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| | Iksar |
 | | The Iksar never regained their former glory, though they rebuilt Cabilis and dream of reclaiming their lost empire. Old Cabilis, or Sebilis as it is known now, is a haunted city, full of restless spirits. Modern Iksar are a divided lot, and, the elders often say, a weak one. |
 | | Iksar who display “good” qualities such as mercy, integrity, or justice most likely do so because it is practical or convenient for them to do so at the time, not out of any sense of morality. Some rare Iksar, usually those who have spent much time abroad among the |
 | | Starting City: Iksar start in Cabilis, or New Sebilis as it is sometimes called. Cabilis is a large, sprawling city, surprisingly civilized to the few outsiders who can walk its streets. Most of the main streets are, in fact, waterways, since most Iksar can swim faster than they can walk or run. |
| www.geocities.com /eqmasquerade/race/iksar.html (545 words) |
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