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Topic: Infidel (computer game)


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In the News (Fri 18 Dec 09)

  
 GameDev.net - Andrew Rollings and Ernest Adams on Game Design Chapter 7: Gameplay
In classical game theory, there are two broad classes of game: those of perfect information, with the complete state of play known to each player at all times, and those of imperfect information, with each player knowing only a fraction of the state of play (and not necessarily the same fraction for each player).
For example, chess is a game of perfect information because the player is at all times aware of the state of the board and the position of all the pieces—both his own and his opponent's.
In the limited context of a computer game, however, the cultural and universal morality levels are usually one and the same.
www.gamedev.net /reference/articles/article1942.asp   (12385 words)

  
 Masters of the Game
The computer reprimands you when you have succumbed to your baser impulses, when you try to kiss a suspect, when you have "sunk to a new low." You can case the joint (under the bed there may be clues, or only dust), test documents for fingerprints, or send evidence to the lab for analysis.
The games are based on a new computer language known as ZIL ("Zork Interactive Language"), which is apparently a cousin to a "machine-independent" language that Blank was developing at MIT called MDL (or "Muddle").
By 1979, home computers had became a major marketplace reality, so Blank and his colleagues began to consider the problem of crunching their game down to the size a household machine could handle and the related problem of how to make it play on different and incompatible brands of computers.
www.csd.uwo.ca /Infocom/Articles/globe84.html   (5261 words)

  
 Embark on the Road to Adventure
Yes, computer games have come a long way from the days when you got a mimeographed instruction sheet and a disk in a baggie.
Too many times in the earlier games, you'd come up against a puzzle that was unsolvable and that prevented you from advancing to the rest of the game.
The game includes a great deal of historical information about the find you're exploring, along with details such as the letter you were writing when you passed out from the drugged wine, a map, several archaeological symbols, and a mysterious sketch of a cube remnant.
www.atarimagazines.com /v3n4/infocom.html   (1984 words)

  
 Confessions of an Australian Atheist
Computer games were still too primitive to compete, and the hobby companies were discovering the commercial possibilities.
Suddenly they found their favorite game was banned in school, and that their gaming group was no longer welcome to play in the church hall of a Tuesday evening.
And judging by the letters they wrote to gaming magazines at the time, gamers found it extremely frustrating when people preferred the sensational lies to the reality of role playing as they knew it to be.
www.infidels.org /library/modern/testimonials/walker.html   (3532 words)

  
 The Infocom Gallery: Infidel Folio
But it's the way the prose is written that really gives our games an added dimension of involvement and challenge.
Infocom games involve you in the story more than other computer games do, because our programs don't come between you and the story.
Thanks to our parser, our games don't force you to play guessing games to find out which instructions the computer will accept.
infocom.elsewhere.org /gallery/infidel_folio/infidel-folio.html   (412 words)

  
 Amiga Reviews: Nuclear war
At the start of the game the player picks which world leader he would like to be from a list of 10 dubious characters such as Mao the Pun and Infidel Castro.
The whole game is played by trying to guess what the world eladers are going to do and if possible keep them sweet, so they do not bomb you but go after someone else instead.
It is not really a visual game but everything has been done well and with the tongue firmly in the cheek.
amigareviews.classicgaming.gamespy.com /nuclearw.htm   (1414 words)

  
 Infidel (computer game) - Wikipedia, the free encyclopedia
Infidel is an interactive fiction computer game published by Infocom in 1983.
Due to Infocom's virtual Z-Machine, it was ported to a wide variety of popular computing systems of the day, including the Apple II and Commodore 64.
As the game begins, the player awakens to realize that he has been drugged by his men, who have stolen most of the equipment and abandoned the camp.
en.wikipedia.org /wiki/Infidel_(computer_game)   (783 words)

  
 Serena Dawn Spaceport
Now if a PC is killed fast in a game through the rolls of combat, the argument can always be made, “it was in the rolls.” However, the GM should never press the finger of god upon a PC and kill him outright, story be damned.
The big difference between this type and the Interactive Novel game is that the PCs may seem to have more control over their characters but they seem as far away from a resolution to the grand story as the day they started.
Sure, the game may not follow the standard three-act structure of a screenplay, but the GM still attempts to give the idea that this game has a purpose.
www.serenadawn.com /Advice-GM.html   (3214 words)

  
 The Future of Computer Games: Ten Industry Leaders Speak Out
For our annual games issue we talked with several people responsible for some of the most popular games and found them to be as engaging in conversation as their products are on the monitor.
In part, the impulse toward group games is mitigated by the nature of the computer itself.
Because he was working freelance, and would not submit the game to publishers until it was completed, Sidran was free to follow his own instincts in pursuit of the creation of a strategy game that differed from others on the market.
www.atarimagazines.com /compute/issue90/Future_Of_Computer_Games.php   (8238 words)

  
 What makes scarey games...scarey? - GameDev.Net Discussion Forums
Scary games are games that make you think somethings going to happen but doesn't happen and when you feel safe something bad happens.
In the game you play as a young girl (that has the unusual ability to see ghosts) who goes into a haunted mansion in search of her brother who went there and dissapeared (he went in search of someone else who dissapeared in the mansion too)..
I mean, if you look at scary games in the past, they could get away with using zombie's and fleshy monsters to frighten the wits out of people because it was something new to video games that hadn't been done before..
www.gamedev.net /community/forums/viewreply.asp?ID=1738263   (3772 words)

  
 MacGamer - Get In The Game
As with all obsessions, internet gaming has spawned a subculture, and with the subculture comes a language formed in the glory of gibs and the pain of zergling rushes.
Over the years, countless hours of deathmatch communication between computer geeks with a tenuous grasp on society, the english language, and personal hygiene eventually gave way to a brand new language: l33t.
The first general rule of l33t is: never use a normal letter when you can use some sort of awkward substitute that is faintly recognizable as that letter, or, in rare cases, a letter that could be phonetically similar to the letter in question.
www.macgamer.com /features/?id=1208   (686 words)

  
 GameSpy.com - Articles
Games like Infocom's Egyptian-themed Infidel, the spell-woven Enchanter series, the Cthulhu-inspired Lurking Horror or the mind manglingly hilarious Hitchhiker's Guide To The Galaxy are still case studies of great computer game design, and game world creation and integration.
Computer role-playing games, for example, were striving not only to do the game mastering and tedious bookkeeping for the player, but to display every wound, spell, article of clothing, weapon, adversary or item, even then.
It was exactly the game people were looking for at the time, taken straight out of the first Star Wars film.
archive.gamespy.com /legacy/articles/devweek_k.shtm   (551 words)

  
 WomenGamers.Com :: View topic - Interview with Gaming Legend Roberta Williams
The computer game magazines seem to want to have a funeral for the adventure games and their players.
I feel that the game could be either a text adventure or a standard graphical game, but I alone do not have the abilities to develope the latter.
Our game has an incredibly high male:female ratio for the mmorpg genre and its really nice to be able to CHOOSE whether you feel like running around in an all female party tonight rather than just running around with the guys.
www.womengamers.com /forums/viewtopic.php?t=5868   (1619 words)

  
 DOS Games - Free Downloads of classic DOS Games & Emulators
In one of the better but sadly less-known shareware games, you'll play the role of Tom Scool, private investigator hired to steal a rare gem from a famous actress in her mountain...
One of the weirdest adventure games ever -- but perhaps not so strange given Coktel Vision's reputation-- Inca is a pseudo-historical adventure game that is best described as Jules...
The game is aimed at a younger crowd, with a focus on...
www.download-full-games.com /pc/adventure/i   (337 words)

  
 [No title]
All games with the same release number are compatible in that saved files from one release number can be played by other versions of that game with the same release number.
Some games have more than one serial number for the same release number; this means that some minor changes were made and the game was re- released, but that the two versions are compatible (see above).
Parenthesized postfixes specify which version of a game is included in the package for the machine: a Amiga m Macintosh p IBM PC No postfix means the same version is available for all three sys- tems.
www.ibiblio.org /pub/docs/interactive-fiction/infocom/info/gameinfo.txt   (571 words)

  
 Welcome to the Computer Game Museum!
Probably the best-known computer game company of the eighties, the majority of their games were text adventures all with excellent parsers, character interaction and storylines.
It's too bad other companies haven't learned from Infocom and spruced up their game materials for and extra buck or two which I'm sure most people would be glad to pay for.
This is literally one of the first adventure games ever published for the "home" user.
vgmuseum.chaoticmonkey.com /loadpage.php?getcompany=infocom   (211 words)

  
 UHS: Infidel Hints - More than an ordinary walkthrough or cheats
You can either view these hints for free from our website, or for more convenient and ad-free access, you can also download these hints for Infidel with our UHS Reader for Windows software.
You can also search and print an entire game of hints at once or read our hints on a Palm OS handheld.
If you wish to comment on these hints, you may contact the author here.
www.uhs-hints.com /uhsweb/infidel.php   (317 words)

  
 Open Directory - Games:Video Games:Developers and Publishers:C   (Site not responding. Last check: 2007-10-26)
CCS is short for Cases Computer Simulations Ltd. They were mainly known for their wargames.
After the release of the Total Annihilation series of games, GT Interactive and all its properties were acquired by Infogrames, which later acquired the rights to the name Atari and currently functions under that name.
Commodore is probably best known for their computers and other hardware, but they also published some games.
dmoz.org /Games/Video_Games/Developers_and_Publishers/C/desc.html   (876 words)

  
 Seastalker   (Site not responding. Last check: 2007-10-26)
Because Seastalker was designed primarily for children and those inexperienced with Infocom's interactive fiction, it tells a much lighter and less complicated story than that of Infidel, Infocom's previous Tale of Adventure.
Due to this, Seastalker was very easy, and made even easier by the hints worked into the context of the game and the hint cards included.
Seastalker is, overall, a good game, and will definitely appeal to children and those who enjoy adventure stories.
www.matthewmurray.net /Reviews/ComputerGames/Seastalker.html   (115 words)

  
 CPC GAME REVIEWS - I
Evil Professor Elvin Atombender is engaged in a deadly game of nuclear flmail.
With his pocket computer in hand, our hero must explore the complex rooms, avoiding the guard robots whilst searching the ordinary furniture within for passwords which enable to you to disable the bots, reset the navigation lifts and others which when combined will disable Elvin's computer.
The game's big let-down, though, is that it's too slow - Indy takes ages to land on the ground when he jumps.
www.cpcgamereviews.com /i/index2.html   (1344 words)

  
 ChildSafe International, We put the BITE back into the FIGHT for a ChildSafe Internet and Media
The Greek government has banned all electronic games across Greece, including those in home computers, Game Boy-style portable consoles, and on mobile...
Official scorekeeper for the world of video game and pinball playing since the early 1980s.
EGEMS, Electronic Games for Education in Math and Science, is a interdisciplinary team doing research and development on...
www.childsafe.com /games_elec/games_elec.html   (435 words)

  
 Infidel (disambiguation) - Wikipedia, the free encyclopedia
Infidel, a person who doubts or rejects central tenets of a religion, especially those regarding its deities.
The Infidel: The Story of My Enlightenment, a book by Ayaan Hirsi Ali.
The Infidel, an album by the band Doubting Thomas.
en.wikipedia.org /wiki/Infidel_(disambiguation)   (124 words)

  
 GameSpy.com - Developer Corner: Rich Carlson
On the other hand, games were being released that eventually lured me towards a more graphic fix.
Color, sprites AND sound!) Computer role-playing games, for example, were striving not only to perform game mastering and bookkeeping chores, but to display every location, character, status, wound, spell effect, article of clothing, weapon, adversary and item.
Starflight was another example of being the right game at the right time.
archive.gamespy.com /devcorner/january01/carlson/indexb.shtm   (440 words)

  
 The Escapist - READ GAME
Remember Zork, the text-based adventure game from Infocom and one of the best-selling computer games of the disco era?
If you're older than about 38, words and phrases like "frotz," "xyzzy," "maze of twisty passages all alike," and "eaten by a grue" trigger sharp remembrance, like Marcel Proust eating a madeleine.
If you're a male secure in your masculinity, you may even join the manly men who say the death of Floyd the robot in Planetfall was the only time a computer game ever made them cry.
www.escapistmagazine.com /issue/7/12   (188 words)

  
 Reviews From Trotting Krips
Any initial attempts to "get into character" are marred when the game's parser tells you you're feeling "hunger pangs." In a further attempt to make the game as realistic as possible, the hunger usually kills you after thirty moves.
It's a game that attempted to be an epic quest all in the space of one of your culture's primitive 5.25 inch floppy disks.
To sum up, my position is that "eating" in a video game is slightly only less irritating to having to use the bathroom.
www.joltcountry.com /trottingkrips/roundtable01.html   (1026 words)

  
 infidel - OneLook Dictionary Search
Tip: Click on the first link on a line below to go directly to a page where "infidel" is defined.
infidel : The American Heritage® Dictionary of the English Language [home, info]
Words similar to infidel: pagan, gentile, heathen, more...
www.onelook.com /?w=infidel   (182 words)

  
 Game-Related Links
Ackanomic -- Ackanomic is the only nomic game I have been a part of.
The basic premise is that it is a game of self-modifying rules.
The game began with a set of rules, and some of these rules described how to go about changing the rules.
www.mitcharf.com /mitcharf/links/games-l.html   (423 words)

  
 Classic Text Adventure Masterpieces - MobyGames
The six "bonus" games included weren't by Infocom but rather were the top three games in the Inform and TADS divisions of the 1995 rec.arts.interactive-fiction IF competition, produced by amateurs on the way up, passing their commercial IF mentors here on their way out of the building.
There are no screenshots on file for this game.
Everything in MobyGames is contributable by users, if you have screenshots for this game, you can add them to the MobyGames database.
www.mobygames.com /game/classic-text-adventure-masterpieces   (194 words)

  
 Infocom - Enter an Exciting New Realm of Storytelling.
Here is the definitive source of info on where to find the major game collections by Infocom, so you can play all 35 text adventures on a modern computer platform.
However, once you have the game files, it should be possible to import them to the platform of your choice and play them with a freeware interpreter, e.g.
They have plans to release shareware versions of the full game for PC and Mac, so, if the Infocom Science Fiction Collection ever completely disappears from the market, thankfully the game will live on.
underworld.fortunecity.com /track/946   (1115 words)

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