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Topic: Infantry square


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  Alexander Dialog John 1993-12-03
Infantry move at the same rate of speed as an army and attack with the same strength.
Thus a common ploy would be to attach an army to an infantry unit(s) when moving against an enemy city; the infantry could fight off enemy pieces leaving the army free to attack the city.
Also infantry could be used in combination with helicopters as a rapid deployment force or as a means of quickly jumping across narrow straights separating two continents and establishing a beachhead.
www.cartania.com /alexander/dialog/john1993-12-03.html   (2045 words)

  
 Infantry square - Wikipedia, the free encyclopedia
An infantry square is a battle tactic of infantry when faced with cavalry.
It was revived in the 14th century as the schiltron, in the 15th century as the pike square and again in the 17th century for mass, musket-armed forces.
Similarly squares could be arranged in a checker-board formation to give supporting fire as cavalry broke around a single square.
en.wikipedia.org /wiki/Infantry_square   (445 words)

  
 Chapter XV: Conclusion
Infantry could not move forward without engineers and artillery; artillery could not provide adequate fire support without a constant supply of ammunition; quartermaster troops supplied food and clothing; signalmen served as the link between the arms and support units; and medical personnel cared for casualties of all types.
The square division was adopted for the peacetime Army because Army leaders relied upon their World War I experience and believed that the unit could be adapted to maneuver and mobility.
Infantry divisions dominated World War 11, due primarily to the influence of such leaders as Chief of Staff General George C. Marshall and Lt. Gen.
www.army.mil /CMH-pg/books/Lineage/M-F/chapter15.htm   (2849 words)

  
 Republique Introduction
Square Markers - Square markers indicate that all of a formation's sub-units (usually battalions) are formed into squares, which are potent anti-cavalry defenses.
Unlike skirmish markers, square markers do not represent an extension of a unit's combat capacity, and therefore they cannot be attacked or "killed." A unit which is "in square" however, will be subject to all of the advantages and disadvantages associated with this special formation (see Formations below).
Infantry Square - Not shown are infantry squares, which are indicated using square markers in conjunction with existing formations.
www.wtj.com /games/republique/rules_intro.htm   (2659 words)

  
 [No title]
As the infantry in a morale organization are destroyed or routed, the remaining infantry units in that organization will experience negative morale effects.
Infantry corps are identified by a roman numeral (e.g.
The subelements are the infantry and cavalry brigades.
grognard.com /variants/labat2.txt   (11500 words)

  
 Complete Rules for World War Chess
The Infantry (soldiers) can only move one square at a time horizontally, vertically or diagonally, forward or backwards, but they can only capture enemy pieces by moving onto an adjoining occupied square that is horizontal or vertical to its position.
Any "Infantry Force" game piece (soldier) that reaches any of the other players last row of squares can exchange that (soldier) for any previously captured game piece by placing the captured piece on that square after removing the (soldier).
They move over the first square that is in front, behind, or to either side to occupy one of two like colored squares in a diagonal direction to the left or right.
www.worldwarchess.com /help.html   (1603 words)

  
 Basic War Game Rules
Infantry formed in square may move at column speed if formed from four stands (plus one in center as support).
Infantry squares - may not be attacked by cavalry unless Lancers lead the assault.
Infantry or cavalry caught in flank have no kill value and attackers kill value is doubled.
www.historifigs.com /wargamers_corner/basic_rules.htm   (2536 words)

  
 Untitled
Specialized light infantry and those nationalities that deployed using a two rank system may be mounted on 1 inch by 1-inch stands if players so desire.
Infantry or artillery deployed in a town may fire up to ½ of their stands or fire points (round down) out of any one side during a fire phase.
Line infantry or cavalry that melee into a town or woods are disordered at the conclusion of the melee in addition to any other results.
www.geocities.com /wdesena/Furypage.html   (6042 words)

  
 Chapter IV: The Aftermath of World War I
Machine gun units were eliminated from the infantry brigades, and the divisional machine gun battalion was replaced by a tank company, which was to serve as a divisional mobile reserve.
The peacetime infantry division was thus cut to 11,000 with all elements retaining their integrity except the division headquarters and military police companies, which were combined.
The other two planned infantry divisions could be organized after the first seven had reached their reduced strength level, and when all nine attained that level one or more divisions could be increased to full manning for war.
www.army.mil /cmh-pg/books/Lineage/M-F/chapter4.htm   (7372 words)

  
 Republique Assault Rules
With Infantry versus Square = Use this column for cavalry units which are attacking infantry squares while accompanied in the assault by friendly infantry formations.
The supporting infantry formations must be combat units (not skirmish markers) and may be in primary or incidental assault contact.
If however, the same attacking infantry scored a +3, the artillery would suffer the 2M and 1P as shown because that is the only result called for in the +2/+3 description.
www.wtj.com /games/republique/rules_assault.htm   (2906 words)

  
 SQUARES - The Civil War Battle Game, Rules
Infantry moving diagonally may do so regardless of the presence of units in adjacent squares (this move is not just 2 lateral moves combined; it is a true diagonal move).
Infantry units in forest squares may RETREAT into a vacant adjacent forest square instead of to their Reserve Area, at the owners option.
Infantry and Artillery units defending in a forest square may RETREAT into an adjacent forest square provided the entered square is not adjacent to an enemy Artillery unit and is closer to the retreating unit's Reserve Area than the exited square.
www.dvgc.com /rules2.html   (2407 words)

  
 EAGLES OF GLORY
When infantry fire-attacks cavalry, the cavalry can avoid the attack by rolling equal or less then their training value.
FORMING SQUARE When cavalry attack infantry, before the combat is resolved, the infantry must attempt to form square.
This is accomplished by the infantry rolling equal or less than their training value with 2D6 (e.g.
www.angelfire.com /games2/warpspawn/EOG.html   (1979 words)

  
 Kriegspeil Rules
An infantry square that has been under fire from canister at a range of up to 600 paces (500 yds) for 1 turn will count as slightly shaken.
Infantry defeated by cavalry are removed from the table if they cannot reach cover within 1 move.
If the infantry has a second line of infantry within 300 paces (250 yds) or cavalry within 600 paces (500 yds) then the defeated infantry counts as totally defeated and is not removed from the table.
web1.greatbasin.net /~johnkelly/id29.htm   (3144 words)

  
 [No title]
Assault guns, tank destroyers and artillery (mortars, anti-tank guns, infantry guns, flak, howitzers, self-propelled artillery) may not fire on the same pulse they select a target unless they are in the same square as the target.
Each square on the path from the higher unit to the lower unit is a potential obstacle.
Infantry is needed to suppress and then assault defending infantry positions, as well as help in suppressing enemy vehicles.
www.textfiles.com /apple/DOCUMENTATION/kampfgru.txt   (8723 words)

  
 Death or Glory! Napoleonic Rules   (Site not responding. Last check: 2007-10-08)
The basic manoeuver units are the infantry battalion, cavalry squadron and artillery battery.
To qualify for impact factors, the last 50m (infantry) and 150m (cavalry) of a charge must be in a straight line.
An infantry battalion may only fire upon any one target or combination of targets within a 10 degree arc of its frontage.
napnuts.tripod.com /death_glory.htm   (1767 words)

  
 Additional/Supplemental Rules
moving an infantry unit within 1 inch or into contact with an enemy infantry unit (thereby pinning it) to prevent it from forming square, then contacting it with a cavalry unit.
If the defending infantry fails to form square it is not obligatory to send the attacking infantry in.
Infantry Charging Cavalry: When an infantry unit contacts a reacting cavalry unit and the cavalry does not evade, take away the react marker and consider the cavalry as "attacking cavalry", I mean use the vs OT for the cavalry and also for the infantry (yes, that's hard!!) and allow recall procedures if possible.
www.fortunecity.com /underworld/fifa/47/rules.html   (1256 words)

  
 [No title]
Infantry that fights in two ranks such as British of Portugese should be mounted in two ranks.
infantry and cavalry may not be moved together), and in mutual contact along the full length of one edge.
An element in a fully formed square that suffers a Recoil effect may optionally add +1 to their score in order to try and prevent the recoil effect.
sampsonships.freeservers.com /napdba.htm   (2050 words)

  
 Gary A. Ballard's LPE Mods
Forming square by infantry when charged by Cav is assumed in the normal rules.
Besides, the beauty of square wasn't in the huge amounts of firepower it presented, but in the big, prickly mass of bayonets it became.
This represents the LtArt pounding the infantry in square, which historically decimated the infantry, breaking the formation enough for the cavalry to be effective.
underworld.fortunecity.com /platform/211/snow/lpeproposals3.html   (658 words)

  
 The Angle @ Strategyplanet.com
When an artillery unit is near an infantry unit (within roughly 70 yards) in a fully-formed Square, the gun battery's crew can be placed in the square for protection (one artillery unit per square).
Notice that the Square button for both the infantry unit and the artillery unit changes.
This reflects that the battery's crew is sheltering inside the infantry square.
waterloo.strategyplanet.gamespy.com /wnlbofficial.shtml   (2337 words)

  
 Alexander Piece Definitions
Structures are protected by any piece occupying the same square; by the same token an unprotected structure can be occupied by the enemy.
Infantry would function just like an army except that it could not capture cities and could be transported by helicopter.
Rangers replace paratroopers and are like infantry except that they can parachute from bombers, and (after landing) cannot be seen until they attack or are stumbled over (or uncovered by an enemy spy).
www.cartania.com /alexander/pieces.html   (5303 words)

  
 An idea for combat - Civilization Gaming Network Forums
There could've be a maximum of 6 infantry or 3 dragoons or 3 artillery in one square.
Infantry could move one square, cavalry two squares, but artillery couldn't move (but to reserve and back).
For example, if an army contains 3 infantry and a cavalry unit in normal map, that would be 18 infantry and 3 cavalry in the battle board.
www.civgaming.net /forums/showthread.php?t=5097   (1961 words)

  
 GITM Combat Strength Modifier Charts
A cavalry or infantry brigade with a battery attached has 100 of its men modified as artillerists and the rest of its strength modified by the brigade type.
Artillery attached to infantry brigades is medium artillery; artillery attached to cavalry brigades is light.
Artillery brigades with fewer than 50 men fight as poorly armed infantry and are modified as x0.5.
www.distance-simulations.com /NWOL/gitm/strmods.html   (297 words)

  
 Renegade Tech
All components must be placed together except for cargo and infantry which can be split up, although the Infantry must be placed in groups of 2 (each 2 squares being 7 infantry).
Extra squares which do not have components are treated as normal internal structure in Renegade Tech - it is treated as armour and does not widow.
The golden rule is that each item must be placed, and ideally should have two (or more) squares devoted to it.
www.fluency.paintedtarget.org /rtech/rules/rules06.html   (767 words)

  
 READY AIM FIRE VARIANT
This is accomplished by the infantry rolling less than their morale value (e.g.
The cavalry have a chance to abort the attack if the infantry from square by rolling less than their morale value (e.g.
Infantry Charge Attacking Line Infantry get +2 to their attack roll.
www.angelfire.com /games2/warpspawn/RAFV1.html   (2072 words)

  
 Garcia Hernandez : Battle of Garcia Hernandez : Napoleonic Wars : Peninsular War : Foy : Bock
This action is known for being one of the few times that cavalry has managed to break a formed infantry square.
The honour goes to the King's German Legion's General Bock, who set his 450 men on to three battalions of French infantry retreating after the battle of Salamanca.
The four KGL squadrons charged uphill, broke the square and then proceeded to rout a column.
www.napoleonguide.com /battle_garcia.htm   (95 words)

  
 War of the Spanish Succession: Blenheim (1704)
The Accurate/Imex/Revell British Infantry from the American Revolution could be used for the Musketeers and artillery crews.
Infantry and cavalry are mounted two per base.
Infantry and cavalry should be deployed in a double rank line, three bases in the front rank and three in the second rank.
www.juniorgeneral.org /wss/ramillies.html   (1250 words)

  
 The 32nd 'Red Arrow' Infantry Division in World War II - 32nd 'Red Arrow' Veteran Association
When the Division was called up, it was basically the same “square” division that it was during World War I. It was centered around the 125th and 126th Infantry Regiments of the 63rd Infantry Brigade from Michigan and the 127th and 128th Infantry Regiments of the 64th Infantry Brigade from Wisconsin.
When the 'square' National Guard divisions were 'triangularized', each was required to create one tank destroyer battalion from surplus units (for some reason, the 41st Division was not faced with this requirement).
As a result, the 125th Infantry Regiment was detached from the Division; and the three existing artillery regiments (120th, 121st and 126th) were converted into four battalions (120th, 121st, 126th and 129th; three battalions of 105 mm howitzers and one battalion of 155 mm howitzers).
www.32nd-division.org /history/ww2/32ww2-1.html   (3608 words)

  
 The Tactical Use of The Three Arms (1865)
If the square is charged by cavalry, the gunners run into the square, after filling their ammunition pouches, which they take in with them, as well as their sponges and other equipments.
When used to prepare for an attack of infantry or cavalry, artillery concentrates as much fire as possible on the point where the attack is to be made, in order to overcome the resistance there, and thus make success easy.
Though the ordinary use of artillery is against infantry and cavalry only, special circumstances may render it expedient that a certain portion of it should respond to the enemy's batteries.
www.usregulars.com /Lippitt4.html   (3745 words)

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