faction ideas the iksar might be indifferent to the dark elves because they share the same kind of evil, but they might dubious to humans and gnomes because they see their evil as nothing more than a power grab and thus show disdain for their trifling goals.
For while the Iksar are grumpy about having to live with the softies, there's the flipside that the feeling was mutual: the Iksar were universally hated and killed just as they slaughtered the other races.
www.ageofdestiny.com /phpbb/viewtopic.php?p=85283&highlight=   (2566 words)

  
 Everquest 2 WarCry™   (Site not responding. Last check: 2007-10-25)
The skin of an iksar is covered with scales nearly as thick as a layer of chain mail.
The iksar seem dressed for battle on every occasion, their armor dark to aid them in movements through the night and shadows.
The architecture and design of the iksar is exemplified in Sebilis, Cabilis and the City of Mist, revealing a penchant for dojo-like structures and minimalist design.
eq2.warcry.com /index.php/content/races/iksar.php   (348 words)

  
 Iksar
The Iksar never regained their former glory, though they rebuilt Cabilis and dream of reclaiming their lost empire.  Old Cabilis, or Sebilis as it is known now, is a haunted city, full of restless spirits.  Modern Iksar are a divided lot, and, the elders often say, a weak one.
Iksar who display “good” qualities such as mercy, integrity, or justice most likely do so because it is practical or convenient for them to do so at the time, not out of any sense of morality.  Some rare Iksar, usually those who have spent much time abroad among the
Starting City: Iksar start in Cabilis, or New Sebilis as it is sometimes called.  Cabilis is a large, sprawling city, surprisingly civilized to the few outsiders who can walk its streets.  Most of the main streets are, in fact, waterways, since most Iksar can swim faster than they can walk or run.
www.geocities.com /eqmasquerade/race/iksar.html   (545 words)

  
 Silent Oath   (Site not responding. Last check: 2007-10-25)
The Iksar are an intelligent race of lizardmen inhabiting various locales on the continent of Kunark.
The Iksar have a background that most races would consider evil in nature, in that conquest, enslavement, and general war and destruction were the norm.
With that said, there are those who have chosen not to blindly follow in the path of their ancestors and are more or less neutral in their views of the world and its inhabitants.
www.angelfire.com /nc3/silentoath0/iksar.html   (249 words)

  
 Iksar
The Iksar are an intelligent race of lizardmen inhabiting various locales on the continent of Kunark.
The Iksar have a background that most races would consider evil in nature, in that conquest, enslavement, and general war and destruction were the norm.
With that said, there are those who have chosen not to blindly follow in the path of their ancestors and are more or less neutral in their views of the world and its inhabitants.
members.tripod.com /knightsofro/id112.htm   (249 words)

  
 Iksar Race   (Site not responding. Last check: 2007-10-25)
The Iksar are an intelligent race of lizardmen inhabiting various locales on the continent of Kunark.
The Iksar have a background that most races would consider evil in nature, in that conquest, enslavement, and general war and destruction were the norm.
With that said, there are those who have chosen not to blindly follow in the path of their ancestors and are more or less neutral in their views of the world and its inhabitants.
www.student.ipfw.edu /~hodewk01/iksar.html   (314 words)

  
 Welcome to Monkly-Business. Your One-Stop Monk Shop!   (Site not responding. Last check: 2007-10-25)
Iksar do not tolerate cold nearly as well as Humans, but are a bit more comfortable in heat.
Iksar are able to hold their breath longer than humans.
Iksar: Their most notable quest series is the Shackle series, which makes the following bracers available to them: Shackle of Bronze (AC6, +5MR, 0.2wt) Shackle of Steel (AC9, +5str, +5sta, +5MR, 0.1wt) [Raski recommends the Shackle series as a very long, but satisfying series of quests.]
www.monkly-business.com /articles2.asp?ArticleNum=115   (631 words)

  
 Untitled Document   (Site not responding. Last check: 2007-10-25)
The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen.
Iksars are KOS to pretty much every other race in the game, this is not that large of a hindrance since the introduction of the Plane of Knowledge.
Iksar also get have an innate hit point regeneration which is very useful to young Iksars.
www.eqnewbie.com /iksar.asp   (400 words)

  
 EQII Stratics - Race - Iksar   (Site not responding. Last check: 2007-10-25)
The iksar were originally slaves of the Shissar on the continent of Kunark.
At the end of the Shissar empire, there were five tribes of the iksar who rose to repalce their former masters and formed the Sebilisian Empire, controlling Kunark with a fierceness and might equal to that of the original Rallosian Empire on Antonica.
The architecture and design of the iksar is exemplified in Sebilis, Cabilis and the City of Mist, revealing a penchant for simple yet majestic structures and minimalist design.
eq2.stratics.com /content/guides/races/iksar.php?nocookies=1   (369 words)

  
 Interealms - The Shaman's Crucible - View Single Post - The Complete Cudgel Walkthrough for Good Races   (Site not responding. Last check: 2007-10-25)
If you are KOS to the troopers of Cabilis, you need a friendly enchanter with project illusion to cast illusion iksar on you until you become non kos to the trooper you hand your bone chips into without iksar illusion.
You can start the cudgel quests once you become at least amiable in iksar form to the Mystics of Cabilis which may be still KOS without iksar illusion, but I suggest becoming non KOS to them before starting the quest just in case.
Even with iksar illusion it is still possible to be KOS to all of Cabilis.
forums.interealms.com /shaman/showpost.php?postid=100104&postcount=1   (1578 words)

  
 Cabilis -- EQ Atlas
The Iksar have, for centuries now, focused internally on rebuilding their culture and society, to be stronger and to be able to face the outside world again.
The Iksar are focusing many of their broodlings in this area in order to tame it.
Warsliks Wood is similar, as the Iksar have met much resistance from both the goblins and the forest giants within during their attempts to control the area.
www.eqatlas.com /kunark/cabilis.html   (726 words)

  
 History of Norrath by Lumena Naktame - Traders of The Edge guild on Faydark
Trakanon and his Dragon allies descend on what is left of the Iksar cities and reduce them to ashes and ruins.
The Iksar nobles create The Emerald Circle: a body of five nobles who wisely works to enhance the Iksar cities and trade, rebuilt the navy, and return prosperity to the empire.
The iksar are freed by the Green Mist that kills the shissars.
lorenorrath.free.fr /iks_timeline.php   (942 words)

  
 Skathris Ven'Sho
That is not to say that the Empire is growing lazy-No Iksar has ever grown so slothful as to ignore a threat-but between the construction of the city and the overabundance of broodlings to watch over, the officials and castes of the empire hardly have time to put resources to external matters.
What's been seen in more than a few upstart Iksar guilds on this server is the policy that non-iksar are permitted into the guild if they roleplay as an Iksar's slave, or that if they can forage enough bone chips to trick Mozo, they are worthy of our respect.
If an Iksar finds themselves wanting to apply to the guild after meeting some of us, he or she must submit a petition to this board to be evaluated by the guild.
www.angelfire.com /sk3/skathris/about_us.html   (1583 words)

  
 AllaKhazam's Magical Realm - Your Everquest Community
Iksar are killed on sight by every other race in Norrath.
As u know the iksars get killed on site in certain cities and r NOT welcome in places xcept for Kunark or cabilis and PoK.(Plane of Knowledge) To know if this info is true ive already done that in Felwithe,Kaladin and the Overthere along with Freeport with my lvl 12 iksar warrior.
Iksar necro have higher AC than any other starting race (Although if a Necro is getting hit much beyond lvl 15 you may need to reconsider your playing style).
everquest.allakhazam.com /db/races.html?race=13   (5159 words)

  
 EverQuest: The Ruins of Kunark for PC Review - PC EverQuest: The Ruins of Kunark Review
The Iksar are inherently easier to start out with than most EverQuest races, not only because they naturally regenerate their hit points faster than other races except trolls, but also because they're inherently able to see in the dark, to run and swim quickly, and to forage food and drink.
The Iksar will also appeal to veteran EverQuest players: Though they're an ancient and evil race, and are hated in all other Norrathian cities, the Iksar's advantages and the well-designed zones outside Cabilis let experienced players quickly advance through the first ten or 15 levels of the game.
In turn, the Iksar can't actually wear a lot of Norrath's existing equipment, doubtless because of their unusual physique - or to reduce twinking, in which high-level characters pass their powerful gear down to low-level characters.
www.gamespot.com /pc/rpg/everquesttheruinsofkunark/review.html   (1489 words)

  
 Field of Bone   (Site not responding. Last check: 2007-10-25)
Recently, Morigan and Spolep ventured to the faraway lands of Kunark to visit the homelands of the Iksar, a lizardman race thought to be mythical and/or extinct.
Upon arriving in the Field of Bone, near the Iksar city of Cabalis, Morigan and Spolep happened upon one of the natives.
This Iksar, four levels the senior of Morigan and Spolep, thought his far superior level would enable him to roust our heros from their appointed rounds.
www.nmia.com /~cyborg/ms/fieldofbone.html   (327 words)

  
 THE HISTORY OF NORRATH
Unbeknownst to the Iksar, the Ring of Scale had also rebuilt and was meddling in every alliance and affair, pitting the tribal-states one against another.
The final destructive attack on the Iksar came when Trakanon and his Dragon allies descended on what was left of the Iksar cities and reduced them to ashes and ruins.
Free from Iksar restraints and rule, all the other races established themselves and began warring amongst themselves in their lust for domination.
home.comcast.net /~dfj21/history1.htm   (19188 words)

  
 The Spirit Realm :: View topic - Starting a shaman - race and diety information
Barbarian, Froglok, Iksar, Ogre, Troll and Vah Shir.
Iksar are an evil race and have serious faction issues with other races.
Iksar do have easy access to a long and involved quest line for the Ceremonial cudgels.
crucible.samanna.net /viewtopic.php?t=2411   (2946 words)

  
 EQII.com :: View topic - What archetypes will the Iksar have access to?   (Site not responding. Last check: 2007-10-25)
Iksars and Humans may end up the only races that could be all Fighter classes though when I think about it, just considering monks...
That would suck, because I think Iksar are the one of the best Necro races in the game, second only to Gnomes.
Iksars could be mage archetypes, and I think Ogres should get some form of mage archetype.
www.ageofdestiny.com /phpbb/viewtopic.php?p=123752&highlight=   (2345 words)

  
 Adventures in EQ
It was also said a glowing red stone would mark the entrance to the once great Iksar city, in the basement of one of the ruins.
The building is marked by a fallen column (though given the fact that the city is on ruins leads to the possibility many columns have fallen).
Liz again identified it as Iksar construction, and we were confident the city was near.
home.earthlink.net /~bigrob60/Everquest/Adventures/eqoldsebilis.htm   (1156 words)

  
 AllaKhazam's Magical Realm - Your Everquest Community
My enchanter has this spell, and the Iksar illusion DOES grant the regen, just like the Troll illusion grants regen and Dark Elf illusion grants ultravision, etc. Also, have a 38 rogue friend who confirmed this for me, it does give regen.
this mask should be renamed "iksar regen illusion mask" your hp will go from (example here) 500 to 502, 502 back to 500, from 500 to 501 when standing, and do the same while sitting (500, 506, 500, 503) so its like ya almost have the regen, but they snatch it away.
On Nameless server everytime I have heard someone shout PC on iksar hide mask the response is 5k so I think it's a pretty much set price on that server.
everquest.allakhazam.com /db/item.html?item=1876   (3158 words)

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