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Topic: Independent Games Festival


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In the News (Fri 25 Dec 09)

  
  joeindie.com » IGF 2007 Press Release
For the IGF Mod competition, the deadline is Oct. 13, 2006, and for the Student Showcase, the deadline is Nov. 10, 2006.
The IGF was established in 1998 to encourage innovation in game development and to recognize the best independent game developers, in the way that the Sundance Film Festival has benefited independent filmmakers.
The IGF Student Showcase continues to be one of the most hotly contested parts of the Festival, honoring 10 Student Showcase Winners with $500 travel stipends and an opportunity to show their game at GDC 2007.
joeindie.com /blog/?p=225   (691 words)

  
 The 9th Annual Independent Games Festival
All Independent Games Festival finalists will also be playable in the IGF Pavilion at GDC from March 7-9, 2007, alongside the newly announced Independent Games Summit, to take place on March 5 and 6 ahead of the IGF itself, and to discuss the art and science of making great indie games.
There are now three sections of the Independent Games Festival event, for which the prizes will be awarded at GDC 2007, held from March 5-9, 2007 at the Moscone Center in San Francisco, California: the main IGF Competition itself, the IGF Mod Competition, and the IGF Student Showcase.
The main IGF competition has a diverse set of judges which includes representatives from major AAA game publishers and developers, significant independent gaming websites such as GameTunnel and TIGSource, and previous IGF winners and finalists, as well as a number of indie veteran judges from the previous IGF judging pool.
www.igf.com /01about.html   (919 words)

  
 Spotlight on the 2004 Independent Games Festival - Features at GameSpot
Similar to the Sundance Film Festival of the film industry, the IGF serves as a showcase for quality games that are created without the financial backing of a major publisher.
The festival is put on every year by the CMP Game Group, which is also well known for its production of Game Developer magazine, Gamasutra.com, and the Game Developers Conference, all of which are great resources serving the needs of game developers worldwide.
Games that play within a browser window or that are distributed as a single, self-extracting executable under 15MB in size qualify for the Web/Downloadable category.
www.gamespot.com /features/6090171/index.html   (403 words)

  
 Independent Games Festival Names 2004 Finalists - Gaming Age
Finalists will exhibit their games at the Game Developers Conference March 24-26, 2004 in San Jose, Calif. More information about the finalist games can be found at www.igf.com.
The Independent Games Festival was established in 1998 by the CMP Game Group to encourage innovation in game development and to recognize the best independent game developers, the way the Sundance Film Festival has benefited the independent film community.
Games in each category will be eligible for six awards: Innovation In Audio, Innovation In Game Design, Innovation In Visual Arts, Technical Excellence, The Audience Award and the Seumas McNally Grand Prize for Independent Game of the Year, for a total of $40,000 in cash awards - double the payout from previous years.
www.gaming-age.com /news/2003/12/12-37   (475 words)

  
 Independent Games Festival - Wikipedia, the free encyclopedia
The IGF was founded in 1998 by the Gama Network.
The festival for 2007 is split into three broad categories: the main IGF competition, the IGF mod competitition, and the IGF Student Showcase.
The IGF Student Showcase is a display at the Game Developers Conference of 10 notable games submitted by student developer(s).
en.wikipedia.org /wiki/Independent_Games_Festival   (353 words)

  
 Independent Games Festival Announces 2003 Call For Entries - Gaming Age
The submission deadline for the IGF Competition is September 1 and Student Showcase submissions are due November 15.
The IGF takes place annually during the Game Developers Conference (GDC), scheduled for March 6-8, 2003 in San Jose, Calif. Produced by the Gama Network, the GDC is the largest gathering of video game developers worldwide.
Ten finalists will be selected to showcase their games at the event, and awards will be given in four craft categories: Technical Excellence, Innovation in Visual Arts, Innovation in Audio, and Innovation in Game Design.
www.gaming-age.com /news/2002/6/6-12   (292 words)

  
 Talented Finalists Rise From Fierce Competition for 2006 Independent Games Festival - JIVE Magazine Forums
Winners will be revealed at the IGF and Game Developers Choice Awards gala ceremony on March 22 at the San Jose Civic Auditorium.
A judging panel composed of 40 industry professionals, comprised of mainstream and independent developers and independent journalists, was formed to single out the exceptional indie titles from the rest of the pack.
The IGF was established in 1998 by the CMP Game Group to encourage innovation in game development and to recognize the best independent game developers, in the way Sundance Film Festival honors the independent film community.
www.jivemagazine.com /forum/showthread.php?t=11022   (514 words)

  
 Thomas and the Magical Words: Finalist in the 2006 Independent Games Festival
The CMP Game Group chooses Thomas and the Magical Words, a fun and educational game developed by ViquaSoft Co., Ltd., as a finalist in the 2006 Independent Games Festival.
The Independent Games Festival (http://www.igf.com) is an annual competition held to encourage innovation in game development and to recognize the best independent game developers.
From a record-breaking total of 118 games that were entered into the competition, "Thomas and the Magical Words" was chosen as one of the 5 finalists in the "Innovation in Visual Arts" category.
www.emediawire.com /releases/2005/12/emw325441.htm   (523 words)

  
 flipcode - Independent Games Festival   (Site not responding. Last check: 2007-10-08)
First-round entries for the third annual Independent Games Festival (IGF) are being accepted by the CMP Game Media Group.
Games in development for all platforms without current publishing deals are eligible to enter.
I've posted news bits about the IGF in the past, and I imagine most of you know what it is already, but one important bit for those of you who are entering is that the deadline has been extended to September 22, 2000.
www.flipcode.com /cgi-bin/fcarticles.cgi?show=3140   (203 words)

  
 GameSpy.com - Article
The Independent Games Festival was established in 1998 by the Gama Network to recognize independent game developers and encourage more people to get into the business.
Several winners of past IGF competitions have gone on to have their games published by some of the larger publishing houses.
A game based on balance and conquest, your objective is to "secure your influence within three feudal casts." Spread your influence in a pre-unified Japan and fend off foes.
www.gamespy.com /articles/january03/igf2003   (356 words)

  
 IGN: Independent Games Festival 2000
The IGF is a great opportunity for lesser-known developers to show their projects to the crowd at hand, which includes several decision makers on the publishing side of the biz.
Games like Vicarious Vision's Terminus and BFRIS, previous IGF finalists, have been published no doubts to their part in the Independent Games Festival.
The basic concept behind the game is to ricochet balls into a receptacle by placing bumpers around the playing field to redirect the balls.
pc.ign.com /articles/076/076546p1.html   (977 words)

  
 2005 Independent Games Festival (IGF) Overview/Preview by Game Tunnel
The game provides the challenge of hoops to fly through, pads to land on, not to mention the giant balls that you have to kick through rings on specific levels and the joy of having bombs to drop.
What the game will offer those who persevere is the ability to build your own space station and to try and mine for ore. In addition you need to protect your space station and so you will have the chance to pilot a ship and run some close-counter battles with enemy forces.
The game is played by throwing the projectiles at the other players compounds on the battlefield hoping to destroy all of their buildings and therefore win.
www.gametunnel.com /articles.php?id=366   (7041 words)

  
 Independent Games Festival - Audience Award
The annual Independent Games Festival (IGF) celebrates the achievements of independent game developers.
The festival is hosted by the CMP Game Group, which is also well known for its production of Game Developer magazine, Gamasutra.com, and the Game Developers Conference (GDC), all of which are great resources serving the needs of game developers worldwide.
The finalists in the IGF Main Competition are eligible for the IGF Audience Award.
www.gamespot.com /igf   (340 words)

  
 Telltale Games - Cow Race in the Independent Games Festival
I don't know how many of you get to go to the Game Developers Conference each year, but I suspect that those who have had the pleasure will agree with me that one of the coolest parts of the event is the Independent Games Festival.
The Independent Games Festival (known by day as the IGF) is a sort of convention-within-a-convention at GDC, occuping a small but ever-growing corner of the show, wholly dedicated to games made by developers working on their own outside the traditional publisher system.
The IGF features rows and rows of the current year's crop of independently developed games, all of which are demoed by their respective, eager-to-chat (or, in the later days of the conference, eager-to-feign-sleep) developers.
www.telltalegames.com /community/blogs/id-140   (799 words)

  
 Independent Games Festival 2007 Announced - Shacknews
The CMP Group has officially announced the rules, deadlines, and prizes for the 2007 Independent Games Festival, to be held during next year's Game Developers Conference in March.
Games featured in past IGF competitions have included high profile titles such as Introversion's Darwinia, The Behemoth's Alien Hominid, S2 Games' Savage, Chronic Logic's Gish, and others.
The deadline for main competition games is September 8, 2006; the deadline for mods is October 13, 2006; and the deadline for student games is November 10, 2006.
www.shacknews.com /onearticle.x/42688   (731 words)

  
 Gamasutra - 2006 Independent Games Festival Announces Finalists
Game Developer's Top 20 Publishers, 2006 [01.08.07] For the first time online, we've made available sister publication Game Developer magazine's annual Top 20 Publishers feature, revealing 2006's countdown, which is calculated empirically from revenue, review scores, and more.
The organizers of the 2006 Independent Games Festival, for which winners will be revealed at the 2006 Game Developers Conference in San Jose next March, have announced the finalists for the main 2006 IGF competition.
Following a record total of 118 entries, competition was especially fierce, but the forty IGF judges, picked from mainstream and indie game creation and journalism circles, have singled out their pick of the outstanding indie titles.
www.gamasutra.com /php-bin/news_index.php?story=7472   (484 words)

  
 Independent Games Festival
The games are listed in alphabetical order, and the game descriptions were provided by the developers themselves (some slight editing may have occurred).
Bubble Chamber is a logic/strategy game where the player clears the game area of circles by matching circles of the same color.
Mudcraft is a web-based, real-time strategy (RTS) game that challenges you to work with Mother Nature as you build a strong mud community while foregoing the violence associated with most RTS games.
www.igf.com /2006entrants.shtml   (5388 words)

  
 [No title]
The Independent Game Festival (IGF) was created by the producers of the online and print magazine Gamasutra in 1998.
Taking its cue from the Sundance Film Festival and its influence on Hollywood, the IGF was established to promote game development by small developers, students, and anyone outside the mainstream who is interested in creating games.
In some ways it is reminiscent of the game Pikmin, as the player must lead armies of Darwinians by controlling officers and other key units.
arstechnica.com /news.ars/post/20060323-6448.html   (374 words)

  
 Macworld: News: Independent Games Festival winners feature Mac games
The 7th annual Independent Games Festival (IGF) happened this week as part of the Game Developers Conference (GDC) in San Jose, Calif. The winners have been announced, including Mac games.
Several of this year’s winners are playable on the Macintosh — in fact, Mac-compatible game finalists made it to every one of the six categories in the main competition.
Finalists in this year’s IGF competition included a broad swath of Mac-compatible titles, too: Grubby Games 2D puzzle game Professor Fizzwizzle, was a finalist for the grand prize.
www.macworld.com /news/2006/03/23/igf/index.php   (631 words)

  
 CMP Game Group
The Platinum Sponsor is acknowledged as the top supporter of the IGF and the independent game development community, getting top visibility before, during, and after the event.
The Gold Sponsor is acknowledged as a strong supporter of the IGF and the independent game development community, and gets high visibility before, during, and after the event.
The Silver Sponsor is acknowledged as a supporter of the IGF and the independent game development community, and gets high visibility before, during, and after the event.
www.cmpgame.com /events/igf.html   (1435 words)

  
 GameSpy.com - Article: Independent Games Festival 2002
In recent years big budgets have dominated the videogame market, making it that much harder for independent games to get their wares to the masses.
This year's field was narrowed from pool of 40+ games down to ten, and the winners will convene in San Jose in March to claim their piece of the $20,000 in prizes the IGDA is awarding.
A wacky 3D action game, from a top-down view, in which you are a rooster running around from chicken coop to chicken coop, picking up good eggs and ridding the playing field of alien eggs before they hatch and turn into robots that destroy your hen houses.
archive.gamespy.com /articles/january02/igfindex   (1004 words)

  
 Gamasutra - 2007 Independent Games Festival Entries Revealed
The organizers of the Independent Games Festival (part of the CMP Game Group, as is Gamasutra) have announced that a record 141 entries have been entered into this year's IGF Main Competition, which awards the best independent games created worldwide.
All Independent Games Festival finalists will be playable in the IGF Pavilion at GDC from March 7th to 9th, 2007, and there will be IGF/indie gaming-themed lectures and roundtables held earlier in that week.
The next deadline for prospective entrants is October 13, 2006 at 11:59pm PDT for the IGF Mod Competition, which is allowing mods from any game to compete - from Thief to Half-Life 2 to Oblivion to The Sims and beyond, all mods are eligible.
www.gamasutra.com /php-bin/news_index.php?story=10848   (529 words)

  
 Macworld: News: Independent Games Festival posts info for 2007
The Independent Games Festival (GF) — part of the annual Game Developers Conference (GDC) — has posted rules and guidelines for its 2007 competition.
For the IGF Mod competition, the deadline is Oct. 13, 2006.
The IGF Student Showcase honors 10 winners with $500 travel stipends and the chance to show their game at GDC.
www.macworld.com /news/2006/06/27/igf/index.php   (573 words)

  
 Winners Announced at Independent Games Festival
The 4th Annual Independent Games Festival (IGF) announced top honors during the awards ceremony at the Game Developers Conference in San Jose.
The $15,000 Seumas McNally Grand Prize for Independent Game of the Year was awarded to the development team, DreamingMedia, for Bad Milk, a hallucinatory puzzle game using live action video.
The IGF was established in 1998 to encourage and reward innovation in independent games and to provide a forum for independent game developers to exhibit their work, receive recognition and meet with commercial publishers.
www.writenews.com /2002/032802_igf_game_awards.htm   (211 words)

  
 The 9th Annual Independent Games Festival
The first of the deadlines for the 2007 IGF is rapidly approaching, so this is an all-hands reminder that September 8, 2006 at 11:59pm PDT is the final date to enter your game into the IGF Main Competition.
We're pleased to announce the 2007 Independent Games Festival, relaunching for our 9th year with a new website and some subtle but delightful changes to the competition.
The IGF Pavilion and Mod Pavilions were buzzing for the entire show, a plethora of press (from the Wall Street Journal through Yahoo!, MTV, and Spike TV) covered the finalists and winners, and we had a defining moment to rival 2005's marriage proposal, in Introversion's Grand Prize acceptance speech.
www.igf.com   (2984 words)

  
 Independent Games Festival Finalists Announced - GameDev.Net Discussion Forums
Finalists will exhibit their titles at the Game Developers Conference, March 7-11, 2005 in San Francisco and winners will be announced at the Game Developers Choice Awards Ceremony March 9.
Games in each category are eligible for six awards: Innovation In Audio, Innovation In Game Design, Innovation In Visual Arts, Technical Excellence, The Audience Award and the Seumas McNally Grand Prize for Independent Game of the Year, for a total of $40,000 in cash awards.
A core provider of essential information and community to the professional game industry, the CMP Game Group includes the Game Developers Conference, Game Developer magazine, Gamasutra.com, the Independent Games Festival, and the Game Developers Choice Awards.
www.gamedev.net /community/forums/topic.asp?topic_id=288396   (868 words)

  
 Indie Games   (Site not responding. Last check: 2007-10-08)
These are games produced by individuals or small game development studios without financial assistance from a publisher.
Pixeljam Games has recently released the neo-retro arcade space shooter Gamma Bros, a large and beautiful space shooter akin to classic arcade games like galaga, gradius and robotron, but with a modern twist.
The game mechanic is fairly unique, with players controlling a pirate ship using standard W, A, S, D key commands for movement and the mouse for camera control and cannon batteries.
www.velocityvector.com /indiegames   (1232 words)

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