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Topic: Infravision


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UPU

  
 [No title]
(Infravision was described as being like \par fl-and-white vision in the original AD&D game, too, as noted \par later.)\par Night vision can be instantly spoiled by bright normal light, \par which is why driving experts tell you to look away from oncoming \par cars at night, to preserve your eyes' sensitivity.
Superior infravision extended out to 90 feet, as was the \par case with trolls and troglodytes, or 120 feet, for drow and \par duergar (evil dwarves).
Creatures with long-distance infravision \par were noted in the 1st Edition \plain \s1 \f16 \fs24 \i DUNGEON MASTER(R) Guide\plain \s1 \f16 \fs24 (page 59) \par as emitting infrared light from their eyes (magically, of course), \par then seeing the reflected radiation.
www.wizards.com /dnd/files/infra.rtf   (5524 words)

  
 Visions
Infravision among the inhuman races is limited in range, and therefore limited in resolution.
Infravision is thus useless with candles within 5’ of the observer, torches within 15’, small fires within 35’, and other sources as the DM determines.
Infravision is of so much less resolution than visible light, that most creatures' eyes will switch to visible light, no matter how dim, if any visible light is available.
www.sisterworlds.com /gaeleth/visions.htm   (1592 words)

  
 THE WONDERS OF INFRAVISION
If infravision is VERY sensitive, one might be able to see a cold-blooded creature sitting there, its gray outline discernible against a gray background - particularly if it recently moved off its hot rock while sunning itself and moved into its dark cave, for example.
Of course, if the sensitivity of infravision is low, chances are he will not know 'who' he is looking at, or even how far away 'it' is, or even what size it may be unless he knows there is a mirror 30 feet down the hall, or he has some other visual or audio cues.
Such creatures would stand out to infravision capable creatures as easily as a man with a torch at night or a campfire in the distance, or ever better, a man waving around a flash light in the dark would stand out for folks with normal vision.
www.frontiernet.net /~jamesstarlight/Infravision.html   (10043 words)

  
 Rant - Infravision and Why It Should Be Destroyed
Infravision is problematic because science tells us how heat should function, and infravision (which is supposed to see heat) doesn't work that way.
A person using infravision is used to looking at a creature with a blurring, shifting outline (since the creature's body is heating the air around it, which the infra-user can see), so they should have no miss chance, or at least a reduced miss chance.
While we're at it, if infravision is used, you'd need to note for each creature whether or not it gives off heat, and if it's a low, medium, or high level of heat (relating to the gelugon/ice devil question earlier).
www.seankreynolds.com /rpgfiles/rants/infravision.html   (1848 words)

  
 Infravision & Your Fantasy Hero
If you dumped the infravision concept entirely, this sort of vision could be either light-intensifying vision, making the most of every visible-light photon in the area, or a form of magical radar, allowing for an accurate map of local surroundings without recognition of color or "flat" things like paintings, handwriting, etc.
Superior infravision extended out to 90 feet, as was the case with trolls and troglodytes, or 120 feet, for drow and duergar (evil dwarves).
Given that infravision is not as precise and focused as normal vision, the chances for mistaken identity increase when only infravision is used.
www.mind.org /dragon/eric/infra.html   (5928 words)

  
 Heroes Quest Character Races   (Site not responding. Last check: 2007-10-23)
Their infravision does not work in the presence of normal and magical light.
Characters with infravision may see items or creatures that are the same temperature as the surrounding air, since air flow will inevitably show the viewer their border, outlining them in a faint light-blue tone.
Infravision isn't good enough to read by, and infravision may only be used to recognize individuals within 10' unless the individual is very distinctive from far away.
www.arktic.net /Equalizers/HQ/races.html   (4555 words)

  
 Dragonsfoot :: View topic - Lightning and Infravision
My own rule is that infravision does not work where there is light (although creatures with infravision will have better vision than average in dim light).
It seems that infravision and ultravision would definitely be affected to some degree.
Art, IMO infravision is not really magic, but rather some type of evolutionary ability to see in the dark via heat (like a viper) shared with a wide variety of creature (although it may be magical in a way).
www.dragonsfoot.org /forums/viewtopic.php?t=3824   (1000 words)

  
 Virtues
While Infravision is in effect, the character cannot discern colors, everything is presented in shades, white being the hottest, fl being the coldest, neither is Infravison at all detailed.
A character will have to guess at details (apply a -5 or more penalty to any perception rolls used to determine details), and it is impossible to read with infravision.
Infravision extends to the limit of normal vision, but is not limited by atmospheric conditions.
home.earthlink.net /~rhophigamma/ars/adnd_to_ars/virtues.html   (1225 words)

  
 Classless Skills & Powers: Racial Abilities
For free, elves get their ability score adjustments (Table 15, SandP p.23), long life, pointy ears, and other generic racial distinctives as described in the various rulebooks for their elf subtype (dark elves are fl, aquatic elves breathe water, etc.).
Infravision like a normal elf, but only with a 30` range.
Infravision like a normal elf, but extending out to a 120’ range.
www.mindspring.com /~ernestm/classless/racial.html   (1226 words)

  
 Little Rulings I Have Made
Infravision: Many have suggested they can do extraordinary things with Infravision when they ASSUME it is as good as modern technological infrared scopes and the like.
Remember, infravision is easy to spoil with even a little light around (a torch, continual light rock, camp fire, etc., are all right out if they wish to use infravision, and not just in the direction of those bright items, but while in the effective radius of their illumination).
Though infravision is a handy thing to have, it is very limited in utility, especially while in some group where others rely on light in the visible spectrum.
www.frontiernet.net /~jamesstarlight/LittleRulings.html   (2951 words)

  
 Infravision vs invisibility - GameBanshee Forums
That's because in 3rd ed Infravision was replaced by either Low Light Vision or Darkvison.
I think it still doesn't made invisible creature visible but you should check the rulling for Low Light and Darkvision to be sure.
Infravision was a spell in 2ed ed, perhaps there is a 3.5 version of this spell that I don't know of.
www.gamebanshee.com /forums/dungeons-and-dragons-24/infravision-vs-invisibility-58507.html#post616947   (481 words)

  
 [RELEASE] InfraVision v1.0 for Doom³ - MPC Forums   (Site not responding. Last check: 2007-10-23)
It was actually done about a week ago but this damn hurricane went through Florida and most of my area is still without power and a connection to the internet so consider yourselves lucky.
InfraVision doesn't have the same options as the COD one does (don't expect it to), but uses the same principles.
InfraVision is not made with the purpose of obliterating the opposition - just helping skilled players play better.
www.mpcforum.com /showthread.php?p=498187   (600 words)

  
 PlanetBaldursGate - A Member of the GameSpy Network
Infravision allows dwarves to see heat emanations from objects up to 60' in the dark.
Half-elves also have infravision up to 60' from their elven parent.
Depending on lineage, certain halflings have infravision, and all are especially resistant to magic and poison.
www.planetbaldursgate.com /bg2/character/races   (704 words)

  
 Infravision, Ultravision, and Physiology
We were told that with infravision, the hotter an object was, the bright it would appear; ultravision was not so well described, other than to suggest that those with ultravision could see as well at night as the rest of us could see by day.
This was expanded in the Wilderness Survival Guide(tm) to include descriptions of color to temperature relationships for infravision, and weather condition modifiers for ultravision.
A character with this type of infravision would always recognize when an object was hot, and could estimate its temperature by eye in any light, in the same way that you could tell how much "blue" was in a particular shade of green.
www.mjyoung.net /dungeon/infra.html   (1609 words)

  
 TorilMUD Enchanter Guide   (Site not responding. Last check: 2007-10-23)
Their hp and memtimes are respectable and they also have innate infravision and as many HPs as Humans.
One downfall is they don't possess infravision like most races.
Infravision - only used by humans to see when its dark.
home.comcast.net /~lich3/guides/enchanter.html   (1680 words)

  
 infra   (Site not responding. Last check: 2007-10-23)
When cast, 'infravision' will allow the target of the spell to see in the infrared spectrum for the duration of the spell.
Although the seen spectrum is much different from what normal eyes are used to seeing, it is easy to adjust to and will not harm the eyes in any fashion.
This means they are affected permanently with 'infravision' and will never need torch or lantern to see.
downloads.members.tripod.com /~Sellenus/infra.htm   (97 words)

  
 R A C E S
Dwarves are resistant to magic and innately have infravision (ability to see creatures in the dark) however they are awful swimmers.
They are also resistant to spells of the charm type but have lost their infravision (ability to see creatures in the dark).
Orcs also innately have infravision (ability to see creatures in the dark) and resistance to disease but are vulnerable to mental attacks.
www.darkrisings.com /races/races.htm   (1155 words)

  
 EN World - Morrus' D&D / d20 News & Reviews Site - Infravision
Infravision, as defined in the game, was too much of a pain in the neck to ajudicate properly.
They include the abilty of darkvision to work with normal vision (infravision required a few minutes to adjust and didn't work near a light source, even if that light source was a shorter distance than the infravision distance) and the ability to see non living things in the dark.
Reynolds, it is ALOT of work to incorporate infravision effectively into a campaign, and it would be silly to include it as a default rule.
www.enworld.org /showthread.php?t=73001   (1855 words)

  
 Character Creation - Races
They have infravision 60' rad, can detect new or unusual constructions in an underground area 25% of the time.
They have infravision up to 60' and in combat, are generally overlooked for larger targets.
They are considered expert with bows and swords, have Infravision of 60' and can move silently in the woods.
www.msu.edu /~prattrd/dominion/races.html   (1076 words)

  
 VN Boards - What vision type does each race have?
I have infravision (Wood Elf) and I have found it useful to use under water in looking for heat signatures of mobs.
Infravision shows heat, but makes everything else really dark.
Infravision withotu a torch is very useless, with a torch it becomes a bit more usable.
vnboards.ign.com /Message.aspx?topic=84108904   (1138 words)

  
 Tera Help
Infravision is a spell that allows you to see heat sources in otherwise dark conditions.
Some races (Dwarves, Trolls, and Sprites) are lucky enough to have infravision as a natural ability.
Inns are places where the weary traveler may rest while the innkeeper looks after his equipment and treasure.
tera.teralink.com /~mud/tera_help/i.html   (648 words)

  
 [No title]
Infravision Infravision is the ability to see heat sources.
Since most of the dungeon is cool or cold, infravision will not allow the player to see walls and objects.
Infravision will allow a character to see any warm-blooded creatures up to a cer- tain distance.
www.piratehaven.org /~beej/moria/moria.txt   (12964 words)

  
 everquest casters realm - news, spells, items, equipment, prices, maps, quests, factions (c) 1999-2002
Infravision really isn't advantageous to anybody but Human and Erudite necromancers.
It was stated that this spell grants Infravision, I must point out that I don't think that is correct.
Infravision helps see at night and makes mobs have a red tint and be bright as if they are glowing at night.
eq.crgaming.com /spells/spell.asp?Id=387   (274 words)

  
 The World of Aenea
Constitution saving throw bonus (vs. magic and poison); Infravision 60’; +1 to hit orcs, half-orcs, goblins, and hobgoblins; Detect grade or slope in passage (5 in 6); Detect new tunnel/passage construction (5 in 6); Detect sliding/shifting walls or rooms (4 in 6); Detect stonework traps, pits, or deadfalls (3 in 6); Determine approx.
Constitution saving throw bonus (vs. magic); Infravision 60’; +1 to hit kobolds and goblins; Detect grade or slope in passage (5 in 6); Detect unsafe walls, ceiling, and floors (7 in 10); Determine approx.
Infravision 60’; 30% immunity to sleep and charm spells; Detect secret/concealed doors (1 in 6); Find concealed doors (1 in 2); Find secret doors (1 in 3).
www.amethyst-dragon.com /Aenea/2ndEdition/Rules/Races.html   (1062 words)

  
 Infravision   (Site not responding. Last check: 2007-10-23)
When they can find their enemies, they slay them.
The infravision lets them see in the dark any kobolds that are right next to them.
You can toggle the goblins infravision on and off by clicking your mouse on the screen.
alumnus.caltech.edu /~croft/java/app/Infravision/Infravision.html   (60 words)

  
 VN Boards - Infravision, Ultravision and Sonicvision
Both infravision and sonic vision make things way too blurry it almost gives me a headache to turn on.
They are like Splinter Cell's visor modes, only they drop you down to like 5 frames a second when they are switched on.
IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.
vnboards.ign.com /Message.aspx?topic=77117968   (674 words)

  
 Alsherok: Available Races
Also inherited from their Elven blood is the ability to see in the dark using infravision.
Though not as tall as the pure blooded Elf, a Half-Elf is a relatively tall creature ranging from five foot five inches to six foot five inches.
As with all Elvenkind, the Drow have an innate resistance to sleep and charm enchantments and they have the ability of infravision.
www.alsherok.net /race.htm   (4850 words)

  
 [Z274] Chaotic Weapons and mutations...
Ok I've currently got a decent character that i'm working on (level 16 Draconian Ranger) and early on I found a chaotic weapon (katana).
Up until now I've had a decent run of things and got a few good mutations (+3 infravision, Smell Monsters), an exp boost gaining me an extra level and a large shield of resist cold.
Last time I leveled though I got made moronic and playing a ranger with this mutation sucks cause rangers rely on magic to do a lot of things.
www.gamesreviews.net /message123665.html   (553 words)

  
 Neverwinter Nights: XP2 and Underdark: What people are missing.
How infravision works in that the world is viewed just as vividly as in the normal spectrum, but in shades of red.
Plus infravision has been replaced with Darkvision which is ONLY in fl and white due to mechanics/technical issues.
I just read the rant and it is pretty cool at explaining why infravision would complicate DnD, so I see why it is left out.
nwn.bioware.com /forums/viewtopic.html?topic=202678&forum=78&sp=0   (2035 words)

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